Player Matchup

Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
 
Ra
Gold I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Babayagahitch
Sun Wukong
Gold I
Level 156
God Stats
57W - 30L
1,602 SR
Queue Stats
152W - 140L
1,551 MMR
Solo
Sylvanus
Sylvanus
Gold III
SaneGlobe
Sylvanus
Gold III
Level 155
God Stats
4W - 1L
1,199 SR
Queue Stats
62W - 51L
1,557 MMR
Solo
Bakasura
Bakasura
Gold II
will362
Bakasura
Gold II
Level 118
God Stats
108W - 74L
1,676 SR
Queue Stats
249W - 256L
1,554 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 147
1,495 SR
1,532 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,528 SR
1,554 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Gold IV
Gymbus
Agni
Gold IV
Level 127
God Stats
30W - 18L
1,719 SR
Queue Stats
188W - 189L
1,388 MMR
Party 2
Loki
Loki
Gold II
MilliBystander
Loki
Gold II
Level 126
God Stats
0W - 1L
1,217 SR
Queue Stats
34W - 35L
1,574 MMR
Party 1
Hachiman
Hachiman
Gold II
PotatoSlayer343
Hachiman
Gold II
Level 63
God Stats
10W - 8L
1,639 SR
Queue Stats
27W - 20L
1,751 MMR
Party 2
Ganesha
Ganesha
Gold IV
aph40876159
Ganesha
Gold IV
Level 122
God Stats
5W - 4L
1,566 SR
Queue Stats
71W - 76L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
1 / 1 / 3
10,367
648
5,108
8,277
3,408
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
 
Ra
15
2 / 1 / 8
8,924
558
7,009
10,632
6,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Babayagahitch
Sun Wukong
14
2 / 1 / 3
9,061
566
8,304
12,908
10,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
SaneGlobe
Sylvanus
14
5 / 0 / 5
9,505
594
7,220
16,759
15,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bakasura
will362
Bakasura
16
6 / 0 / 3
9,999
625
10,993
14,817
7,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KaliThorRavanaRaijin

VS

Bans
AwilixThanatosJormungandrAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 3 / 1
8,334
521
9,694
13,800
14,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
Gymbus
Agni
14
0 / 5 / 1
7,762
485
8,376
10,560
4,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 3 / 0
7,244
453
8,060
14,035
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
15
1 / 3 / 0
8,367
523
3,299
8,942
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
aph40876159
Ganesha
12
0 / 2 / 1
7,510
469
4,367
12,011
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
3
3
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
1
3
2.5
W
Ra
 
Ra
2
1
8
6
L
King Arthur
 
King Arthur
0
3
1
0.17
W
Sun Wukong
Babayagahitch
Sun Wukong
2
1
3
3.5
L
Agni
Gymbus
Agni
0
5
1
0.1
L
2
3
0
0.67
L
Hachiman
1
3
0
0.33
W
Sylvanus
SaneGlobe
Sylvanus
5
0
5
7.5
L
Ganesha
aph40876159
Ganesha
0
2
1
0.25
W
Bakasura
will362
Bakasura
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,634
Damage
33,796
63,393
Taken
59,348
43,042
Mitigated
35,948
27,729
Healing
13,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,108
3,960
0
4,147
8,277
3,408
550
1,432
6,845
0
123,971
W
Ra
 
Ra
7,009
602
2,288
3,972
10,632
6,828
456
4,793
5,543
63,400
0
L
King Arthur
 
King Arthur
9,694
1,413
0
1,387
13,800
14,012
0
1,222
11,717
2,142
74,543
W
Sun Wukong
Babayagahitch
Sun Wukong
8,304
1,478
0
3,978
12,908
10,427
0
933
11,953
0
64,730
L
Agni
Gymbus
Agni
8,376
1,107
0
520
10,560
4,235
0
4,430
5,697
77,085
0
L
8,060
1,420
0
4,764
14,035
5,262
0
2,413
10,493
0
56,808
L
Hachiman
3,299
1,788
0
3,844
8,942
3,198
204
1,604
7,145
0
67,610
W
Sylvanus
SaneGlobe
Sylvanus
7,220
2,017
3,328
4,786
16,759
15,202
48
5,486
11,117
23,300
0
L
Ganesha
aph40876159
Ganesha
4,367
231
0
3,164
12,011
9,241
0
4,136
6,948
26,677
0
W
Bakasura
will362
Bakasura
10,993
7,063
0
5,230
14,817
7,177
120
2,829
11,827
0
68,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,856
Gold Earned
39,217
576
Minions Killed
503
0
Camps Cleared
0
1,713,669
Distance Traveled
1,579,476
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,367
648
189
12
0
286,280
4
W
Ra
8,924
558
107
7
0
345,127
1
L
King Arthur
8,334
521
122
8
0
320,363
2
W
Sun Wukong
9,061
566
117
7
0
350,847
3
L
Agni
7,762
485
138
9
0
295,601
6
L
Loki
7,244
453
84
5
0
344,674
0
L
Hachiman
8,367
523
148
9
0
276,842
4
W
Sylvanus
9,505
594
26
2
0
325,246
4
L
Ganesha
7,510
469
11
1
0
341,996
5
W
Bakasura
9,999
625
137
9
0
406,169
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role