Player Matchup

He Bo
He Bo
Diamond IV
BoykaHD
He Bo
Diamond IV
Level 167
God Stats
12W - 14L
1,384 SR
Queue Stats
609W - 599L
2,294 MMR
Solo
Horus
Horus
Diamond I
Itächï
Horus
Diamond I
Level 171
God Stats
0W - 4L
1,197 SR
Queue Stats
396W - 387L
2,364 MMR
Solo
Ne Zha
Ne Zha
Diamond II
TinaLaSardina
Ne Zha
Diamond II
Level 149
God Stats
11W - 15L
1,487 SR
Queue Stats
219W - 194L
2,368 MMR
Solo
Apollo
Apollo
Diamond I
alanpro09
Apollo
Diamond I
Level 144
God Stats
123W - 129L
1,625 SR
Queue Stats
2,002W - 2,063L
2,417 MMR
Solo
Ares
Ares
Diamond III
Ästigmatismö
Ares
Diamond III
Level 188
God Stats
3W - 2L
1,594 SR
Queue Stats
306W - 301L
2,293 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,457 SR
2,347 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,599 SR
2,158 MMR
Ao Kuang
Ao Kuang
Diamond III
 
Ao Kuang
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond V
 
Chang'e
Diamond V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
Róbin
Hachiman
Masters
Level 211
God Stats
187W - 129L
1,676 SR
Queue Stats
1,294W - 1,233L
2,736 MMR
Party 1
Pele
Pele
Masters
XunXai
Pele
Masters
Level 169
God Stats
5W - 2L
1,649 SR
Queue Stats
474W - 455L
2,277 MMR
Solo
Guan Yu
Guan Yu
Masters
lLightz
Guan Yu
Masters
Level 148
God Stats
25W - 19L
1,671 SR
Queue Stats
441W - 360L
2,776 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BoykaHD
He Bo
13
1 / 5 / 2
8,234
457
8,550
10,980
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Horus
Itächï
Horus
17
2 / 3 / 2
10,304
572
10,574
22,750
21,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 8 / 1
8,799
489
10,786
19,123
11,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
alanpro09
Apollo
16
2 / 4 / 2
9,611
534
10,178
18,192
7,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 1
7,935
441
3,219
11,212
7,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
MercurySusanoKali

VS

Bans
RavanaKuzenboAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
19
11 / 1 / 3
11,777
654
13,346
15,583
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
 
Chang'e
14
0 / 2 / 9
9,397
522
5,684
15,699
14,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
Róbin
Hachiman
16
2 / 2 / 2
10,262
570
8,230
13,498
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Pele
XunXai
Pele
17
8 / 2 / 5
10,882
605
17,946
18,698
7,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
lLightz
Guan Yu
18
2 / 2 / 4
10,671
593
13,417
21,921
21,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
23
23
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
11
1
3
12.5
W
Chang'e
 
Chang'e
0
2
9
2.25
L
He Bo
BoykaHD
He Bo
1
5
2
0.4
L
Horus
Itächï
Horus
2
3
2
1
W
Hachiman
Róbin
Hachiman
2
2
2
1.5
L
4
8
1
0.56
W
Pele
XunXai
Pele
8
2
5
5.25
L
Apollo
alanpro09
Apollo
2
4
2
0.75
W
Guan Yu
lLightz
Guan Yu
2
2
4
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,307
Damage
58,623
82,257
Taken
85,399
49,410
Mitigated
55,369
18,866
Healing
33,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
13,346
2,553
0
2,365
15,583
7,118
3,185
2,472
13,111
103,477
0
W
Chang'e
 
Chang'e
5,684
203
2,495
6,093
15,699
14,794
68
1,958
13,741
39,138
0
L
He Bo
BoykaHD
He Bo
8,550
703
0
745
10,980
2,732
0
1,825
9,155
60,414
0
L
Horus
Itächï
Horus
10,574
4,695
40
9,693
22,750
21,006
34
3,485
19,057
1,011
86,394
W
Hachiman
Róbin
Hachiman
8,230
5,578
0
5,511
13,498
5,217
3,807
1,234
12,264
0
87,416
L
10,786
5,362
0
2,106
19,123
11,057
0
5,007
14,116
0
64,756
W
Pele
XunXai
Pele
17,946
6,206
0
6,265
18,698
7,107
0
6,827
11,730
0
101,845
L
Apollo
alanpro09
Apollo
10,178
6,141
0
4,250
18,192
7,195
1,045
5,298
12,798
0
84,089
W
Guan Yu
lLightz
Guan Yu
13,417
2,851
1,118
9,535
21,921
21,133
186
178
21,743
0
91,273
L
3,219
118
0
2,032
11,212
7,420
0
3,464
7,748
34,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,883
Gold Earned
52,989
493
Minions Killed
625
0
Camps Cleared
0
1,562,938
Distance Traveled
1,958,634
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,777
654
143
8
0
465,694
0
W
Chang'e
9,397
522
41
2
0
403,333
0
L
He Bo
8,234
457
115
6
0
289,929
1
L
Horus
10,304
572
118
7
0
331,029
2
W
Hachiman
10,262
570
145
8
0
355,143
3
L
Ne Zha
8,799
489
82
5
0
340,585
0
W
Pele
10,882
605
159
9
0
359,991
0
L
Apollo
9,611
534
141
8
0
322,222
9
W
Guan Yu
10,671
593
137
8
0
374,473
6
L
Ares
7,935
441
37
2
0
279,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role