Player Matchup

Thor
Thor
Gold V
Darkkeondre
Thor
Gold V
Level 140
God Stats
4W - 0L
2,071 SR
Queue Stats
17W - 18L
1,499 MMR
Party 1
Janus
Janus
Gold II
I 90sRAF I
Janus
Gold II
Level 132
God Stats
10W - 9L
1,622 SR
Queue Stats
86W - 83L
1,593 MMR
Party 2
Olorun
Olorun
Gold V
OSlick0
Olorun
Gold V
Level 141
God Stats
1W - 1L
1,494 SR
Queue Stats
97W - 104L
1,342 MMR
Party 2
Shiva
Shiva
Gold III
SmiteDiesel
Shiva
Gold III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 263L
1,467 MMR
Solo
Horus
Horus
Gold V
TheTrueBlake
Horus
Gold V
Level 105
God Stats
5W - 5L
1,918 SR
Queue Stats
13W - 17L
1,439 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,721 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 100
1,543 SR
1,499 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Silver I
NighttGale
Set
Silver I
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 24L
1,471 MMR
Solo
Zeus
Zeus
Gold II
TheViper0248
Zeus
Gold II
Level 149
God Stats
5W - 5L
1,730 SR
Queue Stats
351W - 372L
1,552 MMR
Party 3
Fenrir
Fenrir
Gold III
mia0x
Fenrir
Gold III
Level 45
God Stats
3W - 4L
1,485 SR
Queue Stats
72W - 78L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
7,595
584
2,675
12,587
4,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
13
1 / 1 / 1
7,488
576
3,465
6,948
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
OSlick0
Olorun
11
1 / 3 / 1
6,894
530
4,691
8,114
3,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 3
7,564
582
8,079
13,195
11,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 0
6,747
519
3,118
11,229
7,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ao KuangMartichorasAthena

VS

Bans
RavanaHachimanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 1 / 7
7,092
546
7,035
8,251
3,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
 
Ymir
2
0 / 3 / 0
4,259
328
0
3,157
1,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
6 / 0 / 1
7,643
588
9,052
8,486
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 4
6,799
523
5,302
5,346
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
mia0x
Fenrir
13
5 / 5 / 4
7,664
590
8,789
15,177
10,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
13
15
Deaths
10
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
1
7
4.5
L
Ymir
 
Ymir
0
3
0
0
W
3
4
2
1
W
Janus
1
1
1
1.5
L
6
0
1
6.5
W
Olorun
OSlick0
Olorun
1
3
1
0.5
W
2
5
3
0.7
W
1
2
0
0.5
L
1
1
4
3
L
Fenrir
mia0x
Fenrir
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
30,178
52,073
Taken
40,417
29,148
Mitigated
20,992
11,670
Healing
10,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,035
107
0
3,883
8,251
3,785
0
3,766
4,335
55,501
0
L
Ymir
 
Ymir
0
0
0
0
3,157
1,239
0
501
2,656
0
0
W
2,675
352
0
1,045
12,587
4,800
0
1,346
11,241
0
52,592
W
Janus
3,465
109
0
1,125
6,948
2,087
288
3,455
3,493
53,828
0
L
9,052
4,518
0
345
8,486
4,325
0
2,585
5,861
0
63,056
W
Olorun
OSlick0
Olorun
4,691
2,488
630
2,144
8,114
3,216
590
3,151
4,963
59,064
0
W
8,079
1,695
28
2,255
13,195
11,406
17
21
12,493
1,299
43,192
W
3,118
1,581
1,742
2,701
11,229
7,639
106
4,385
6,799
0
23,671
L
5,302
545
0
500
5,346
1,510
0
578
4,768
47,310
0
L
Fenrir
mia0x
Fenrir
8,789
2,922
0
5,287
15,177
10,133
0
1,623
13,448
0
44,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,288
Gold Earned
33,457
375
Minions Killed
318
0
Camps Cleared
0
1,273,343
Distance Traveled
1,207,099
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,092
546
92
7
0
229,911
0
L
Ymir
4,259
328
0
0
0
167,854
0
W
Thor
7,595
584
83
6
0
266,107
0
W
Janus
7,488
576
113
9
0
247,575
0
L
Set
7,643
588
95
7
0
296,700
0
W
Olorun
6,894
530
96
7
0
251,039
0
W
Shiva
7,564
582
58
4
0
232,759
0
W
Horus
6,747
519
25
2
0
275,863
3
L
Zeus
6,799
523
70
5
0
252,054
0
L
Fenrir
7,664
590
61
5
0
260,580
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role