Player Matchup

Osiris
Osiris
SPONGEMONKEY10
Osiris
Level 119
God Stats
5W - 12L
1,462 SR
Queue Stats
267W - 363L
1,452 Elo+
Party 2
Rama
Rama
TotallyPawgers69
Rama
Level 98
God Stats
13W - 12L
1,677 SR
Queue Stats
286W - 357L
1,446 Elo+
Party 2
Charon
Charon
WhyteBoyFresh00
Charon
Level 143
God Stats
6W - 3L
1,249 SR
Queue Stats
399W - 485L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
houno4h
Baron Samedi
Level 101
God Stats
3W - 0L
1,819 SR
Queue Stats
190W - 189L
1,493 Elo+
Solo
Ne Zha
Ne Zha
milleratito
Ne Zha
Level 128
God Stats
21W - 25L
1,502 SR
Queue Stats
457W - 581L
1,457 Elo+
Party 2
Team Averages
Level 118
1,542 SR
1,466 Elo+

VS

Team Averages
Level 98
1,466 SR
1,515 Elo+
Ravana
Ravana
Avexik
Ravana
Level 108
God Stats
0W - 2L
1,275 SR
Queue Stats
211W - 188L
1,449 Elo+
Party 1
Charon
Charon
BaTmAn123556
Charon
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
226W - 227L
1,483 Elo+
Party 1
Fenrir
Fenrir
Foxmiky2
Fenrir
Level 128
God Stats
1W - 2L
1,529 SR
Queue Stats
66W - 57L
1,582 Elo+
Solo
Vulcan
Vulcan
SinfullParadox
Vulcan
Level 48
God Stats
1W - 3L
1,478 SR
Queue Stats
118W - 87L
1,502 Elo+
Party 1
Neith
Neith
Skeldsword
Neith
Level 140
God Stats
4W - 4L
1,549 SR
Queue Stats
92W - 67L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
7,585
583
5,475
12,938
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 1 / 3
6,704
516
5,627
7,052
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 2 / 7
7,249
558
7,316
9,797
9,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
houno4h
Baron Samedi
13
2 / 1 / 1
7,637
587
5,452
6,455
3,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
11
4 / 7 / 2
6,602
508
4,194
12,104
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Avexik
Ravana
10
1 / 2 / 2
6,156
474
4,065
6,436
6,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charon
8
0 / 4 / 2
5,538
426
3,827
10,314
7,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Foxmiky2
Fenrir
13
8 / 1 / 1
7,508
578
5,682
12,216
4,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 3 / 3
6,956
535
5,562
6,887
2,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
1 / 3 / 3
5,946
457
5,892
8,315
3,145
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
13
Kills
10
12
Deaths
13
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
Avexik
Ravana
1
2
2
1
L
Charon
0
4
2
0.25
L
Fenrir
Foxmiky2
Fenrir
8
1
1
8.5
W
3
1
1
3.5
L
0
3
3
0.5
L
Neith
1
3
3
0.83
W
2
1
3
3.5
W
2
2
7
2.75
W
Baron Samedi
houno4h
Baron Samedi
2
1
1
2.5
W
Ne Zha
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,064
Damage
25,028
48,346
Taken
44,168
28,191
Mitigated
24,217
13,805
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Avexik
Ravana
4,065
1,068
0
2,022
6,436
6,027
0
13
6,301
0
31,756
L
Charon
3,827
623
0
1,328
10,314
7,388
0
3,403
6,907
19,879
0
L
Fenrir
Foxmiky2
Fenrir
5,682
2,305
0
4,064
12,216
4,947
0
2,263
9,815
0
49,432
W
5,475
2,455
0
4,872
12,938
8,932
0
2,443
10,322
0
50,785
L
5,562
1,828
0
750
6,887
2,710
0
3,938
2,663
56,234
0
L
Neith
5,892
2,165
0
2,508
8,315
3,145
0
2,750
5,565
0
41,949
W
5,627
4,693
0
2,596
7,052
2,424
193
1,978
5,074
0
46,052
W
7,316
1,378
0
2,829
9,797
9,260
27
1,993
7,804
26,971
0
W
Baron Samedi
houno4h
Baron Samedi
5,452
0
62
2,034
6,455
3,133
689
2,669
3,786
56,509
0
W
Ne Zha
4,194
1,305
0
1,412
12,104
4,442
0
508
11,596
0
35,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
32,104
371
Minions Killed
311
0
Camps Cleared
0
1,219,153
Distance Traveled
1,199,718
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,156
474
58
4
0
202,790
0
L
Charon
5,538
426
23
2
0
236,624
0
L
Fenrir
7,508
578
60
5
0
287,194
0
W
Osiris
7,585
583
78
6
0
242,508
4
L
Vulcan
6,956
535
99
8
0
248,434
0
L
Neith
5,946
457
71
5
0
224,676
2
W
Rama
6,704
516
98
8
0
244,022
0
W
Charon
7,249
558
30
2
0
233,941
0
W
Baron Samedi
7,637
587
121
9
0
250,667
2
W
Ne Zha
6,602
508
44
3
0
248,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role