Player Matchup

Charon
Charon
OnPoint7364
Charon
Level 29
God Stats
4W - 6L
1,483 SR
Queue Stats
267W - 292L
1,355 Elo+
Party 1
Merlin
Merlin
RubyBlasianTTV
Merlin
Level 86
God Stats
2W - 4L
1,552 SR
Queue Stats
11W - 25L
1,172 Elo+
Party 3
Achilles
Achilles
SilencedHart
Achilles
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,247 Elo+
Party 3
Horus
Horus
Silencedlion275
Horus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,077 Elo+
Party 3
Rama
Rama
Xgang89X
Rama
Level 89
God Stats
5W - 3L
1,667 SR
Queue Stats
370W - 358L
1,385 Elo+
Party 1
Team Averages
Level 49
1,540 SR
1,247 Elo+

VS

Team Averages
Level 62
1,548 SR
1,425 Elo+
Sun Wukong
Sun Wukong
Goat102312
Sun Wukong
Level 27
God Stats
18W - 11L
1,642 SR
Queue Stats
58W - 43L
1,497 Elo+
Party 2
Thor
Thor
R4M_hacosta73
Thor
Level 118
God Stats
1W - 0L
1,624 SR
Queue Stats
37W - 33L
1,448 Elo+
Party 2
Anubis
Anubis
RandyElKtro
Anubis
Level 41
God Stats
10W - 3L
1,783 SR
Queue Stats
40W - 41L
1,451 Elo+
Solo
Arachne
Arachne
TsunamiDragon100
Arachne
Level 35
God Stats
11W - 9L
1,476 SR
Queue Stats
58W - 67L
1,409 Elo+
Solo
Charon
Charon
cyborg_chicken1
Charon
Level 87
God Stats
1W - 2L
1,213 SR
Queue Stats
22W - 24L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
6
0 / 1 / 0
3,747
535
1,949
4,114
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 3 / 0
3,770
539
1,253
3,326
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SilencedHart
Achilles
2
0 / 1 / 0
3,100
443
0
2,552
938
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 3 / 0
3,257
465
2,078
4,601
2,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Rama
5
0 / 4 / 0
3,457
494
1,888
5,671
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Goat102312
Sun Wukong
8
3 / 0 / 0
5,301
757
1,769
3,969
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

7
3 / 0 / 2
4,389
627
4,529
4,169
1,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
8
2 / 0 / 1
4,727
675
1,661
2,733
969
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
2 / 0 / 2
4,180
597
1,510
2,443
706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
1 / 0 / 4
4,656
665
2,221
2,423
1,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
11
12
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Goat102312
Sun Wukong
3
0
0
3
L
Charon
0
1
0
0
W
3
0
2
4
W
Anubis
2
0
1
2.5
L
0
3
0
0
L
Achilles
SilencedHart
Achilles
0
1
0
0
L
0
3
0
0
W
2
0
2
3
L
Rama
0
4
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,168
Damage
11,690
20,264
Taken
15,737
8,319
Mitigated
6,573
3,389
Healing
5,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Goat102312
Sun Wukong
1,769
186
0
961
3,969
1,765
148
126
3,568
0
29,798
L
Charon
1,949
629
0
1,423
4,114
2,751
0
1,236
2,778
12,240
0
W
4,529
1,242
72
1,663
4,169
1,731
0
1,508
2,661
0
22,140
W
Anubis
1,661
64
0
1,023
2,733
969
373
1,172
1,561
23,682
0
L
1,253
43
0
278
3,326
620
0
1,661
1,665
19,125
0
L
Achilles
SilencedHart
Achilles
0
0
0
60
2,552
938
0
0
2,552
0
4,287
L
2,078
1,194
40
308
4,601
2,635
0
20
4,581
0
10,454
W
1,510
1,149
0
438
2,443
706
0
109
2,334
20
15,303
L
Rama
1,888
1,745
0
1,280
5,671
1,375
0
985
4,397
0
19,435
W
2,221
580
0
1,378
2,423
1,402
0
551
1,872
12,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,331
Gold Earned
23,253
111
Minions Killed
173
0
Camps Cleared
0
596,337
Distance Traveled
737,295
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,301
757
53
8
0
149,858
0
L
Charon
3,747
535
16
2
0
133,037
0
W
Thor
4,389
627
37
5
0
154,699
0
W
Anubis
4,727
675
41
6
0
119,338
0
L
Merlin
3,770
539
34
5
0
119,385
1
L
Achilles
3,100
443
12
2
0
80,776
0
L
Horus
3,257
465
15
2
0
135,786
0
W
Arachne
4,180
597
30
4
0
179,047
0
L
Rama
3,457
494
34
5
0
127,353
0
W
Charon
4,656
665
12
2
0
134,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role