Player Matchup

Nike
Nike
GaberuTheNoble
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,246 Elo+
Party 1
Hades
Hades
JuJuMaMa
Hades
Level 8
God Stats
1W - 3L
1,123 SR
Queue Stats
6W - 13L
1,200 Elo+
Party 1
Charon
Charon
LordEstevez
Charon
Level 140
God Stats
29W - 15L
1,320 SR
Queue Stats
45W - 39L
1,393 Elo+
Party 1
Izanami
Izanami
Oyecookie
Izanami
Level 114
God Stats
0W - 2L
1,275 SR
Queue Stats
6W - 13L
1,200 Elo+
Party 1
Serqet
Serqet
Strikeri5
Serqet
Level 16
God Stats
0W - 2L
1,264 SR
Queue Stats
3W - 5L
1,303 Elo+
Party 1
Team Averages
Level 69
1,296 SR
1,268 Elo+

VS

Team Averages
Level 151
1,512 SR
1,501 Elo+
Chaac
Chaac
GOTEKZU
Chaac
Level 151
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 39L
1,535 Elo+
Solo
Agni
Agni
Riucosta
Agni
Level 120
God Stats
3W - 1L
1,831 SR
Queue Stats
51W - 45L
1,585 Elo+
Solo
Baron Samedi
Baron Samedi
TheSacachispas
Baron Samedi
Level 137
God Stats
6W - 9L
1,160 SR
Queue Stats
248W - 267L
1,441 Elo+
Party 2
Bakasura
Bakasura
ced91011
Bakasura
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,494 Elo+
Solo
Charybdis
Charybdis
eltotolpqtp
Charybdis
Level 204
God Stats
35W - 39L
1,568 SR
Queue Stats
200W - 230L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
10,721
975
8,885
23,618
20,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hades
JuJuMaMa
Hades
17
2 / 7 / 4
11,042
1,004
13,487
20,963
13,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
17
1 / 1 / 5
12,175
1,107
11,694
21,229
27,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Oyecookie
Izanami
17
3 / 2 / 3
11,563
1,051
14,597
16,604
7,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Strikeri5
Serqet
16
1 / 5 / 4
10,651
968
13,194
15,173
9,824
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

148

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GOTEKZU
Chaac
17
1 / 1 / 15
10,666
970
13,422
22,892
30,285
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Agni
18
5 / 1 / 14
12,535
1,140
25,356
4,598
2,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
TheSacachispas
Baron Samedi
17
5 / 3 / 13
11,689
1,063
17,366
13,868
9,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
ced91011
Bakasura
17
9 / 3 / 8
13,014
1,183
16,358
16,559
12,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
eltotolpqtp
Charybdis
18
2 / 0 / 15
11,427
1,039
19,608
8,633
4,066
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
87
8
Kills
22
22
Deaths
8
19
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Chaac
GOTEKZU
Chaac
1
1
15
8.5
L
1
7
3
0.36
L
Hades
JuJuMaMa
Hades
2
7
4
0.57
L
Charon
1
1
5
3.5
L
Izanami
Oyecookie
Izanami
3
2
3
2.25
W
Agni
5
1
14
12
L
Serqet
Strikeri5
Serqet
1
5
4
0.6
W
Baron Samedi
TheSacachispas
Baron Samedi
5
3
13
3.83
W
Bakasura
ced91011
Bakasura
9
3
8
4.33
W
Charybdis
eltotolpqtp
Charybdis
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,857
Damage
92,110
97,587
Taken
66,550
79,001
Mitigated
57,977
7,462
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
GOTEKZU
Chaac
13,422
1,193
0
3,964
22,892
30,285
0
6,347
14,868
107
26,527
L
8,885
513
0
500
23,618
20,918
0
9,972
12,285
0
35,104
L
Hades
JuJuMaMa
Hades
13,487
1,033
1,302
3,005
20,963
13,368
0
11,050
9,165
29,534
0
L
Charon
11,694
1,578
0
1,242
21,229
27,397
0
7,403
12,717
32,661
0
L
Izanami
Oyecookie
Izanami
14,597
9,589
0
1,413
16,604
7,494
0
8,202
7,948
0
47,449
W
Agni
25,356
1,014
0
429
4,598
2,269
0
2,855
1,377
48,585
0
L
Serqet
Strikeri5
Serqet
13,194
3,690
0
0
15,173
9,824
0
6,126
8,096
0
16,317
W
Baron Samedi
TheSacachispas
Baron Samedi
17,366
448
1,773
2,090
13,868
9,000
0
6,144
7,424
33,425
0
W
Bakasura
ced91011
Bakasura
16,358
9,773
0
3,547
16,559
12,357
0
5,562
10,412
0
25,868
W
Charybdis
eltotolpqtp
Charybdis
19,608
7,385
0
564
8,633
4,066
0
3,573
4,892
0
39,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,152
Gold Earned
59,331
245
Minions Killed
232
3
Camps Cleared
10
1,127,339
Distance Traveled
1,139,346
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,666
970
15
1
0
240,890
0
L
Nike
10,721
975
62
6
2
219,066
0
L
Hades
11,042
1,004
42
4
0
218,152
0
L
Charon
12,175
1,107
41
4
0
242,499
0
L
Izanami
11,563
1,051
87
8
1
210,905
0
W
Agni
12,535
1,140
85
8
1
225,935
0
L
Serqet
10,651
968
13
1
0
236,717
0
W
Baron Samedi
11,689
1,063
37
3
2
220,009
0
W
Bakasura
13,014
1,183
53
5
7
264,976
0
W
Charybdis
11,427
1,039
42
4
0
187,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role