Player Matchup

Artio
Artio
Azael7265
Artio
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 71L
1,370 Elo+
Party 2
Horus
Horus
C4BRIT4 RFM
Horus
Level 36
God Stats
4W - 5L
1,644 SR
Queue Stats
42W - 52L
1,404 Elo+
Party 2
Freya
Freya
Leviathan Ares
Freya
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 282L
1,505 Elo+
Party 1
Charon
Charon
Monties
Charon
Level 99
God Stats
5W - 6L
1,837 SR
Queue Stats
55W - 56L
1,539 Elo+
Party 1
Ishtar
Ishtar
Nicolas3280
Ishtar
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 67L
1,392 Elo+
Party 2
Team Averages
Level 77
1,596 SR
1,442 Elo+

VS

Team Averages
Level 77
1,540 SR
1,444 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
ChikisFelix
Fenrir
Level 111
God Stats
2W - 0L
1,800 SR
Queue Stats
105W - 100L
1,522 Elo+
Solo
Achilles
Achilles
Insipidloner
Achilles
Level 67
God Stats
42W - 33L
1,759 SR
Queue Stats
101W - 103L
1,560 Elo+
Solo
Anubis
Anubis
MinimalCash63
Anubis
Level 69
God Stats
2W - 5L
1,142 SR
Queue Stats
21W - 32L
1,347 Elo+
Party 3
Charon
Charon
VengefulCat85
Charon
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 17L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Azael7265
Artio
7
0 / 3 / 0
5,315
409
1,561
9,431
5,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 3
6,744
519
6,795
10,642
5,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 2 / 3
7,091
545
3,480
7,256
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
Monties
Charon
12
6 / 3 / 2
7,935
610
10,402
12,514
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
6
0 / 3 / 0
4,854
373
1,677
6,198
1,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
3 / 2 / 3
6,659
512
5,088
7,045
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
14
5 / 2 / 1
7,835
603
8,115
12,165
5,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Insipidloner
Achilles
10
3 / 1 / 4
6,349
488
8,700
10,120
5,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

10
1 / 4 / 0
6,631
510
6,353
9,235
3,803
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 0 / 2
6,715
517
3,485
8,164
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
9
Kills
12
12
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
2
3
2.25
L
Artio
Azael7265
Artio
0
3
0
0
L
0
1
3
1.5
W
Fenrir
5
2
1
2.75
W
Achilles
Insipidloner
Achilles
3
1
4
5
L
3
2
3
2.25
W
1
4
0
0.25
L
Charon
Monties
Charon
6
3
2
2.33
L
Ishtar
0
3
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,915
Damage
31,741
46,041
Taken
46,729
20,669
Mitigated
23,675
13,466
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,088
2,615
18
2,410
7,045
3,075
1,145
2,511
4,534
0
38,647
L
Artio
Azael7265
Artio
1,561
289
40
1,957
9,431
5,420
0
0
9,431
10,481
0
L
6,795
3,507
217
5,346
10,642
5,715
252
3,395
6,573
0
40,100
W
Fenrir
8,115
2,235
0
2,337
12,165
5,318
0
5,200
6,825
0
61,185
W
Achilles
Insipidloner
Achilles
8,700
2,875
0
2,991
10,120
5,092
899
2,972
7,095
0
34,739
L
3,480
1,069
0
3,215
7,256
2,145
0
3,212
4,044
34,692
0
W
6,353
154
238
3,153
9,235
3,803
610
3,476
5,387
49,827
0
L
Charon
Monties
Charon
10,402
1,608
0
1,100
12,514
5,454
409
2,041
10,388
50,525
0
L
Ishtar
1,677
773
0
1,591
6,198
1,935
0
0
6,198
0
18,830
W
3,485
680
0
1,225
8,164
6,387
0
1,072
6,499
32,941
480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,939
Gold Earned
34,189
246
Minions Killed
323
0
Camps Cleared
0
1,106,061
Distance Traveled
1,213,235
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,659
512
60
5
0
223,947
1
L
Artio
5,315
409
13
1
0
186,299
0
L
Horus
6,744
519
65
5
0
222,093
0
W
Fenrir
7,835
603
84
6
0
291,027
0
W
Achilles
6,349
488
40
3
0
218,626
0
L
Freya
7,091
545
75
6
0
258,267
0
W
Anubis
6,631
510
88
7
0
240,775
2
L
Charon
7,935
610
58
4
0
247,502
0
L
Ishtar
4,854
373
35
3
0
191,900
0
W
Charon
6,715
517
51
4
0
238,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role