Player Matchup

Sol
Sol
Diamond V
 
Sol
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
Kaughterize
Sobek
Platinum I
Level 109
God Stats
3W - 6L
1,641 SR
Queue Stats
294W - 287L
2,020 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
Ranager
Hun Batz
Diamond III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 111L
2,233 MMR
Solo
Ra
Ra
Diamond IV
black SRG
Ra
Diamond IV
Level 166
God Stats
53W - 40L
1,717 SR
Queue Stats
398W - 383L
2,183 MMR
Party 1
Rama
Rama
Diamond I
ΟnlyFans
Rama
Diamond I
Level 68
God Stats
2W - 1L
1,952 SR
Queue Stats
36W - 13L
2,554 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 126
1,662 SR
2,098 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,580 SR
1,995 MMR
Sun Wukong
Sun Wukong
Diamond I
 
Sun Wukong
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond I
CapoJoe
Geb
Diamond I
Level 159
God Stats
30W - 28L
1,637 SR
Queue Stats
128W - 128L
2,444 MMR
Solo
Anhur
Anhur
Platinum IV
KingFyTR
Anhur
Platinum IV
Level 178
God Stats
9W - 15L
1,237 SR
Queue Stats
637W - 630L
1,905 MMR
Solo
Thor
Thor
Platinum II
SamCXLG
Thor
Platinum II
Level 65
God Stats
6W - 9L
1,598 SR
Queue Stats
59W - 56L
2,034 MMR
Solo
Ullr
Ullr
Diamond V
UrbanSniper50
Ullr
Diamond V
Level 139
God Stats
3W - 1L
1,930 SR
Queue Stats
177W - 166L
2,094 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
2 / 3 / 0
5,104
851
4,692
8,562
2,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
1 / 1 / 1
4,037
673
1,395
4,181
2,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Ranager
Hun Batz
7
0 / 0 / 0
3,980
663
1,890
5,669
1,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 1 / 1
4,477
746
1,002
2,732
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
7
0 / 1 / 1
3,856
643
2,262
3,338
951
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThanatosBakasuraAo KuangKali

VS

Bans
He BoSusanoRavanaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
3 / 2 / 0
5,187
865
5,998
7,929
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
4
0 / 2 / 0
3,583
597
1,141
4,484
2,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
KingFyTR
Anhur
7
1 / 0 / 2
4,086
681
2,346
3,744
1,098
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
SamCXLG
Thor
7
2 / 1 / 1
4,125
688
2,654
4,969
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 2
4,375
729
860
3,009
915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
6
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
0
0.67
L
Sun Wukong
 
Sun Wukong
3
2
0
1.5
L
Geb
0
2
0
0
W
1
1
1
1.5
L
Anhur
KingFyTR
Anhur
1
0
2
2
W
Hun Batz
Ranager
Hun Batz
0
0
0
0
L
Thor
SamCXLG
Thor
2
1
1
2.5
L
0
0
2
1
W
1
1
1
1.5
W
Rama
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,241
Damage
12,999
24,482
Taken
24,135
8,176
Mitigated
10,180
9,503
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,692
1,734
0
4,571
8,562
2,172
0
0
8,514
34,394
0
L
Sun Wukong
 
Sun Wukong
5,998
1,579
0
2,890
7,929
4,548
0
4,124
3,805
0
32,697
L
Geb
1,141
80
419
906
4,484
2,116
0
934
3,550
6,698
0
W
1,395
152
0
1,316
4,181
2,530
0
569
3,612
8,972
0
L
Anhur
KingFyTR
Anhur
2,346
1,560
0
1,894
3,744
1,098
0
904
2,840
0
25,304
W
Hun Batz
Ranager
Hun Batz
1,890
665
0
956
5,669
1,628
0
0
5,669
0
26,197
L
Thor
SamCXLG
Thor
2,654
985
0
1,035
4,969
1,503
0
982
3,987
0
14,579
L
860
205
0
856
3,009
915
0
180
2,829
0
26,598
W
1,002
40
192
894
2,732
895
0
0
2,732
30,297
0
W
Rama
2,262
2,179
0
1,574
3,338
951
0
572
2,766
0
25,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,454
Gold Earned
21,356
223
Minions Killed
193
0
Camps Cleared
0
683,864
Distance Traveled
658,982
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,104
851
60
10
0
123,627
4
L
Sun Wukong
5,187
865
56
9
0
147,840
2
L
Geb
3,583
597
10
2
0
115,283
2
W
Sobek
4,037
673
14
2
0
138,291
1
L
Anhur
4,086
681
49
8
0
121,306
0
W
Hun Batz
3,980
663
46
8
0
157,115
1
L
Thor
4,125
688
23
4
0
147,116
0
L
Ullr
4,375
729
55
9
0
127,437
0
W
Ra
4,477
746
58
10
0
141,749
0
W
Rama
3,856
643
45
8
0
123,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role