Player Matchup

Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver IV
 
Chang'e
Silver IV
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver IV
TheLordsFury56
Bakasura
Silver IV
Level 89
God Stats
3W - 8L
1,465 SR
Queue Stats
167W - 176L
723 MMR
Solo
Nike
Nike
Bronze II
rawdigie
Nike
Bronze II
Level 172
God Stats
35W - 35L
1,325 SR
Queue Stats
543W - 587L
238 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,458 SR
1,092 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,573 SR
636 MMR
Bastet
Bastet
Silver IV
DirectedByObi
Bastet
Silver IV
Level 128
God Stats
118W - 106L
1,556 SR
Queue Stats
228W - 263L
838 MMR
Solo
Fenrir
Fenrir
Bronze IV
JohnnyGhost1819
Fenrir
Bronze IV
Level 64
God Stats
12W - 2L
1,878 SR
Queue Stats
109W - 165L
-88 MMR
Solo
Janus
Janus
Silver IV
NieveF4rEverCray
Janus
Silver IV
Level 127
God Stats
0W - 4L
1,500 SR
Queue Stats
268W - 283L
783 MMR
Party 1
Hades
Hades
Bronze I
ThaRealPluto
Hades
Bronze I
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 113L
822 MMR
Solo
Ishtar
Ishtar
Silver IV
digbar
Ishtar
Silver IV
Level 92
God Stats
16W - 16L
1,430 SR
Queue Stats
76W - 87L
825 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 1 / 6
8,339
641
4,793
10,513
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
 
Izanami
14
1 / 1 / 4
8,295
638
8,534
9,670
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
 
Chang'e
14
2 / 0 / 3
7,953
612
1,939
6,047
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bakasura
13
5 / 2 / 3
7,837
603
5,176
12,701
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
14
1 / 1 / 1
8,522
656
7,496
10,059
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
HachimanRavanaAnubisKali

VS

Bans
ShivaAchillesVulcanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,467
497
5,895
8,142
2,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 2 / 0
4,628
356
1,125
5,025
1,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 0
5,690
438
5,314
6,369
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 2 / 1
6,860
528
5,036
12,244
6,910
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
digbar
Ishtar
11
2 / 4 / 0
6,466
497
4,875
12,494
4,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
5
5
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
6
7
W
Izanami
 
Izanami
1
1
4
3
W
Chang'e
 
Chang'e
2
0
3
3.5
L
2
3
0
0.67
L
0
2
0
0
L
0
2
0
0
L
1
2
1
0.75
W
Bakasura
5
2
3
3.25
L
Ishtar
digbar
Ishtar
2
4
0
0.5
W
Nike
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,938
Damage
22,245
48,990
Taken
44,274
27,726
Mitigated
17,618
17,332
Healing
12,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,793
664
0
2,401
10,513
9,706
0
1,590
8,739
32,421
0
W
Izanami
 
Izanami
8,534
5,985
0
5,026
9,670
3,991
58
969
8,701
0
75,942
W
Chang'e
 
Chang'e
1,939
114
1,503
3,951
6,047
2,149
1,101
2,256
3,791
63,848
0
L
5,895
682
180
1,158
8,142
2,639
0
1,373
6,474
0
39,730
L
1,125
255
0
905
5,025
1,771
0
1,484
3,516
0
5,927
L
5,314
655
0
1,158
6,369
1,920
0
1,726
4,603
40,521
0
L
5,036
1,130
0
5,656
12,244
6,910
0
489
11,678
51,166
0
W
Bakasura
5,176
3,784
0
3,576
12,701
5,230
305
1,183
11,454
0
48,005
L
Ishtar
digbar
Ishtar
4,875
3,129
0
3,687
12,494
4,378
0
1,676
10,818
0
39,182
W
Nike
7,496
598
0
875
10,059
6,650
427
4,934
5,125
0
70,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
30,111
526
Minions Killed
292
0
Camps Cleared
0
1,330,693
Distance Traveled
1,058,262
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,339
641
59
5
0
247,083
5
W
Izanami
8,295
638
129
10
0
235,890
0
W
Chang'e
7,953
612
117
9
0
263,612
2
L
Bastet
6,467
497
67
5
0
285,715
2
L
Fenrir
4,628
356
4
0
0
99,937
0
L
Janus
5,690
438
55
4
0
225,827
0
L
Hades
6,860
528
90
7
0
216,512
0
W
Bakasura
7,837
603
96
7
0
325,792
4
L
Ishtar
6,466
497
76
6
0
230,271
2
W
Nike
8,522
656
125
10
0
258,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role