Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Fergiss
Hachiman
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Atlas
Atlas
NovaJD
Atlas
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,599 Elo+
Party 1
Ah Puch
Ah Puch
anoobnamedswitch
Ah Puch
Level 100
God Stats
0W - 2L
1,509 SR
Queue Stats
4W - 7L
1,355 Elo+
Party 1
Hel
Hel
jhoncelll
Hel
Level 188
God Stats
8W - 15L
1,348 SR
Queue Stats
143W - 138L
1,485 Elo+
Solo
Team Averages
Level 102
1,471 SR
1,488 Elo+

VS

Team Averages
Level 97
1,422 SR
1,466 Elo+
Chiron
Chiron
L3G3NDS_TR1AL
Chiron
Level 89
God Stats
11W - 3L
1,514 SR
Queue Stats
222W - 252L
1,466 Elo+
Solo
Hun Batz
Hun Batz
MurkDesolation
Hun Batz
Level 100
God Stats
1W - 0L
1,332 SR
Queue Stats
11W - 14L
1,346 Elo+
Party 2
Poseidon
Poseidon
YoSwervo23
Poseidon
Level 106
God Stats
94W - 109L
1,498 SR
Queue Stats
243W - 277L
1,421 Elo+
Solo
Charon
Charon
Zanyac
Charon
Level 103
God Stats
3W - 4L
1,189 SR
Queue Stats
23W - 12L
1,635 Elo+
Party 2
Sun Wukong
Sun Wukong
renvitros
Sun Wukong
Level 86
God Stats
14W - 11L
1,578 SR
Queue Stats
108W - 132L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
0 / 0 / 1
6,474
647
1,089
7,316
5,460
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Fergiss
Hachiman
12
2 / 6 / 1
6,729
673
6,719
12,052
4,360
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
NovaJD
Atlas
13
0 / 3 / 2
6,631
663
3,331
8,986
7,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 0
7,162
716
8,530
9,554
3,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 8 / 2
6,972
697
5,393
12,517
4,693
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 5
7,598
760
8,659
6,006
2,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
15
8 / 0 / 6
8,266
827
9,736
7,192
3,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
YoSwervo23
Poseidon
15
4 / 4 / 9
8,088
809
10,865
7,382
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
Zanyac
Charon
16
7 / 0 / 12
9,351
935
8,654
7,999
5,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
renvitros
Sun Wukong
13
1 / 1 / 10
7,242
724
6,805
8,638
7,816
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
21
21
Deaths
5
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
1
0.5
L
Hachiman
Fergiss
Hachiman
2
6
1
0.42
W
1
0
5
3.5
W
Hun Batz
8
0
6
11
L
Atlas
NovaJD
Atlas
0
3
2
0.33
W
Poseidon
YoSwervo23
Poseidon
4
4
9
2.13
W
Charon
Zanyac
Charon
7
0
12
13
L
1
4
0
0.25
L
1
8
2
0.25
W
Sun Wukong
renvitros
Sun Wukong
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,062
Damage
44,719
50,425
Taken
37,217
25,557
Mitigated
21,662
8,753
Healing
8,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,089
269
0
1,922
7,316
5,460
0
3,300
4,016
0
8,196
L
Hachiman
Fergiss
Hachiman
6,719
4,098
0
848
12,052
4,360
0
3,008
9,044
0
13,282
W
8,659
2,695
159
1,818
6,006
2,744
268
4,404
1,397
0
29,695
W
Hun Batz
9,736
2,446
0
476
7,192
3,185
548
2,711
4,020
0
20,003
L
Atlas
NovaJD
Atlas
3,331
1,212
0
586
8,986
7,135
0
4,533
4,453
9,445
0
W
Poseidon
YoSwervo23
Poseidon
10,865
1,141
0
6
7,382
2,845
1,332
2,570
4,662
33,608
0
W
Charon
Zanyac
Charon
8,654
1,134
1,540
1,221
7,999
5,072
739
3,063
4,663
22,758
356
L
8,530
238
0
1,108
9,554
3,909
0
3,295
6,259
26,579
0
L
5,393
356
2,350
1,939
12,517
4,693
0
5,034
7,411
15,910
0
W
Sun Wukong
renvitros
Sun Wukong
6,805
1,165
0
3,283
8,638
7,816
177
3,342
5,021
0
16,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,968
Gold Earned
40,545
133
Minions Killed
197
0
Camps Cleared
0
877,747
Distance Traveled
1,100,386
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,474
647
22
2
0
164,211
0
L
Hachiman
6,729
673
10
1
0
189,223
0
W
Chiron
7,598
760
52
5
0
201,705
0
W
Hun Batz
8,266
827
31
3
0
236,796
0
L
Atlas
6,631
663
23
2
0
197,235
0
W
Poseidon
8,088
809
54
5
0
187,222
3
W
Charon
9,351
935
38
4
0
241,598
0
L
Ah Puch
7,162
716
50
5
0
176,955
3
L
Hel
6,972
697
28
3
0
150,123
0
W
Sun Wukong
7,242
724
22
2
0
233,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role