Player Matchup

Arachne
Arachne
BONGHOLY_O
Arachne
Level 75
God Stats
14W - 27L
1,643 SR
Queue Stats
136W - 196L
1,290 Elo+
Party 1
Neith
Neith
KLD_1108
Neith
Level 22
God Stats
14W - 25L
1,423 SR
Queue Stats
41W - 77L
1,364 Elo+
Party 1
Shiva
Shiva
Redhood599-TTV
Shiva
Level 66
God Stats
26W - 27L
1,537 SR
Queue Stats
470W - 501L
1,412 Elo+
Party 1
Charon
Charon
ToxicShadow048
Charon
Level 92
God Stats
8W - 4L
1,769 SR
Queue Stats
133W - 127L
1,434 Elo+
Solo
Nu Wa
Nu Wa
dinonuggies373TV
Nu Wa
Level 109
God Stats
2W - 3L
1,113 SR
Queue Stats
463W - 522L
1,440 Elo+
Party 1
Team Averages
Level 73
1,497 SR
1,388 Elo+

VS

Team Averages
Level 38
1,508 SR
1,373 Elo+
Merlin
Merlin
Alesha009567
Merlin
Level 34
God Stats
3W - 10L
1,140 SR
Queue Stats
24W - 40L
1,270 Elo+
Solo
Lancelot
Lancelot
Extra Spread
Lancelot
Level 51
God Stats
2W - 3L
1,593 SR
Queue Stats
42W - 48L
1,351 Elo+
Solo
Cthulhu
Cthulhu
J_DA_ASSASSIN_1
Cthulhu
Level 9
God Stats
2W - 5L
1,592 SR
Queue Stats
2W - 6L
1,432 Elo+
Party 2
Izanami
Izanami
RAMBOKILL127
Izanami
Level 34
God Stats
8W - 4L
1,716 SR
Queue Stats
339W - 333L
1,401 Elo+
Party 2
Surtr
Surtr
XTC-_GLOKIIN
Surtr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BONGHOLY_O
Arachne
14
10 / 1 / 8
9,273
580
12,704
12,191
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
KLD_1108
Neith
13
9 / 1 / 7
8,673
542
10,069
8,627
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
6 / 0 / 6
9,883
618
12,714
12,995
11,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 12
9,201
575
8,503
10,961
8,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 9
8,471
529
13,647
10,883
4,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 5 / 0
7,186
449
7,010
11,642
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Extra Spread
Lancelot
10
0 / 8 / 0
6,552
410
1,769
12,556
4,925
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 6 / 0
6,882
430
5,093
16,065
11,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
RAMBOKILL127
Izanami
9
0 / 7 / 1
6,287
393
8,533
15,323
5,128
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
0 / 7 / 0
7,036
440
7,642
20,190
13,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
3
33
Kills
2
2
Deaths
33
42
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
0
0.2
W
Arachne
BONGHOLY_O
Arachne
10
1
8
14
L
Lancelot
Extra Spread
Lancelot
0
8
0
0
L
1
6
0
0.17
W
Neith
KLD_1108
Neith
9
1
7
12.5
L
Izanami
RAMBOKILL127
Izanami
0
7
1
0.07
W
6
0
6
9
W
4
0
12
10
L
0
7
0
0
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,637
Damage
30,047
55,657
Taken
75,776
32,443
Mitigated
40,217
15,334
Healing
10,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
7,010
217
0
881
11,642
5,609
378
4,815
6,827
46,720
0
W
Arachne
BONGHOLY_O
Arachne
12,704
9,708
0
1,891
12,191
4,761
564
2,571
9,620
0
48,079
L
Lancelot
Extra Spread
Lancelot
1,769
387
0
770
12,556
4,925
427
3,411
9,145
0
28,490
L
5,093
352
1,380
1,890
16,065
11,229
0
5,439
10,402
25,801
0
W
Neith
KLD_1108
Neith
10,069
5,433
0
803
8,627
3,586
1,886
1,682
6,945
0
40,528
L
Izanami
RAMBOKILL127
Izanami
8,533
6,143
0
1,520
15,323
5,128
0
4,810
10,513
0
27,618
W
12,714
1,320
0
1,910
12,995
11,776
862
1,847
11,056
751
67,028
W
8,503
2,076
2,446
4,092
10,961
8,138
1,781
2,467
8,494
32,541
471
L
7,642
3,268
141
4,003
20,190
13,326
0
4,115
16,071
307
50,040
W
13,647
3,727
0
4,192
10,883
4,182
307
3,895
6,988
66,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,501
Gold Earned
33,943
369
Minions Killed
256
0
Camps Cleared
0
1,510,220
Distance Traveled
1,379,966
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,186
449
63
4
0
273,093
0
W
Arachne
9,273
580
72
5
0
372,673
0
L
Lancelot
6,552
410
44
3
0
290,618
0
L
Cthulhu
6,882
430
35
2
0
247,130
0
W
Neith
8,673
542
63
4
0
289,515
0
L
Izanami
6,287
393
44
3
0
258,395
0
W
Shiva
9,883
618
109
7
0
292,501
4
W
Charon
9,201
575
34
2
0
259,332
0
L
Surtr
7,036
440
70
4
0
310,730
6
W
Nu Wa
8,471
529
91
6
0
296,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role