Player Matchup

Mercury
Mercury
BrownBearD20
Mercury
Level 127
God Stats
16W - 8L
1,766 SR
Queue Stats
674W - 478L
1,602 Elo+
Party 2
Vulcan
Vulcan
MrBmac
Vulcan
Level 82
God Stats
5W - 6L
1,250 SR
Queue Stats
105W - 106L
1,468 Elo+
Party 3
Medusa
Medusa
Obbyerto
Medusa
Level 86
God Stats
133W - 78L
1,669 SR
Queue Stats
415W - 283L
1,523 Elo+
Party 2
Charon
Charon
PillsburySunset
Charon
Level 137
God Stats
3W - 4L
1,500 SR
Queue Stats
518W - 356L
1,602 Elo+
Party 2
Sun Wukong
Sun Wukong
shadowind
Sun Wukong
Level 144
God Stats
1W - 2L
1,368 SR
Queue Stats
93W - 90L
1,579 Elo+
Party 3
Team Averages
Level 115
1,511 SR
1,555 Elo+

VS

Team Averages
Level 87
1,510 SR
1,356 Elo+
Izanami
Izanami
Hieisblade
Izanami
Level 123
God Stats
0W - 2L
1,622 SR
Queue Stats
56W - 57L
1,505 Elo+
Party 1
Kuzenbo
Kuzenbo
Il KiLlAh lI
Kuzenbo
Level 23
God Stats
0W - 2L
1,735 SR
Queue Stats
0W - 5L
1,129 Elo+
Party 1
Rama
Rama
Steve5259
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,038 Elo+
Party 1
Ra
Ra
Wh00tee
Ra
Level 154
God Stats
3W - 4L
1,421 SR
Queue Stats
74W - 65L
1,549 Elo+
Solo
Charon
Charon
YxBLock
Charon
Level 121
God Stats
0W - 3L
1,272 SR
Queue Stats
79W - 99L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BrownBearD20
Mercury
9
1 / 0 / 2
4,476
895
2,125
2,230
749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
MrBmac
Vulcan
10
0 / 0 / 2
4,520
904
1,905
1,408
513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Obbyerto
Medusa
11
3 / 1 / 2
5,011
1,002
4,496
2,672
1,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 0 / 1
4,485
897
1,499
2,423
1,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
shadowind
Sun Wukong
10
4 / 1 / 1
5,084
1,017
4,802
3,794
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hieisblade
Izanami
9
0 / 2 / 0
4,181
836
620
3,998
1,449
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Il KiLlAh lI
Kuzenbo
8
0 / 1 / 1
4,002
800
1,634
3,177
2,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
7
0 / 2 / 0
3,791
758
1,308
3,588
1,088
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 1 / 1
4,143
829
465
2,781
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
YxBLock
Charon
10
2 / 2 / 0
4,806
961
2,974
4,676
3,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
2
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
BrownBearD20
Mercury
1
0
2
2
L
Izanami
Hieisblade
Izanami
0
2
0
0
L
Kuzenbo
Il KiLlAh lI
Kuzenbo
0
1
1
0.5
W
Vulcan
MrBmac
Vulcan
0
0
2
1
W
Medusa
Obbyerto
Medusa
3
1
2
4
W
0
0
1
0.5
L
Rama
0
2
0
0
L
0
1
1
0.5
L
Charon
YxBLock
Charon
2
2
0
1
W
Sun Wukong
shadowind
Sun Wukong
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,827
Damage
7,001
12,527
Taken
18,220
5,572
Mitigated
9,372
1,573
Healing
2,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BrownBearD20
Mercury
2,125
405
0
0
2,230
749
175
593
1,433
0
7,173
L
Izanami
Hieisblade
Izanami
620
477
0
194
3,998
1,449
0
910
3,088
0
9,990
L
Kuzenbo
Il KiLlAh lI
Kuzenbo
1,634
528
0
125
3,177
2,641
0
82
3,095
4,259
0
W
Vulcan
MrBmac
Vulcan
1,905
662
0
0
1,408
513
275
850
480
14,050
0
W
Medusa
Obbyerto
Medusa
4,496
1,524
0
120
2,672
1,065
419
940
1,609
0
18,782
W
1,499
160
0
791
2,423
1,281
23
505
1,804
7,901
0
L
Rama
1,308
962
0
370
3,588
1,088
0
816
2,772
0
4,788
L
465
72
588
480
2,781
922
0
169
2,612
12,460
0
L
Charon
YxBLock
Charon
2,974
546
0
1,172
4,676
3,272
0
1,427
3,249
8,278
0
W
Sun Wukong
shadowind
Sun Wukong
4,802
1,155
0
662
3,794
1,964
0
1,432
2,070
0
12,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,576
Gold Earned
20,923
107
Minions Killed
79
0
Camps Cleared
0
598,565
Distance Traveled
474,854
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,476
895
16
3
0
137,984
0
L
Izanami
4,181
836
26
5
0
83,812
0
L
Kuzenbo
4,002
800
3
1
0
112,512
0
W
Vulcan
4,520
904
32
6
0
111,922
0
W
Medusa
5,011
1,002
27
5
0
118,883
0
W
Charon
4,485
897
10
2
0
115,770
0
L
Rama
3,791
758
7
1
0
76,633
0
L
Ra
4,143
829
26
5
0
98,868
2
L
Charon
4,806
961
17
3
0
103,029
0
W
Sun Wukong
5,084
1,017
22
4
0
114,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role