Player Matchup

Charon
Charon
LordTempestLudis
Charon
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 107L
1,443 Elo+
Solo
Mercury
Mercury
Myhren
Mercury
Level 116
God Stats
2W - 6L
1,427 SR
Queue Stats
177W - 188L
1,570 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ZÉAL0T
Cu Chulainn
Level 86
God Stats
2W - 3L
1,413 SR
Queue Stats
171W - 127L
1,618 Elo+
Solo
Sol
Sol
i Markus l
Sol
Level 123
God Stats
2W - 4L
1,497 SR
Queue Stats
182W - 193L
1,418 Elo+
Party 2
Cabrakan
Cabrakan
m00i
Cabrakan
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 59L
1,379 Elo+
Party 2
Team Averages
Level 82
1,467 SR
1,486 Elo+

VS

Team Averages
Level 93
1,646 SR
1,525 Elo+
Charon
Charon
 
Charon
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CrucifiedBeast
Odin
Level 128
God Stats
4W - 0L
1,915 SR
Queue Stats
144W - 106L
1,584 Elo+
Party 1
Mercury
Mercury
DOGSQUAD99
Mercury
Level 69
God Stats
23W - 15L
1,575 SR
Queue Stats
182W - 152L
1,448 Elo+
Solo
Nu Wa
Nu Wa
MYMDarkAngel
Nu Wa
Level 127
God Stats
8W - 6L
1,490 SR
Queue Stats
79W - 74L
1,571 Elo+
Solo
Sol
Sol
kingmurphy1217
Sol
Level 89
God Stats
2W - 0L
1,749 SR
Queue Stats
154W - 137L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
5,352
412
1,184
3,528
1,481
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Myhren
Mercury
14
3 / 3 / 1
7,957
612
7,394
12,232
4,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Cu Chulainn
ZÉAL0T
Cu Chulainn
11
0 / 5 / 2
6,580
506
8,462
13,475
11,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
1 / 3 / 1
6,311
485
4,856
7,395
2,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cabrakan
m00i
Cabrakan
8
0 / 4 / 0
5,549
427
748
8,685
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
10
0 / 2 / 6
7,250
558
3,485
8,253
6,267
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 1
8,661
666
7,908
12,213
12,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
DOGSQUAD99
Mercury
14
3 / 1 / 2
8,335
641
3,683
9,749
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 0 / 4
9,072
698
8,477
4,248
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
3 / 1 / 1
7,971
613
3,640
7,268
2,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
16
16
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
2
6
1.5
W
5
0
1
5.5
W
Mercury
DOGSQUAD99
Mercury
3
1
2
4
L
0
1
2
1
W
5
0
4
7
L
Mercury
Myhren
Mercury
3
3
1
1.17
L
Cu Chulainn
ZÉAL0T
Cu Chulainn
0
5
2
0.2
L
1
3
1
0.5
W
3
1
1
3.5
L
Cabrakan
m00i
Cabrakan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,644
Damage
27,193
45,315
Taken
41,731
25,068
Mitigated
26,769
8,494
Healing
9,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,485
1,399
1,524
999
8,253
6,267
284
1,647
6,606
16,893
0
W
7,908
2,724
0
2,389
12,213
12,415
84
438
11,732
593
54,802
W
Mercury
DOGSQUAD99
Mercury
3,683
1,677
0
1,830
9,749
3,861
0
1,542
8,207
0
77,011
L
1,184
71
0
762
3,528
1,481
0
1,713
1,815
13,086
0
W
8,477
1,359
0
250
4,248
1,495
795
959
3,289
72,280
0
L
Mercury
Myhren
Mercury
7,394
3,381
0
917
12,232
4,290
0
4,464
7,676
0
75,348
L
Cu Chulainn
ZÉAL0T
Cu Chulainn
8,462
2,661
0
2,705
13,475
11,424
0
2,198
11,277
1,424
43,717
L
4,856
768
0
2,744
7,395
2,609
0
2,487
4,908
50,678
0
W
3,640
533
0
2,488
7,268
2,731
3,865
2,910
4,358
63,063
0
L
Cabrakan
m00i
Cabrakan
748
104
0
1,366
8,685
5,264
0
5,144
3,541
8,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,749
Gold Earned
41,289
314
Minions Killed
501
0
Camps Cleared
0
1,199,122
Distance Traveled
1,371,193
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,250
558
24
2
0
250,821
0
W
Odin
8,661
666
104
8
0
264,117
3
W
Mercury
8,335
641
119
9
0
336,619
0
L
Charon
5,352
412
25
2
0
228,216
0
W
Nu Wa
9,072
698
142
11
0
271,843
5
L
Mercury
7,957
612
134
10
0
332,980
0
L
Cu Chulainn
6,580
506
60
5
0
230,892
1
L
Sol
6,311
485
80
6
0
243,073
0
W
Sol
7,971
613
112
9
0
247,793
2
L
Cabrakan
5,549
427
15
1
0
163,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role