Player Matchup

Mulan
Mulan
Bronze II
BigGatoLola
Mulan
Bronze II
Level 108
God Stats
58W - 48L
1,484 SR
Queue Stats
286W - 331L
249 MMR
Solo
Anubis
Anubis
Bronze I
CocoMadeMeDoIt_
Anubis
Bronze I
Level 141
God Stats
168W - 179L
1,497 SR
Queue Stats
915W - 941L
442 MMR
Party 1
Hera
Hera
Silver V
Donald Trump Q1
Hera
Silver V
Level 176
God Stats
103W - 76L
1,559 SR
Queue Stats
547W - 580L
463 MMR
Solo
Apollo
Apollo
Bronze I
IttzDino
Apollo
Bronze I
Level 109
God Stats
13W - 10L
1,616 SR
Queue Stats
64W - 92L
501 MMR
Party 1
Nike
Nike
Silver V
NeoTheDog29
Nike
Silver V
Level 107
God Stats
52W - 50L
1,511 SR
Queue Stats
615W - 678L
447 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,534 SR
421 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 116
1,425 SR
417 MMR
Baron Samedi
Baron Samedi
Silver V
Bucki3DaJOker
Baron Samedi
Silver V
Level 142
God Stats
87W - 110L
1,422 SR
Queue Stats
119W - 148L
558 MMR
Solo
Mercury
Mercury
Bronze II
FaZe_smokey747
Mercury
Bronze II
Level 78
God Stats
6W - 7L
1,592 SR
Queue Stats
348W - 425L
-3 MMR
Solo
Agni
Agni
Silver V
Italian-taco-
Agni
Silver V
Level 147
God Stats
2W - 2L
1,278 SR
Queue Stats
145W - 170L
586 MMR
Solo
Geb
Geb
Silver IV
TTV_King_Borri
Geb
Silver IV
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
281W - 318L
481 MMR
Solo
Serqet
Serqet
Bronze I
shepherd746funny
Serqet
Bronze I
Level 107
God Stats
1W - 3L
1,332 SR
Queue Stats
80W - 107L
463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,397
540
2,238
7,132
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 2
6,973
697
6,545
5,341
2,915
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 1 / 0
6,043
604
5,162
3,275
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
IttzDino
Apollo
11
2 / 0 / 1
6,492
649
3,456
5,174
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 4
6,040
604
3,988
8,590
4,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangBakasuraHadesIzanami

VS

Bans
NeithThanatosAchillesNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bucki3DaJOker
Baron Samedi
9
1 / 5 / 0
4,958
496
2,668
7,410
3,862
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
4,664
466
2,181
7,102
2,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
1 / 1 / 0
5,230
523
3,776
5,676
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 3 / 0
4,684
468
3,256
8,598
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 2 / 2
5,014
501
1,998
5,464
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
4
4
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Baron Samedi
Bucki3DaJOker
Baron Samedi
1
5
0
0.2
W
4
1
2
5
W
4
1
0
4
L
0
1
0
0
L
1
1
0
1
W
Apollo
IttzDino
Apollo
2
0
1
2.5
W
1
1
4
3
L
1
3
0
0.33
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,389
Damage
13,879
29,512
Taken
34,250
13,738
Mitigated
14,010
10,359
Healing
5,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,238
143
0
1,425
7,132
3,102
0
1,957
5,175
0
27,927
L
Baron Samedi
Bucki3DaJOker
Baron Samedi
2,668
331
0
1,121
7,410
3,862
0
4,787
2,623
24,575
0
W
6,545
290
0
1,841
5,341
2,915
49
2,632
2,709
52,110
0
W
5,162
1,206
0
766
3,275
1,018
329
725
2,521
41,747
0
L
2,181
696
0
1,158
7,102
2,063
0
1,277
5,825
0
25,243
L
3,776
399
0
1,056
5,676
1,803
0
2,522
3,154
36,630
0
W
Apollo
IttzDino
Apollo
3,456
2,840
0
3,257
5,174
1,841
1,744
1,557
3,617
0
43,947
W
3,988
234
0
3,070
8,590
4,862
169
2,916
5,570
2,774
23,556
L
3,256
360
0
1,109
8,598
4,718
0
1,515
7,083
20,259
0
L
1,998
373
0
1,258
5,464
1,564
0
1,816
3,576
0
14,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,945
Gold Earned
24,550
322
Minions Killed
185
0
Camps Cleared
0
932,272
Distance Traveled
993,339
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,397
540
45
5
0
211,568
3
L
Baron Samedi
4,958
496
24
2
0
181,040
0
W
Anubis
6,973
697
89
9
0
166,656
6
W
Hera
6,043
604
68
7
0
213,988
1
L
Mercury
4,664
466
50
5
0
198,442
0
L
Agni
5,230
523
70
7
0
192,714
0
W
Apollo
6,492
649
77
8
0
156,089
0
W
Nike
6,040
604
43
4
0
183,971
3
L
Geb
4,684
468
16
2
0
211,549
1
L
Serqet
5,014
501
25
3
0
209,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role