Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CowboySlaw
Merlin
Level 145
God Stats
6W - 4L
1,727 SR
Queue Stats
173W - 160L
1,497 Elo+
Party 3
Charon
Charon
Everyday_Scumbag
Charon
Level 124
God Stats
6W - 7L
1,311 SR
Queue Stats
71W - 78L
1,504 Elo+
Party 3
Anhur
Anhur
LockedDoorPiper
Anhur
Level 145
God Stats
1W - 3L
1,211 SR
Queue Stats
210W - 193L
1,478 Elo+
Party 3
Surtr
Surtr
PùssýDébrïs
Surtr
Level 66
God Stats
2W - 3L
1,534 SR
Queue Stats
6W - 12L
1,433 Elo+
Party 3
Team Averages
Level 122
1,456 SR
1,482 Elo+

VS

Team Averages
Level 98
1,606 SR
1,562 Elo+
Serqet
Serqet
IcanRezthat
Serqet
Level 103
God Stats
69W - 77L
1,524 SR
Queue Stats
217W - 211L
1,530 Elo+
Party 2
He Bo
He Bo
Pasta Is All
He Bo
Level 104
God Stats
13W - 11L
1,516 SR
Queue Stats
258W - 247L
1,526 Elo+
Party 2
Ravana
Ravana
QuicknEZ
Ravana
Level 155
God Stats
2W - 3L
1,369 SR
Queue Stats
123W - 101L
1,511 Elo+
Solo
Rama
Rama
TuPicador3285
Rama
Level 19
God Stats
3W - 0L
1,853 SR
Queue Stats
8W - 3L
1,608 Elo+
Party 1
Olorun
Olorun
intocable_GT
Olorun
Level 107
God Stats
1W - 0L
1,769 SR
Queue Stats
23W - 13L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 4 / 0
5,325
533
3,200
11,382
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
CowboySlaw
Merlin
10
0 / 0 / 0
5,516
552
3,873
4,866
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,794
479
3,211
5,316
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
5,245
525
5,261
3,399
923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 0
5,414
541
4,657
8,457
3,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 0 / 2
5,381
538
2,074
6,278
3,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 1
6,467
647
3,844
5,931
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
QuicknEZ
Ravana
11
1 / 0 / 0
6,250
625
5,492
6,703
5,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 0 / 0
5,395
540
2,107
7,048
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
12
1 / 0 / 2
6,395
640
5,201
6,769
2,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
4
0
0.25
L
Merlin
CowboySlaw
Merlin
0
0
0
0
L
0
1
0
0
W
Serqet
0
0
2
1
L
0
0
1
0.5
W
4
1
1
4.5
L
0
1
0
0
W
Ravana
QuicknEZ
Ravana
1
0
0
1
W
0
0
0
0
W
Olorun
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,202
Damage
18,718
33,420
Taken
32,729
13,576
Mitigated
15,476
10,154
Healing
16,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,200
1,830
0
2,679
11,382
4,107
0
4,196
7,186
0
34,602
L
Merlin
CowboySlaw
Merlin
3,873
181
0
1,320
4,866
1,780
0
3,196
1,568
47,716
0
L
3,211
535
0
1,820
5,316
2,936
0
1,630
3,635
13,160
0
W
Serqet
2,074
411
1,213
2,551
6,278
3,113
180
1,809
4,469
0
10,051
L
5,261
3,511
0
2,110
3,399
923
0
138
3,261
0
33,906
W
3,844
284
0
3,494
5,931
1,789
0
884
5,047
53,650
0
L
4,657
2,585
0
2,225
8,457
3,830
0
0
8,457
456
33,050
W
Ravana
QuicknEZ
Ravana
5,492
1,684
0
3,126
6,703
5,838
0
166
6,537
0
46,585
W
2,107
1,905
0
3,605
7,048
2,213
0
1,585
5,463
0
42,027
W
Olorun
5,201
2,003
90
2,454
6,769
2,523
0
2,782
3,963
56,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,294
Gold Earned
29,888
257
Minions Killed
383
0
Camps Cleared
0
1,028,632
Distance Traveled
1,054,456
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,325
533
52
5
0
245,705
0
L
Merlin
5,516
552
88
9
0
191,735
0
L
Charon
4,794
479
15
2
0
196,588
3
W
Serqet
5,381
538
14
1
0
232,888
0
L
Anhur
5,245
525
50
5
0
180,209
1
W
He Bo
6,467
647
92
9
0
252,725
0
L
Surtr
5,414
541
52
5
0
214,395
2
W
Ravana
6,250
625
82
8
0
183,581
0
W
Rama
5,395
540
90
9
0
176,253
2
W
Olorun
6,395
640
105
11
0
209,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role