Player Matchup

Vamana
Vamana
SentientAimbot
Vamana
Level 149
God Stats
39W - 20L
1,655 SR
Queue Stats
382W - 398L
1,410 Elo+
Party 2
Charon
Charon
nantotoro_-
Charon
Level 152
God Stats
4W - 9L
1,712 SR
Queue Stats
183W - 206L
1,406 Elo+
Party 2
Ra
Ra
ogunallat
Ra
Level 101
God Stats
293W - 255L
1,477 SR
Queue Stats
594W - 599L
1,409 Elo+
Solo
Team Averages
Level 134
1,615 SR
1,408 Elo+

VS

Team Averages
Level 111
1,604 SR
1,418 Elo+
Charon
Charon
IZahaaK G7
Charon
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 17L
1,428 Elo+
Solo
Ravana
Ravana
x410zGreatestx
Ravana
Level 127
God Stats
5W - 2L
1,699 SR
Queue Stats
68W - 63L
1,462 Elo+
Party 1
Horus
Horus
xX410zSamuraiXx
Horus
Level 99
God Stats
2W - 0L
1,612 SR
Queue Stats
15W - 22L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
7,439
744
5,831
5,711
4,659
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
10
2 / 0 / 1
7,121
712
3,435
3,487
2,497
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
1 / 3 / 3
7,011
701
3,776
7,117
2,559
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
IZahaaK G7
Charon
10
1 / 0 / 2
7,246
725
3,925
4,780
3,122
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 2 / 3
6,993
699
4,787
6,544
4,904
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 2 / 1
7,281
728
3,133
8,277
6,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
4
Kills
3
3
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
IZahaaK G7
Charon
1
0
2
2
L
1
0
3
2.5
L
Charon
2
0
1
2.5
L
1
3
3
0.83
W
0
2
3
0.75
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,042
Damage
11,845
16,315
Taken
19,601
9,715
Mitigated
14,356
4,090
Healing
3,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
IZahaaK G7
Charon
3,925
1,081
0
617
4,780
3,122
0
2,581
2,199
25,465
0
L
5,831
2,551
0
1,096
5,711
4,659
0
1,345
4,153
0
27,482
L
Charon
3,435
723
164
232
3,487
2,497
0
997
2,398
10,127
0
L
3,776
264
900
1,698
7,117
2,559
0
2,337
4,780
24,690
0
W
4,787
1,394
354
804
6,544
4,904
0
3,281
3,263
0
21,942
W
3,133
1,126
433
903
8,277
6,330
84
2,140
6,137
0
16,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,571
Gold Earned
21,520
85
Minions Killed
85
0
Camps Cleared
0
547,153
Distance Traveled
509,021
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,246
725
34
3
0
151,250
0
L
Vamana
7,439
744
34
3
0
204,946
0
L
Charon
7,121
712
10
1
0
163,813
0
L
Ra
7,011
701
41
4
0
178,394
0
W
Ravana
6,993
699
33
3
0
185,009
0
W
Horus
7,281
728
18
2
0
172,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role