Player Matchup

Lancelot
Lancelot
AL The Animal
Lancelot
Level 146
God Stats
6W - 3L
1,597 SR
Queue Stats
634W - 667L
1,537 Elo+
Party 2
Neith
Neith
Darkness360at
Neith
Level 137
God Stats
14W - 11L
1,630 SR
Queue Stats
126W - 120L
1,508 Elo+
Party 3
Kukulkan
Kukulkan
MoZziiKiLLaH 91
Kukulkan
Level 215
God Stats
13W - 13L
1,530 SR
Queue Stats
266W - 268L
1,464 Elo+
Party 3
Ratatoskr
Ratatoskr
bergendorfThe3rd
Ratatoskr
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
66W - 64L
1,543 Elo+
Solo
Charon
Charon
lIBruticusIl
Charon
Level 107
God Stats
13W - 11L
1,801 SR
Queue Stats
182W - 182L
1,514 Elo+
Party 2
Team Averages
Level 134
1,612 SR
1,513 Elo+

VS

Team Averages
Level 125
1,536 SR
1,444 Elo+
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Maui
Maui
 
Maui
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Bakasura
Bakasura
AssassinMario21
Bakasura
Level 158
God Stats
9W - 7L
1,668 SR
Queue Stats
272W - 268L
1,501 Elo+
Party 1
Charon
Charon
DarkParma
Charon
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,300 Elo+
Solo
Chaac
Chaac
blackmafiaboi
Chaac
Level 123
God Stats
40W - 28L
1,512 SR
Queue Stats
716W - 701L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AL The Animal
Lancelot
7
1 / 0 / 0
4,194
839
5,083
4,577
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
1 / 1 / 0
3,782
756
1,689
2,340
772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
7
1 / 0 / 0
4,037
807
1,327
2,330
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
6
0 / 0 / 1
3,623
725
1,262
3,307
938
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon
6
0 / 1 / 2
4,163
833
394
2,164
1,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
6
1 / 1 / 0
3,638
728
2,197
2,155
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
 
Maui
6
1 / 0 / 1
3,373
675
413
2,877
1,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
6
0 / 0 / 0
3,523
705
1,764
6,008
1,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
DarkParma
Charon
2
0 / 1 / 0
2,718
544
343
1,170
630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 1 / 0
3,272
654
1,969
5,114
2,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
2
2
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
1
0
1
L
Maui
 
Maui
1
0
1
1.5
W
Lancelot
AL The Animal
Lancelot
1
0
0
1
L
Bakasura
0
0
0
0
L
Charon
DarkParma
Charon
0
1
0
0
W
1
1
0
1
W
Kukulkan
1
0
0
1
W
Ratatoskr
0
0
1
0.5
L
0
1
0
0
W
Charon
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,755
Damage
6,686
14,718
Taken
17,324
5,121
Mitigated
7,245
5,463
Healing
5,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,197
525
0
733
2,155
599
0
499
1,656
17,216
0
L
Maui
 
Maui
413
32
246
879
2,877
1,433
0
666
2,211
6,629
0
W
Lancelot
AL The Animal
Lancelot
5,083
1,845
0
1,604
4,577
1,502
0
0
4,417
0
28,830
L
Bakasura
1,764
1,574
0
1,866
6,008
1,962
0
540
5,468
0
14,130
L
Charon
DarkParma
Charon
343
77
0
69
1,170
630
0
86
1,084
2,118
0
W
1,689
902
0
468
2,340
772
234
1,258
1,082
0
19,399
W
Kukulkan
1,327
202
0
750
2,330
730
171
622
1,708
21,281
0
W
Ratatoskr
1,262
305
0
2,176
3,307
938
0
671
2,606
0
16,840
L
1,969
336
0
1,320
5,114
2,621
0
0
5,114
0
13,922
W
Charon
394
157
0
465
2,164
1,179
335
448
1,716
12,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,799
Gold Earned
16,524
175
Minions Killed
109
0
Camps Cleared
0
527,382
Distance Traveled
473,968
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,638
728
30
6
0
91,696
0
L
Maui
3,373
675
9
2
0
94,556
0
W
Lancelot
4,194
839
46
9
0
120,958
0
L
Bakasura
3,523
705
44
9
0
144,743
0
L
Charon
2,718
544
1
0
0
32,464
0
W
Neith
3,782
756
33
7
0
81,011
1
W
Kukulkan
4,037
807
41
8
0
114,748
0
W
Ratatoskr
3,623
725
36
7
0
126,788
0
L
Chaac
3,272
654
25
5
0
110,509
1
W
Charon
4,163
833
19
4
0
83,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role