Player Matchup

Janus
Janus
AndyBecs
Janus
Level 127
God Stats
2W - 1L
1,499 SR
Queue Stats
127W - 123L
1,458 Elo+
Party 1
Fenrir
Fenrir
Christhebull20
Fenrir
Level 107
God Stats
2W - 4L
1,291 SR
Queue Stats
259W - 224L
1,536 Elo+
Party 1
Charon
Charon
ImOnYaAAss5
Charon
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 118L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
ROSS BOSS693922
Gilgamesh
Level 31
God Stats
1W - 1L
1,101 SR
Queue Stats
2W - 1L
1,711 Elo+
Party 1
Charybdis
Charybdis
YNW_JORDAN2
Charybdis
Level 117
God Stats
4W - 5L
1,398 SR
Queue Stats
110W - 121L
1,446 Elo+
Party 2
Team Averages
Level 101
1,358 SR
1,520 Elo+

VS

Team Averages
Level 110
1,602 SR
1,474 Elo+
Da Ji
Da Ji
CristianJara14
Da Ji
Level 147
God Stats
0W - 4L
1,455 SR
Queue Stats
174W - 152L
1,497 Elo+
Party 3
Ra
Ra
Davidtfer_
Ra
Level 119
God Stats
4W - 12L
1,414 SR
Queue Stats
159W - 138L
1,494 Elo+
Party 3
Charon
Charon
Synder_Reigns
Charon
Level 87
God Stats
7W - 4L
1,786 SR
Queue Stats
88W - 70L
1,441 Elo+
Solo
Anubis
Anubis
iAm_Law_
Anubis
Level 109
God Stats
7W - 7L
1,709 SR
Queue Stats
58W - 61L
1,452 Elo+
Party 3
Apollo
Apollo
sunny_D313
Apollo
Level 89
God Stats
90W - 57L
1,644 SR
Queue Stats
353W - 342L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AndyBecs
Janus
12
0 / 2 / 1
7,045
542
3,193
4,920
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
9 / 1 / 1
7,921
609
9,959
14,083
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
10
0 / 0 / 3
6,332
487
2,357
6,725
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
ROSS BOSS693922
Gilgamesh
11
2 / 3 / 0
6,172
475
2,577
9,543
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
YNW_JORDAN2
Charybdis
12
0 / 1 / 3
6,690
515
5,528
7,436
2,606
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,950
458
2,462
9,048
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 2 / 0
7,560
582
6,410
5,346
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
0 / 0 / 3
6,315
486
2,840
5,711
4,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
iAm_Law_
Anubis
11
2 / 4 / 0
7,310
562
7,187
7,558
3,180
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
sunny_D313
Apollo
12
0 / 3 / 0
6,490
499
2,911
9,930
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
6
7
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
AndyBecs
Janus
0
2
1
0.25
W
9
1
1
9.5
L
1
3
1
0.5
L
3
2
0
1.5
W
Charon
0
0
3
1.5
W
Gilgamesh
ROSS BOSS693922
Gilgamesh
2
3
0
0.67
L
0
0
3
1.5
W
Charybdis
YNW_JORDAN2
Charybdis
0
1
3
1.5
L
Anubis
iAm_Law_
Anubis
2
4
0
0.5
L
Apollo
sunny_D313
Apollo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,614
Damage
21,810
42,707
Taken
37,593
19,707
Mitigated
16,114
13,196
Healing
9,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AndyBecs
Janus
3,193
151
0
903
4,920
1,435
0
3,102
1,768
64,895
0
W
9,959
5,023
0
6,209
14,083
5,245
140
5,174
8,844
0
55,960
L
2,462
460
0
700
9,048
3,039
0
890
8,086
0
30,623
L
6,410
295
444
800
5,346
1,893
0
1,647
3,579
53,636
0
W
Charon
2,357
391
0
2,564
6,725
4,745
0
2,814
3,911
18,975
0
W
Gilgamesh
ROSS BOSS693922
Gilgamesh
2,577
857
0
227
9,543
5,676
374
4,900
4,643
0
25,582
L
2,840
753
0
925
5,711
4,733
0
1,731
3,898
16,095
0
W
Charybdis
YNW_JORDAN2
Charybdis
5,528
2,893
0
3,293
7,436
2,606
587
352
7,084
0
60,931
L
Anubis
iAm_Law_
Anubis
7,187
145
0
2,756
7,558
3,180
469
13
7,234
46,550
0
L
Apollo
sunny_D313
Apollo
2,911
1,924
0
4,001
9,930
3,269
0
1,094
8,836
0
52,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,160
Gold Earned
33,625
351
Minions Killed
312
0
Camps Cleared
0
1,273,273
Distance Traveled
1,231,474
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,045
542
122
9
0
248,870
0
W
Fenrir
7,921
609
73
6
0
304,922
0
L
Da Ji
5,950
458
49
4
0
285,186
0
L
Ra
7,560
582
97
7
0
259,241
0
W
Charon
6,332
487
17
1
0
242,501
0
W
Gilgamesh
6,172
475
39
3
0
250,905
0
L
Charon
6,315
486
23
2
0
279,961
4
W
Charybdis
6,690
515
100
8
0
226,075
5
L
Anubis
7,310
562
65
5
0
168,020
0
L
Apollo
6,490
499
78
6
0
239,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role