Player Matchup

Ne Zha
Ne Zha
Masters
 
Ne Zha
Masters
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
Ballstoyo
Janus
Diamond IV
Level 159
God Stats
5W - 7L
1,539 SR
Queue Stats
354W - 342L
2,300 MMR
Solo
Geb
Geb
Diamond I
CapoJoe
Geb
Diamond I
Level 159
God Stats
30W - 28L
1,648 SR
Queue Stats
128W - 128L
2,448 MMR
Solo
Sun Wukong
Sun Wukong
Masters
Jerem1218
Sun Wukong
Masters
Level 242
God Stats
2W - 1L
1,846 SR
Queue Stats
278W - 234L
2,402 MMR
Solo
Ullr
Ullr
Diamond II
qrafiti
Ullr
Diamond II
Level 128
God Stats
46W - 41L
1,568 SR
Queue Stats
442W - 429L
2,281 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 172
1,620 SR
2,186 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,599 SR
2,130 MMR
Chaac
Chaac
Masters
 
Chaac
Masters
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
 
Baron Samedi
Diamond III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Masters
Khìxy
Da Ji
Masters
Level 245
God Stats
3W - 1L
1,766 SR
Queue Stats
143W - 115L
2,726 MMR
Party 1
Rama
Rama
Masters
MrWhïte
Rama
Masters
Level 204
God Stats
41W - 31L
1,729 SR
Queue Stats
315W - 255L
2,653 MMR
Party 1
Shiva
Shiva
Diamond IV
UrbanSniper50
Shiva
Diamond IV
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
177W - 166L
2,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 3 / 3
5,863
651
5,523
9,390
4,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Janus
Ballstoyo
Janus
10
2 / 0 / 2
5,415
602
5,208
3,800
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
8
1 / 1 / 1
4,950
550
2,880
5,339
2,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Jerem1218
Sun Wukong
11
0 / 1 / 2
5,971
663
6,718
7,988
7,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
qrafiti
Ullr
7
0 / 2 / 0
4,455
495
2,332
5,277
1,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Ao KuangBakasuraKali

VS

Bans
RavanaHe BoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 2 / 0
5,242
582
4,861
9,373
4,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
 
Baron Samedi
9
1 / 3 / 1
5,154
573
4,059
6,674
2,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Khìxy
Da Ji
10
1 / 0 / 2
5,413
601
4,224
8,216
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
11
2 / 0 / 1
5,885
654
4,316
5,121
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 3
5,665
629
3,574
8,352
4,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
13
6
Kills
6
7
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
3
3
1.5
W
Chaac
 
Chaac
1
2
0
0.5
W
Baron Samedi
 
Baron Samedi
1
3
1
0.5
L
Janus
Ballstoyo
Janus
2
0
2
3
L
Geb
1
1
1
1.5
L
Sun Wukong
Jerem1218
Sun Wukong
0
1
2
1
W
Da Ji
Khìxy
Da Ji
1
0
2
2
W
Rama
2
0
1
2.5
W
1
1
3
2.5
L
Ullr
qrafiti
Ullr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,661
Damage
21,034
31,794
Taken
37,736
18,224
Mitigated
17,082
8,009
Healing
18,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,523
2,089
0
1,928
9,390
4,982
0
982
8,158
0
44,044
W
Chaac
 
Chaac
4,861
1,777
0
4,594
9,373
4,378
0
0
9,373
0
36,083
W
Baron Samedi
 
Baron Samedi
4,059
245
180
1,298
6,674
2,834
0
2,898
3,595
40,951
0
L
Janus
Ballstoyo
Janus
5,208
332
0
1,122
3,800
1,164
0
1,740
2,060
37,414
0
L
Geb
2,880
27
931
1,795
5,339
2,674
0
1,187
4,032
12,252
0
L
Sun Wukong
Jerem1218
Sun Wukong
6,718
2,226
0
1,370
7,988
7,655
0
87
7,901
0
45,303
W
Da Ji
Khìxy
Da Ji
4,224
1,122
0
4,820
8,216
3,072
0
919
7,249
0
34,793
W
Rama
4,316
3,647
0
3,082
5,121
1,838
33
777
4,312
0
50,058
W
3,574
203
993
3,097
8,352
4,960
0
3,086
5,090
0
19,987
L
Ullr
qrafiti
Ullr
2,332
974
0
863
5,277
1,749
0
0
5,277
0
31,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,654
Gold Earned
27,359
285
Minions Killed
317
0
Camps Cleared
0
964,515
Distance Traveled
945,113
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,863
651
59
7
0
213,452
0
W
Chaac
5,242
582
54
6
0
186,432
0
W
Baron Samedi
5,154
573
76
8
0
169,163
1
L
Janus
5,415
602
80
9
0
216,729
1
L
Geb
4,950
550
11
1
0
201,942
3
L
Sun Wukong
5,971
663
75
8
0
184,497
2
W
Da Ji
5,413
601
60
7
0
221,385
0
W
Rama
5,885
654
98
11
0
167,332
3
W
Shiva
5,665
629
29
3
0
200,801
0
L
Ullr
4,455
495
60
7
0
147,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role