Player Matchup

Charon
Charon
KillerSk1lls
Charon
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
673W - 673L
1,492 Elo+
Solo
Ah Puch
Ah Puch
MehLuhDee
Ah Puch
Level 144
God Stats
2W - 2L
1,634 SR
Queue Stats
63W - 47L
1,596 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PandOni
Cu Chulainn
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,692 Elo+
Party 2
Team Averages
Level 142
1,545 SR
1,593 Elo+

VS

Team Averages
Level 136
1,543 SR
1,551 Elo+
Anubis
Anubis
EaSy x Jimbo
Anubis
Level 156
God Stats
307W - 275L
1,607 SR
Queue Stats
341W - 328L
1,568 Elo+
Party 1
Charon
Charon
KingShadow818
Charon
Level 106
God Stats
1W - 1L
1,321 SR
Queue Stats
37W - 25L
1,496 Elo+
Party 1
Hachiman
Hachiman
Veedo-Gums
Hachiman
Level 146
God Stats
1W - 0L
1,701 SR
Queue Stats
13W - 10L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
2 / 5 / 4
10,741
671
7,487
19,290
18,356
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
MehLuhDee
Ah Puch
14
4 / 5 / 1
11,423
714
10,714
15,394
8,517
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
PandOni
Cu Chulainn
14
1 / 2 / 5
10,919
682
7,473
15,730
18,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
3 / 2 / 8
12,629
789
15,500
10,174
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 7
11,472
717
7,648
11,889
9,812
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Veedo-Gums
Hachiman
16
6 / 3 / 5
12,508
782
20,356
11,033
3,694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
12
12
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
2
8
3.5
L
Charon
2
5
4
0.8
W
3
2
7
3.25
L
Ah Puch
MehLuhDee
Ah Puch
4
5
1
0.9
L
Cu Chulainn
PandOni
Cu Chulainn
1
2
5
1.75
W
Hachiman
Veedo-Gums
Hachiman
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,674
Damage
43,504
50,414
Taken
33,096
44,934
Mitigated
18,857
8,414
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
15,500
901
0
4,578
10,174
5,351
0
5,583
4,427
87,780
0
L
Charon
7,487
448
422
2,928
19,290
18,356
0
9,474
9,322
30,136
0
W
7,648
1,042
0
888
11,889
9,812
93
5,950
5,923
28,956
0
L
Ah Puch
MehLuhDee
Ah Puch
10,714
347
0
3,494
15,394
8,517
0
7,647
7,747
50,373
0
L
Cu Chulainn
PandOni
Cu Chulainn
7,473
990
0
1,570
15,730
18,061
0
6,602
9,080
0
34,124
W
Hachiman
Veedo-Gums
Hachiman
20,356
13,164
0
464
11,033
3,694
112
6,753
4,060
0
50,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,083
Gold Earned
36,609
147
Minions Killed
220
0
Camps Cleared
0
830,956
Distance Traveled
862,945
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,629
789
120
8
0
277,327
0
L
Charon
10,741
671
34
2
0
273,866
0
W
Charon
11,472
717
24
2
0
297,535
2
L
Ah Puch
11,423
714
66
4
0
267,481
0
L
Cu Chulainn
10,919
682
47
3
0
289,609
0
W
Hachiman
12,508
782
76
5
0
288,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role