Player Matchup

Mercury
Mercury
 
Mercury
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CricCrac
Shiva
Level 157
God Stats
11W - 14L
1,334 SR
Queue Stats
110W - 114L
1,448 Elo+
Solo
Charon
Charon
karafillis1312
Charon
Level 145
God Stats
11W - 8L
1,500 SR
Queue Stats
195W - 178L
1,465 Elo+
Solo
Zeus
Zeus
kiwifish
Zeus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,536 Elo+
Solo
Martichoras
Martichoras
lkansu
Martichoras
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
66W - 62L
1,532 Elo+
Solo
Team Averages
Level 136
1,467 SR
1,496 Elo+

VS

Team Averages
Level 85
1,644 SR
1,431 Elo+
Hachiman
Hachiman
ArchangelShy
Hachiman
Level 122
God Stats
2W - 2L
1,634 SR
Queue Stats
26W - 34L
1,389 Elo+
Party 1
Charon
Charon
Dist0rTionF
Charon
Level 132
God Stats
18W - 15L
1,718 SR
Queue Stats
628W - 461L
1,580 Elo+
Solo
Sobek
Sobek
HvskBrew
Sobek
Level 18
God Stats
2W - 0L
1,814 SR
Queue Stats
8W - 10L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
JulioGay
Nu Wa
Level 89
God Stats
4W - 0L
1,696 SR
Queue Stats
106W - 109L
1,383 Elo+
Solo
Arachne
Arachne
wtFdudEe
Arachne
Level 66
God Stats
11W - 8L
1,360 SR
Queue Stats
65W - 50L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 9 / 0
6,723
448
6,012
14,261
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
CricCrac
Shiva
13
0 / 6 / 0
7,298
487
8,069
20,859
10,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 0 / 1
6,602
440
4,965
12,991
10,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
14
3 / 3 / 1
8,385
559
8,094
10,151
3,472
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Martichoras
lkansu
Martichoras
11
0 / 4 / 0
6,491
433
8,967
13,410
5,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ArchangelShy
Hachiman
13
4 / 1 / 2
7,807
520
12,895
12,602
4,780
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
16
8 / 0 / 1
10,013
668
15,037
12,833
10,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sobek
HvskBrew
Sobek
11
1 / 0 / 3
7,057
470
2,993
12,329
8,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
JulioGay
Nu Wa
14
5 / 3 / 4
8,793
586
8,946
9,180
3,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
wtFdudEe
Arachne
13
4 / 1 / 8
8,198
547
7,010
13,224
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
22
22
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
9
0
0.22
W
Hachiman
ArchangelShy
Hachiman
4
1
2
5
L
Shiva
CricCrac
Shiva
0
6
0
0
W
Charon
8
0
1
8.5
W
Sobek
HvskBrew
Sobek
1
0
3
2.5
W
Nu Wa
JulioGay
Nu Wa
5
3
4
2.33
L
0
0
1
0.5
L
Zeus
3
3
1
1.17
L
Martichoras
lkansu
Martichoras
0
4
0
0
W
Arachne
wtFdudEe
Arachne
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,107
Damage
46,881
71,672
Taken
60,168
34,759
Mitigated
32,590
18,551
Healing
22,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,012
2,576
0
690
14,261
4,269
0
5,191
9,014
0
34,733
W
Hachiman
ArchangelShy
Hachiman
12,895
8,613
0
4,738
12,602
4,780
905
3,329
9,248
0
57,715
L
Shiva
CricCrac
Shiva
8,069
1,786
0
6,392
20,859
10,772
0
13,133
6,739
155
64,789
W
Charon
15,037
3,659
0
4,087
12,833
10,148
186
155
12,678
71,124
0
W
Sobek
HvskBrew
Sobek
2,993
371
1,381
3,862
12,329
8,633
0
2,546
9,601
13,461
0
W
Nu Wa
JulioGay
Nu Wa
8,946
3,655
0
2,214
9,180
3,450
518
5,482
3,698
65,066
0
L
4,965
1,364
1,350
4,146
12,991
10,254
0
2,219
10,772
18,601
0
L
Zeus
8,094
1,887
0
1,993
10,151
3,472
0
3,944
6,207
72,536
0
L
Martichoras
lkansu
Martichoras
8,967
3,820
0
3,980
13,410
5,992
442
1,532
11,878
0
64,031
W
Arachne
wtFdudEe
Arachne
7,010
4,196
0
6,178
13,224
5,579
557
1,620
11,604
0
52,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,499
Gold Earned
41,868
401
Minions Killed
408
0
Camps Cleared
0
1,398,214
Distance Traveled
1,435,723
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,723
448
53
4
0
306,142
0
W
Hachiman
7,807
520
92
6
0
278,487
0
L
Shiva
7,298
487
110
7
0
289,694
5
W
Charon
10,013
668
132
9
0
269,623
5
W
Sobek
7,057
470
12
1
0
311,989
0
W
Nu Wa
8,793
586
98
7
0
275,261
0
L
Charon
6,602
440
26
2
0
302,036
2
L
Zeus
8,385
559
124
8
0
278,469
1
L
Martichoras
6,491
433
88
6
0
221,873
0
W
Arachne
8,198
547
74
5
0
300,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role