Player Matchup

Sol
Sol
LadyAbstract
Sol
Level 102
God Stats
4W - 2L
1,766 SR
Queue Stats
66W - 75L
1,474 Elo+
Party 1
Da Ji
Da Ji
ONIxNIMBUS
Da Ji
Level 140
God Stats
12W - 8L
1,542 SR
Queue Stats
442W - 446L
1,484 Elo+
Party 1
Eset
Eset
Paulo Mendes17
Eset
Level 117
God Stats
76W - 87L
1,434 SR
Queue Stats
1,225W - 1,239L
1,505 Elo+
Solo
Charon
Charon
VergedeCiment
Charon
Level 54
God Stats
3W - 4L
1,500 SR
Queue Stats
180W - 168L
1,449 Elo+
Party 2
Danzaburou
Danzaburou
nuagebrun
Danzaburou
Level 69
God Stats
14W - 4L
1,728 SR
Queue Stats
198W - 166L
1,448 Elo+
Party 2
Team Averages
Level 96
1,594 SR
1,472 Elo+

VS

Team Averages
Level 90
1,535 SR
1,477 Elo+
Nemesis
Nemesis
K42882
Nemesis
Level 105
God Stats
1W - 4L
1,457 SR
Queue Stats
53W - 66L
1,465 Elo+
Solo
Charon
Charon
Nat3n4k
Charon
Level 127
God Stats
1W - 1L
1,782 SR
Queue Stats
76W - 65L
1,479 Elo+
Solo
Nu Wa
Nu Wa
gustavont
Nu Wa
Level 81
God Stats
146W - 134L
1,466 SR
Queue Stats
148W - 140L
1,389 Elo+
Solo
Ares
Ares
iDontGreen43
Ares
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 110L
1,528 Elo+
Party 3
Freya
Freya
xXF34R_REAP3ERxX
Freya
Level 69
God Stats
15W - 21L
1,471 SR
Queue Stats
113W - 112L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
7,214
601
3,176
5,213
1,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
12
5 / 1 / 2
7,143
595
5,550
11,061
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 0 / 5
6,958
580
5,557
5,425
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 5
6,484
540
4,520
6,689
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
nuagebrun
Danzaburou
10
4 / 2 / 3
6,783
565
10,165
8,242
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
K42882
Nemesis
11
2 / 2 / 1
6,405
534
4,332
10,093
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Nat3n4k
Charon
9
0 / 1 / 0
5,286
441
1,918
5,545
2,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Nu Wa
gustavont
Nu Wa
11
0 / 3 / 0
5,356
446
4,819
7,495
2,384
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 3
5,603
467
4,010
9,807
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 2 / 0
6,090
508
5,889
9,284
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
11
Kills
5
5
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
K42882
Nemesis
2
2
1
1.25
W
1
1
0
1
L
Charon
Nat3n4k
Charon
0
1
0
0
W
Da Ji
5
1
2
6
W
1
0
5
3.5
W
0
1
5
2.5
L
Nu Wa
gustavont
Nu Wa
0
3
0
0
L
0
4
3
0.38
W
Danzaburou
nuagebrun
Danzaburou
4
2
3
2.75
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,968
Damage
20,968
36,630
Taken
42,224
15,813
Mitigated
19,871
11,312
Healing
12,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
K42882
Nemesis
4,332
2,444
0
4,815
10,093
3,267
0
1,582
8,371
0
35,894
W
3,176
885
0
2,259
5,213
1,521
3,449
1,811
3,278
52,549
0
L
Charon
Nat3n4k
Charon
1,918
171
0
1,230
5,545
2,498
0
1,833
3,712
26,128
0
W
Da Ji
5,550
2,215
0
2,680
11,061
4,148
55
1,600
9,390
0
44,599
W
5,557
748
135
1,591
5,425
1,700
0
2,668
2,750
49,296
0
W
4,520
1,158
0
1,806
6,689
5,159
351
4,789
1,752
15,599
0
L
Nu Wa
gustavont
Nu Wa
4,819
2,277
0
284
7,495
2,384
0
5,093
2,402
36,027
0
L
4,010
630
241
2,040
9,807
7,901
0
2,704
7,103
13,366
0
W
Danzaburou
nuagebrun
Danzaburou
10,165
3,840
0
2,841
8,242
3,285
1,436
5,481
2,761
0
41,411
L
5,889
2,305
145
3,472
9,284
3,821
0
1,899
7,305
36,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,582
Gold Earned
28,740
313
Minions Killed
238
0
Camps Cleared
0
1,118,091
Distance Traveled
1,043,658
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,405
534
58
5
0
250,172
0
W
Sol
7,214
601
103
9
0
200,766
0
L
Charon
5,286
441
47
4
0
145,944
1
W
Da Ji
7,143
595
63
5
0
257,760
1
W
Eset
6,958
580
78
7
0
234,918
0
W
Charon
6,484
540
17
1
0
219,382
0
L
Nu Wa
5,356
446
48
4
0
202,565
0
L
Ares
5,603
467
18
2
0
209,163
0
W
Danzaburou
6,783
565
52
4
0
205,265
0
L
Freya
6,090
508
67
6
0
235,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role