Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Gold IV
DrJhonys
Hachiman
Gold IV
Level 209
God Stats
11W - 19L
1,416 SR
Queue Stats
616W - 613L
1,457 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold II
FuzzyThiagorj
Tsukuyomi
Gold II
Level 147
God Stats
1W - 5L
1,447 SR
Queue Stats
174W - 177L
1,474 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
HFields80
Kuzenbo
Silver III
Level 149
God Stats
43W - 35L
1,457 SR
Queue Stats
151W - 177L
1,020 MMR
Solo
Achilles
Achilles
Silver II
Narvak
Achilles
Silver II
Level 144
God Stats
4W - 8L
1,556 SR
Queue Stats
54W - 49L
1,054 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,475 SR
1,301 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,473 SR
1,358 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold III
 
Nox
Gold III
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver IV
NinjaDeTchacoF
Ganesha
Silver IV
Level 129
God Stats
2W - 4L
1,334 SR
Queue Stats
57W - 73L
805 MMR
Solo
Ne Zha
Ne Zha
Gold I
TakisuyTK
Ne Zha
Gold I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,589 MMR
Party 1
Rama
Rama
Gold II
ραиiiX
Rama
Gold II
Level 88
God Stats
23W - 20L
1,531 SR
Queue Stats
162W - 166L
1,398 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 2 / 0
8,794
550
3,530
7,248
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
DrJhonys
Hachiman
11
1 / 2 / 1
7,041
440
6,972
5,974
1,846
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
FuzzyThiagorj
Tsukuyomi
7
0 / 2 / 1
5,915
370
2,349
7,046
2,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
HFields80
Kuzenbo
11
0 / 1 / 2
6,938
434
3,367
8,732
9,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
Narvak
Achilles
14
0 / 2 / 1
8,045
503
6,136
17,109
15,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
Ao KuangSusanoBakasura

VS

Bans
AthenaMartichorasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
2 / 1 / 0
9,428
589
10,860
12,638
4,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
 
Nox
14
2 / 0 / 3
8,872
555
3,964
4,972
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 2 / 2
7,680
480
2,222
10,410
7,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
TakisuyTK
Ne Zha
17
4 / 0 / 3
9,833
615
8,187
11,467
6,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
15
0 / 1 / 3
9,350
584
3,981
7,741
3,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
8
9
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
2
0
1.5
W
Loki
 
Loki
2
1
0
2
W
Nox
 
Nox
2
0
3
3.5
L
Hachiman
DrJhonys
Hachiman
1
2
1
0.75
L
Tsukuyomi
FuzzyThiagorj
Tsukuyomi
0
2
1
0.25
L
Kuzenbo
HFields80
Kuzenbo
0
1
2
1
L
Achilles
Narvak
Achilles
0
2
1
0.25
W
0
2
2
0.5
W
Ne Zha
TakisuyTK
Ne Zha
4
0
3
5.5
W
Rama
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,354
Damage
29,214
46,109
Taken
47,228
31,216
Mitigated
24,153
12,636
Healing
12,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,530
518
0
750
7,248
2,517
0
2,743
4,505
68,403
0
W
Loki
 
Loki
10,860
3,705
0
3,202
12,638
4,621
637
443
11,519
0
87,147
W
Nox
 
Nox
3,964
340
0
743
4,972
2,005
338
1,840
3,100
73,324
0
L
Hachiman
DrJhonys
Hachiman
6,972
4,436
0
2,562
5,974
1,846
860
558
5,416
0
58,100
L
Tsukuyomi
FuzzyThiagorj
Tsukuyomi
2,349
465
0
1,685
7,046
2,128
0
481
6,565
0
24,449
L
Kuzenbo
HFields80
Kuzenbo
3,367
1,378
0
3,364
8,732
9,176
54
2,115
6,617
20,304
0
L
Achilles
Narvak
Achilles
6,136
1,417
0
4,275
17,109
15,549
0
296
16,813
0
50,168
W
2,222
113
0
2,398
10,410
7,546
83
2,748
7,578
25,575
0
W
Ne Zha
TakisuyTK
Ne Zha
8,187
3,157
0
2,461
11,467
6,948
0
1,117
10,289
0
101,395
W
Rama
3,981
3,548
0
3,619
7,741
3,033
899
1,441
6,300
0
83,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,733
Gold Earned
45,163
390
Minions Killed
595
0
Camps Cleared
0
1,323,475
Distance Traveled
1,720,821
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,794
550
139
9
0
306,006
1
W
Loki
9,428
589
128
8
0
342,971
0
W
Nox
8,872
555
155
10
0
347,677
0
L
Hachiman
7,041
440
90
6
0
233,125
5
L
Tsukuyomi
5,915
370
40
3
0
171,667
0
L
Kuzenbo
6,938
434
33
2
0
307,383
4
L
Achilles
8,045
503
88
6
0
305,294
3
W
Ganesha
7,680
480
7
0
0
323,921
5
W
Ne Zha
9,833
615
130
8
0
392,483
4
W
Rama
9,350
584
175
11
0
313,769
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role