Player Matchup

Tiamat
Tiamat
AbstractCrayon
Tiamat
Level 73
God Stats
7W - 9L
1,364 SR
Queue Stats
150W - 177L
1,492 Elo+
Party 3
Charon
Charon
Asefardiep
Charon
Level 79
God Stats
20W - 16L
1,500 SR
Queue Stats
274W - 323L
1,512 Elo+
Party 3
Thanatos
Thanatos
LukeHarrystein
Thanatos
Level 40
God Stats
7W - 4L
1,400 SR
Queue Stats
69W - 89L
1,503 Elo+
Party 3
Cernunnos
Cernunnos
Marteenii
Cernunnos
Level 46
God Stats
4W - 3L
1,340 SR
Queue Stats
115W - 130L
1,470 Elo+
Party 3
Chaac
Chaac
TheReaLonk
Chaac
Level 82
God Stats
12W - 16L
1,378 SR
Queue Stats
528W - 518L
1,561 Elo+
Party 3
Team Averages
Level 64
1,397 SR
1,508 Elo+

VS

Team Averages
Level 38
1,428 SR
1,441 Elo+
Pele
Pele
Clugger24
Pele
Level 58
God Stats
8W - 4L
1,704 SR
Queue Stats
26W - 29L
1,495 Elo+
Party 1
Ra
Ra
FILLmeUPbrother
Ra
Level 42
God Stats
1W - 5L
1,079 SR
Queue Stats
32W - 43L
1,530 Elo+
Solo
Yemoja
Yemoja
Seedhouse96
Yemoja
Level 40
God Stats
1W - 4L
1,378 SR
Queue Stats
5W - 13L
1,316 Elo+
Party 2
Shiva
Shiva
Stin1331
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
benji15
Izanami
Level 47
God Stats
17W - 8L
1,478 SR
Queue Stats
57W - 46L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 2
6,966
697
7,128
5,041
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
Asefardiep
Charon
8
0 / 0 / 3
5,433
543
3,579
4,726
2,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
12
5 / 2 / 3
7,021
702
3,406
8,380
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Marteenii
Cernunnos
9
1 / 0 / 3
5,373
537
4,664
5,892
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
12
4 / 0 / 2
7,262
726
7,496
10,188
10,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
1 / 5 / 0
5,424
542
4,304
10,382
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

2
0 / 2 / 0
3,612
361
119
1,404
234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
8
1 / 2 / 1
5,062
506
2,049
6,890
3,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
Stin1331
Shiva
8
0 / 5 / 0
4,401
440
1,846
8,641
3,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
benji15
Izanami
7
1 / 4 / 1
4,654
465
3,717
7,162
2,194
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
18
Kills
3
3
Deaths
18
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
1
2
9
W
Charon
Asefardiep
Charon
0
0
3
1.5
L
Pele
1
5
0
0.2
L
0
2
0
0
W
Thanatos
5
2
3
3.25
W
Cernunnos
Marteenii
Cernunnos
1
0
3
2.5
L
Yemoja
1
2
1
0.75
L
Shiva
Stin1331
Shiva
0
5
0
0
W
Chaac
4
0
2
5
L
Izanami
benji15
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,273
Damage
12,035
34,227
Taken
34,479
20,789
Mitigated
14,022
15,832
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,128
840
0
1,183
5,041
3,171
0
166
4,875
32,347
0
W
Charon
Asefardiep
Charon
3,579
221
0
1,638
4,726
2,435
0
715
4,011
20,885
0
L
Pele
4,304
1,769
0
1,329
10,382
4,271
0
3,710
6,402
0
38,295
L
119
0
0
140
1,404
234
0
460
886
2,590
0
W
Thanatos
3,406
1,236
0
5,404
8,380
3,024
248
174
8,206
0
54,638
W
Cernunnos
Marteenii
Cernunnos
4,664
1,573
0
3,705
5,892
2,099
0
1,113
4,779
0
32,780
L
Yemoja
2,049
498
492
1,790
6,890
3,845
0
2,630
4,230
8,705
0
L
Shiva
Stin1331
Shiva
1,846
494
0
414
8,641
3,478
0
320
8,315
0
17,575
W
Chaac
7,496
837
0
3,902
10,188
10,060
160
0
10,188
0
51,300
L
Izanami
benji15
Izanami
3,717
2,809
0
1,225
7,162
2,194
0
3,189
3,891
0
30,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
23,153
324
Minions Killed
149
0
Camps Cleared
0
1,061,429
Distance Traveled
786,291
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,966
697
70
7
0
209,909
0
W
Charon
5,433
543
25
3
0
207,029
1
L
Pele
5,424
542
73
7
0
204,876
0
L
Ra
3,612
361
0
0
0
31,480
0
W
Thanatos
7,021
702
86
9
0
217,503
1
W
Cernunnos
5,373
537
56
6
0
188,682
0
L
Yemoja
5,062
506
12
1
0
175,479
3
L
Shiva
4,401
440
21
2
0
191,582
0
W
Chaac
7,262
726
87
9
0
238,306
4
L
Izanami
4,654
465
43
4
0
182,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role