Player Matchup

Achilles
Achilles
AGRO Ember
Achilles
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 74L
1,600 Elo+
Party 3
Arachne
Arachne
AbyssEmperor V
Arachne
Level 191
God Stats
4W - 4L
1,483 SR
Queue Stats
528W - 508L
1,549 Elo+
Party 2
Poseidon
Poseidon
AhnvI
Poseidon
Level 158
God Stats
4W - 1L
1,687 SR
Queue Stats
101W - 107L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
ArchAethon
Cthulhu
Level 172
God Stats
47W - 38L
1,560 SR
Queue Stats
345W - 328L
1,506 Elo+
Party 2
Charon
Charon
IIJokstrII
Charon
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
282W - 276L
1,504 Elo+
Party 3
Team Averages
Level 151
1,546 SR
1,539 Elo+

VS

Team Averages
Level 155
1,592 SR
1,536 Elo+
Hades
Hades
ColdChaosWolf98
Hades
Level 195
God Stats
4W - 6L
1,549 SR
Queue Stats
221W - 212L
1,561 Elo+
Party 1
Charon
Charon
Ghost_of_Zemo
Charon
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 83L
1,471 Elo+
Solo
Cerberus
Cerberus
Hs_estrada
Cerberus
Level 122
God Stats
6W - 2L
1,789 SR
Queue Stats
85W - 77L
1,515 Elo+
Solo
Bellona
Bellona
RenegadeRose962
Bellona
Level 147
God Stats
0W - 3L
1,621 SR
Queue Stats
127W - 119L
1,575 Elo+
Party 1
Izanami
Izanami
YasBroly
Izanami
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 162L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGRO Ember
Achilles
12
2 / 2 / 2
7,265
454
5,625
14,269
8,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 1 / 0
7,474
467
1,878
10,151
3,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
AhnvI
Poseidon
15
4 / 1 / 1
9,490
593
9,721
8,670
5,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
ArchAethon
Cthulhu
11
2 / 0 / 2
7,418
464
10,222
10,992
7,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
IIJokstrII
Charon
13
2 / 2 / 1
7,956
497
9,554
9,363
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 1
8,936
559
11,399
16,026
7,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 2 / 1
7,266
454
4,257
9,406
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Hs_estrada
Cerberus
10
0 / 1 / 2
7,044
440
3,908
11,709
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 4 / 1
7,839
490
5,306
14,340
9,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Izanami
YasBroly
Izanami
13
0 / 1 / 1
7,693
481
6,336
7,244
2,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
5
6
Deaths
10
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
AGRO Ember
Achilles
2
2
2
1.5
W
0
1
0
0
W
Poseidon
AhnvI
Poseidon
4
1
1
4.5
W
Cthulhu
ArchAethon
Cthulhu
2
0
2
3
L
4
2
1
2.25
L
1
2
1
0.75
L
Cerberus
Hs_estrada
Cerberus
0
1
2
1
W
Charon
IIJokstrII
Charon
2
2
1
1.25
L
0
4
1
0.13
L
Izanami
YasBroly
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,000
Damage
31,206
53,445
Taken
58,725
29,506
Mitigated
33,143
11,752
Healing
21,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AGRO Ember
Achilles
5,625
1,392
0
1,723
14,269
8,064
0
6,364
7,905
0
43,866
W
1,878
1,742
0
5,661
10,151
3,712
0
2,485
7,666
0
51,093
W
Poseidon
AhnvI
Poseidon
9,721
1,725
0
1,660
8,670
5,933
0
1,250
7,420
81,305
583
W
Cthulhu
ArchAethon
Cthulhu
10,222
1,350
0
2,068
10,992
7,457
0
4,625
6,322
36,067
0
L
11,399
1,418
740
10,832
16,026
7,559
0
6,192
9,786
87,324
0
L
4,257
394
0
1,110
9,406
3,828
0
5,946
3,460
35,734
0
L
Cerberus
Hs_estrada
Cerberus
3,908
159
0
3,304
11,709
9,078
0
6,388
5,201
33,278
0
W
Charon
IIJokstrII
Charon
9,554
2,264
0
640
9,363
4,340
0
6,071
3,292
56,654
0
L
5,306
2,184
0
4,189
14,340
9,778
0
6,635
7,705
0
54,956
L
Izanami
YasBroly
Izanami
6,336
3,462
0
1,462
7,244
2,900
894
3,573
3,638
0
72,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,603
Gold Earned
38,778
403
Minions Killed
506
0
Camps Cleared
0
1,610,241
Distance Traveled
1,549,703
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,265
454
61
4
0
341,187
0
W
Arachne
7,474
467
99
6
0
313,149
2
W
Poseidon
9,490
593
120
8
0
312,023
2
W
Cthulhu
7,418
464
32
2
0
322,893
6
L
Hades
8,936
559
126
8
0
322,885
0
L
Charon
7,266
454
80
5
0
318,126
4
L
Cerberus
7,044
440
60
4
0
290,413
0
W
Charon
7,956
497
91
6
0
320,989
5
L
Bellona
7,839
490
100
6
0
334,229
3
L
Izanami
7,693
481
140
9
0
284,050
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role