Player Matchup

Fenrir
Fenrir
DaHydra
Fenrir
Level 173
God Stats
7W - 3L
1,598 SR
Queue Stats
335W - 137L
1,689 Elo+
Party 1
Charon
Charon
Dagnyt
Charon
Level 165
God Stats
12W - 1L
1,896 SR
Queue Stats
590W - 248L
1,736 Elo+
Party 1
Hercules
Hercules
Humanivore
Hercules
Level 130
God Stats
31W - 29L
1,441 SR
Queue Stats
320W - 347L
1,535 Elo+
Solo
Hou Yi
Hou Yi
KiwiBankHomeLoan
Hou Yi
Level 156
God Stats
3W - 1L
1,847 SR
Queue Stats
367W - 115L
1,738 Elo+
Party 1
Anubis
Anubis
Wesmond
Anubis
Level 199
God Stats
9W - 3L
1,679 SR
Queue Stats
560W - 166L
1,792 Elo+
Party 1
Team Averages
Level 165
1,692 SR
1,698 Elo+

VS

Team Averages
Level 126
1,490 SR
1,528 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Hocko19
Charon
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 59L
1,520 Elo+
Solo
Hachiman
Hachiman
Redacteď
Hachiman
Level 159
God Stats
2W - 4L
1,222 SR
Queue Stats
465W - 397L
1,518 Elo+
Solo
The Morrigan
The Morrigan
Scoorah
The Morrigan
Level 133
God Stats
5W - 6L
1,628 SR
Queue Stats
395W - 406L
1,561 Elo+
Solo
Bakasura
Bakasura
YojaCat
Bakasura
Level 129
God Stats
2W - 2L
1,599 SR
Queue Stats
131W - 150L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaHydra
Fenrir
14
5 / 1 / 7
8,390
599
8,652
12,232
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
Dagnyt
Charon
13
0 / 1 / 8
6,911
494
5,630
8,636
7,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Humanivore
Hercules
13
0 / 3 / 0
8,188
585
2,918
12,236
14,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 0 / 4
8,700
621
8,774
6,503
3,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
Wesmond
Anubis
15
5 / 1 / 5
9,053
647
8,723
10,082
5,857
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
3 / 1 / 0
8,148
582
11,856
12,167
13,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Hocko19
Charon
8
0 / 5 / 2
6,080
434
3,364
11,253
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
Redacteď
Hachiman
11
0 / 3 / 2
6,438
460
4,397
10,492
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
Scoorah
The Morrigan
14
2 / 2 / 0
7,842
560
5,534
6,927
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
YojaCat
Bakasura
11
1 / 4 / 1
6,703
479
2,811
14,657
5,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
6
6
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
1
0
3
W
Fenrir
DaHydra
Fenrir
5
1
7
8.5
W
Charon
Dagnyt
Charon
0
1
8
4
L
Charon
Hocko19
Charon
0
5
2
0.2
W
Hercules
Humanivore
Hercules
0
3
0
0
W
5
0
4
7
L
Hachiman
Redacteď
Hachiman
0
3
2
0.33
L
The Morrigan
Scoorah
The Morrigan
2
2
0
1
W
Anubis
Wesmond
Anubis
5
1
5
7.5
L
Bakasura
YojaCat
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,697
Damage
27,962
49,689
Taken
55,496
37,379
Mitigated
30,718
22,090
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,856
2,182
0
2,962
12,167
13,474
0
2,359
9,808
2,166
64,250
W
Fenrir
DaHydra
Fenrir
8,652
2,785
0
6,211
12,232
5,911
0
2,019
10,038
0
53,445
W
Charon
Dagnyt
Charon
5,630
1,179
0
750
8,636
7,676
0
2,895
5,741
34,043
750
L
Charon
Hocko19
Charon
3,364
379
0
1,194
11,253
6,908
0
3,722
7,387
14,295
0
W
Hercules
Humanivore
Hercules
2,918
765
0
3,885
12,236
14,934
0
835
11,401
0
63,004
W
8,774
5,948
0
3,527
6,503
3,001
610
718
5,645
0
70,812
L
Hachiman
Redacteď
Hachiman
4,397
3,141
0
3,511
10,492
2,939
0
819
9,673
0
44,293
L
The Morrigan
Scoorah
The Morrigan
5,534
928
0
750
6,927
2,370
0
3,747
3,180
62,018
280
W
Anubis
Wesmond
Anubis
8,723
1,102
0
7,717
10,082
5,857
237
4,012
5,755
94,460
0
L
Bakasura
YojaCat
Bakasura
2,811
2,181
0
2,297
14,657
5,027
0
2,854
11,803
0
40,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,242
Gold Earned
35,211
521
Minions Killed
413
0
Camps Cleared
0
1,418,980
Distance Traveled
1,385,200
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,148
582
118
8
0
303,072
0
W
Fenrir
8,390
599
67
5
0
326,880
0
W
Charon
6,911
494
49
4
0
302,106
0
L
Charon
6,080
434
19
1
0
253,428
2
W
Hercules
8,188
585
118
8
0
262,793
0
W
Hou Yi
8,700
621
119
9
0
264,874
5
L
Hachiman
6,438
460
80
6
0
232,815
1
L
The Morrigan
7,842
560
118
8
0
269,154
0
W
Anubis
9,053
647
168
12
0
262,327
1
L
Bakasura
6,703
479
78
6
0
326,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role