Player Matchup

Izanami
Izanami
Moonabi01
Izanami
Level 66
God Stats
13W - 9L
1,589 SR
Queue Stats
105W - 114L
1,383 Elo+
Solo
Xing Tian
Xing Tian
Stickynick6
Xing Tian
Level 60
God Stats
1W - 0L
1,374 SR
Queue Stats
46W - 43L
1,383 Elo+
Solo
Scylla
Scylla
golihat17
Scylla
Level 75
God Stats
3W - 1L
1,510 SR
Queue Stats
7W - 6L
1,415 Elo+
Party 2
Mercury
Mercury
k0rvinne_Winters
Mercury
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,381 Elo+
Party 2
Charon
Charon
roronoajim97
Charon
Level 57
God Stats
2W - 1L
1,453 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 2
Team Averages
Level 53
1,485 SR
1,406 Elo+

VS

Team Averages
Level 39
1,449 SR
1,339 Elo+
Jormungandr
Jormungandr
Lautaroxone
Jormungandr
Level 66
God Stats
33W - 40L
1,515 SR
Queue Stats
79W - 90L
1,414 Elo+
Solo
Thor
Thor
RepaidSlinky73
Thor
Level 32
God Stats
1W - 1L
1,569 SR
Queue Stats
69W - 77L
1,459 Elo+
Solo
Persephone
Persephone
Spectoria22
Persephone
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 17L
1,209 Elo+
Party 1
Izanami
Izanami
TokageSenpai696
Izanami
Level 65
God Stats
8W - 14L
1,376 SR
Queue Stats
37W - 55L
1,315 Elo+
Party 1
Maui
Maui
honeyroastedhuma
Maui
Level 18
God Stats
1W - 6L
1,284 SR
Queue Stats
21W - 38L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Moonabi01
Izanami
13
2 / 0 / 8
8,010
572
6,639
4,951
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Stickynick6
Xing Tian
13
1 / 1 / 7
7,939
567
3,557
10,473
8,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
golihat17
Scylla
13
6 / 2 / 7
8,586
613
13,068
6,738
2,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
10 / 3 / 3
9,938
710
7,641
13,354
5,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charon
12
0 / 1 / 2
6,992
499
3,201
8,985
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lautaroxone
Jormungandr
13
0 / 0 / 0
7,501
536
4,945
8,865
6,288
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 4 / 0
8,515
608
3,876
12,025
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
Spectoria22
Persephone
10
1 / 10 / 1
6,967
498
6,554
11,924
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
7,295
521
3,958
7,317
2,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 3 / 2
6,182
442
3,099
12,487
9,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
19
Kills
6
7
Deaths
20
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Lautaroxone
Jormungandr
0
0
0
0
W
Izanami
Moonabi01
Izanami
2
0
8
6
L
5
4
0
1.25
L
Persephone
Spectoria22
Persephone
1
10
1
0.15
W
Xing Tian
Stickynick6
Xing Tian
1
1
7
4.5
L
0
3
0
0
W
Scylla
golihat17
Scylla
6
2
7
4.75
L
0
3
2
0.33
W
10
3
3
3.83
W
Charon
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,106
Damage
22,432
44,501
Taken
52,618
24,204
Mitigated
27,357
8,346
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Lautaroxone
Jormungandr
4,945
1,613
0
2,120
8,865
6,288
0
4,142
4,723
55,730
0
W
Izanami
Moonabi01
Izanami
6,639
4,028
0
2,047
4,951
1,705
2,325
905
4,046
0
54,074
L
3,876
1,269
0
650
12,025
4,999
0
3,769
8,176
0
45,537
L
Persephone
Spectoria22
Persephone
6,554
1,150
0
949
11,924
3,761
0
7,011
4,831
32,654
0
W
Xing Tian
Stickynick6
Xing Tian
3,557
481
0
1,508
10,473
8,573
0
4,195
6,278
17,179
0
L
3,958
1,768
0
1,699
7,317
2,313
2,672
382
6,935
0
61,245
W
Scylla
golihat17
Scylla
13,068
1,113
0
1,750
6,738
2,473
1,092
3,446
3,292
53,041
0
L
3,099
933
209
1,520
12,487
9,996
0
4,358
8,129
18,065
0
W
7,641
5,300
0
2,432
13,354
5,769
267
3,060
10,294
0
87,874
W
Charon
3,201
671
0
609
8,985
5,684
466
3,874
5,111
34,786
151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,465
Gold Earned
36,460
368
Minions Killed
312
0
Camps Cleared
0
1,427,351
Distance Traveled
1,244,269
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,501
536
72
5
0
239,666
3
W
Izanami
8,010
572
92
7
0
271,929
0
L
Thor
8,515
608
67
5
0
240,913
0
L
Persephone
6,967
498
54
4
0
243,347
0
W
Xing Tian
7,939
567
19
1
0
312,818
0
L
Izanami
7,295
521
100
7
0
256,573
0
W
Scylla
8,586
613
86
6
0
266,680
0
L
Maui
6,182
442
19
1
0
263,770
0
W
Mercury
9,938
710
124
9
0
322,730
0
W
Charon
6,992
499
47
3
0
253,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role