Player Matchup

Cthulhu
Cthulhu
Cohwala
Cthulhu
Level 106
God Stats
2W - 1L
1,217 SR
Queue Stats
100W - 86L
1,557 Elo+
Party 3
Yemoja
Yemoja
FawnFather
Yemoja
Level 129
God Stats
2W - 3L
1,743 SR
Queue Stats
223W - 205L
1,527 Elo+
Party 3
Achilles
Achilles
FrPikelMan
Achilles
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 2
Osiris
Osiris
Rain6owFactory1
Osiris
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,169 Elo+
Party 2
Fenrir
Fenrir
peekolord555
Fenrir
Level 55
God Stats
0W - 1L
1,269 SR
Queue Stats
13W - 16L
1,490 Elo+
Solo
Team Averages
Level 73
1,446 SR
1,382 Elo+

VS

Team Averages
Level 87
1,523 SR
1,429 Elo+
Martichoras
Martichoras
AntGLipps
Martichoras
Level 129
God Stats
3W - 0L
1,566 SR
Queue Stats
106W - 99L
1,496 Elo+
Solo
Aphrodite
Aphrodite
JustForSloths
Aphrodite
Level 36
God Stats
1W - 0L
1,687 SR
Queue Stats
58W - 63L
1,397 Elo+
Party 1
Shiva
Shiva
ZombiexMeg
Shiva
Level 123
God Stats
8W - 3L
1,405 SR
Queue Stats
418W - 406L
1,420 Elo+
Solo
Zeus
Zeus
destichu
Zeus
Level 119
God Stats
2W - 0L
1,459 SR
Queue Stats
30W - 31L
1,535 Elo+
Party 1
Bacchus
Bacchus
notdestichu
Bacchus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cohwala
Cthulhu
11
2 / 8 / 2
6,892
689
9,279
14,730
13,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yemoja
FawnFather
Yemoja
14
1 / 5 / 5
7,744
774
5,582
16,615
17,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
FrPikelMan
Achilles
13
2 / 7 / 4
6,940
694
4,702
15,439
15,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 5 / 4
6,456
646
3,887
13,940
13,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
14
3 / 4 / 7
7,266
727
11,222
16,825
14,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
AntGLipps
Martichoras
17
10 / 0 / 16
10,263
1,026
15,355
7,941
5,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Aphrodite
JustForSloths
Aphrodite
15
4 / 2 / 21
8,664
866
13,139
10,381
6,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
15
4 / 4 / 20
8,793
879
14,617
14,913
17,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
16
8 / 1 / 14
9,598
960
16,804
4,797
2,115
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
notdestichu
Bacchus
13
3 / 3 / 20
8,546
855
7,099
12,997
16,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
120
10
Kills
29
29
Deaths
10
22
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Martichoras
AntGLipps
Martichoras
10
0
16
18
L
Cthulhu
Cohwala
Cthulhu
2
8
2
0.38
L
Yemoja
FawnFather
Yemoja
1
5
5
0.7
L
Achilles
FrPikelMan
Achilles
2
7
4
0.57
W
Aphrodite
JustForSloths
Aphrodite
4
2
21
7.25
L
2
5
4
0.8
W
Shiva
4
4
20
3.5
W
Zeus
8
1
14
15
W
Bacchus
notdestichu
Bacchus
3
3
20
4.33
L
Fenrir
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,672
Damage
67,014
77,549
Taken
51,029
75,063
Mitigated
48,878
18,799
Healing
24,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
AntGLipps
Martichoras
15,355
3,458
1,795
4,661
7,941
5,137
1,211
2,852
5,003
0
34,861
L
Cthulhu
Cohwala
Cthulhu
9,279
661
787
246
14,730
13,825
0
6,652
7,974
14,815
573
L
Yemoja
FawnFather
Yemoja
5,582
1,571
7,038
3,656
16,615
17,957
72
7,392
8,886
12,345
0
L
Achilles
FrPikelMan
Achilles
4,702
1,298
0
1,394
15,439
15,473
90
7,246
7,698
0
7,053
W
Aphrodite
JustForSloths
Aphrodite
13,139
1,480
5,831
4,801
10,381
6,800
417
3,149
6,911
17,806
0
L
3,887
1,397
483
1,699
13,940
13,712
177
6,874
6,791
0
7,064
W
Shiva
14,617
2,655
1,133
1,788
14,913
17,831
535
4,316
10,337
724
21,571
W
Zeus
16,804
844
657
1,304
4,797
2,115
587
1,490
3,190
26,525
0
W
Bacchus
notdestichu
Bacchus
7,099
541
498
1,970
12,997
16,995
0
2,673
10,141
8,489
0
L
Fenrir
11,222
4,648
0
3,496
16,825
14,096
0
8,980
7,401
300
18,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,298
Gold Earned
45,864
57
Minions Killed
101
0
Camps Cleared
0
820,428
Distance Traveled
1,037,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
10,263
1,026
38
4
0
209,310
0
L
Cthulhu
6,892
689
13
1
0
145,402
0
L
Yemoja
7,744
774
12
1
0
166,165
0
L
Achilles
6,940
694
9
1
0
167,610
0
W
Aphrodite
8,664
866
16
2
0
214,616
0
L
Osiris
6,456
646
2
0
0
155,930
0
W
Shiva
8,793
879
15
2
0
209,389
0
W
Zeus
9,598
960
30
3
0
196,128
0
W
Bacchus
8,546
855
2
0
0
207,870
0
L
Fenrir
7,266
727
21
2
0
185,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role