Player Matchup

Thanatos
Thanatos
Karmaaz1
Thanatos
Level 61
God Stats
1W - 0L
1,455 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
Pulsher
Hel
Level 145
God Stats
2W - 4L
1,432 SR
Queue Stats
177W - 165L
1,377 Elo+
Solo
Charon
Charon
Sabrosowski
Charon
Level 61
God Stats
3W - 1L
1,718 SR
Queue Stats
183W - 205L
1,423 Elo+
Solo
King Arthur
King Arthur
Seedhouse96
King Arthur
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,281 Elo+
Party 2
Izanami
Izanami
benji15
Izanami
Level 47
God Stats
17W - 8L
1,442 SR
Queue Stats
57W - 46L
1,346 Elo+
Party 2
Team Averages
Level 71
1,510 SR
1,386 Elo+

VS

Team Averages
Level 50
1,358 SR
1,343 Elo+
Bellona
Bellona
Himithy
Bellona
Level 28
God Stats
39W - 46L
1,440 SR
Queue Stats
61W - 93L
1,296 Elo+
Party 1
Charon
Charon
RagingFragrance
Charon
Level 86
God Stats
4W - 5L
1,604 SR
Queue Stats
282W - 277L
1,544 Elo+
Solo
Zeus
Zeus
ReAp-DeEp
Zeus
Level 21
God Stats
7W - 18L
1,362 SR
Queue Stats
22W - 57L
1,211 Elo+
Party 1
Bakasura
Bakasura
ReAp-MuRdErS
Bakasura
Level 56
God Stats
6W - 13L
1,211 SR
Queue Stats
139W - 211L
1,316 Elo+
Party 1
Athena
Athena
bingbong665
Athena
Level 57
God Stats
0W - 2L
1,173 SR
Queue Stats
146W - 212L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Karmaaz1
Thanatos
15
5 / 5 / 1
8,881
467
10,825
17,712
7,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
17
6 / 1 / 5
10,426
549
13,572
13,976
6,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
13
1 / 2 / 5
7,782
410
9,142
14,893
9,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Seedhouse96
King Arthur
16
1 / 3 / 4
9,166
482
6,273
17,391
17,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
benji15
Izanami
16
6 / 2 / 5
9,872
520
13,484
13,228
5,570
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Himithy
Bellona
15
5 / 5 / 2
9,967
525
15,794
20,325
16,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 5 / 0
8,741
460
12,660
15,437
7,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
15
1 / 3 / 1
8,376
441
9,904
11,802
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
ReAp-MuRdErS
Bakasura
15
2 / 5 / 5
8,985
473
7,552
19,754
9,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
13
1 / 1 / 6
8,541
450
6,575
18,450
12,131
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
27
19
Kills
13
13
Deaths
19
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
Himithy
Bellona
5
5
2
1.2
W
Thanatos
Karmaaz1
Thanatos
5
5
1
1.1
W
Hel
6
1
5
8.5
L
4
5
0
0.8
L
Zeus
1
3
1
0.5
L
Bakasura
ReAp-MuRdErS
Bakasura
2
5
5
0.9
W
Charon
1
2
5
1.75
W
King Arthur
Seedhouse96
King Arthur
1
3
4
1
W
Izanami
benji15
Izanami
6
2
5
4.25
L
Athena
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,296
Damage
52,485
77,200
Taken
85,768
46,360
Mitigated
49,776
28,803
Healing
16,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Himithy
Bellona
15,794
3,973
0
5,607
20,325
16,461
2,032
2,743
17,474
0
78,549
W
Thanatos
Karmaaz1
Thanatos
10,825
2,309
0
9,854
17,712
7,697
0
4,550
13,122
0
52,988
W
Hel
13,572
699
1,538
7,994
13,976
6,284
737
6,561
6,985
67,822
0
L
12,660
2,361
0
3,291
15,437
7,733
677
3,882
11,099
65,271
0
L
Zeus
9,904
1,403
0
0
11,802
3,939
165
6,975
4,691
68,514
0
L
Bakasura
ReAp-MuRdErS
Bakasura
7,552
5,818
0
3,192
19,754
9,512
0
4,511
15,157
0
64,699
W
Charon
9,142
1,441
0
2,320
14,893
9,786
262
8,775
5,289
34,151
0
W
King Arthur
Seedhouse96
King Arthur
6,273
560
0
3,000
17,391
17,023
100
1,181
16,210
2,158
51,671
W
Izanami
benji15
Izanami
13,484
8,305
0
4,097
13,228
5,570
619
7,028
5,971
0
86,596
L
Athena
6,575
1,755
2,091
1,997
18,450
12,131
148
3,694
14,136
23,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,127
Gold Earned
44,610
437
Minions Killed
387
0
Camps Cleared
0
1,864,453
Distance Traveled
1,770,017
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,967
525
102
5
0
344,288
0
W
Thanatos
8,881
467
59
3
0
388,643
6
W
Hel
10,426
549
126
7
0
401,222
2
L
Charon
8,741
460
66
3
0
306,468
0
L
Zeus
8,376
441
90
5
0
334,250
0
L
Bakasura
8,985
473
98
5
0
400,961
0
W
Charon
7,782
410
52
3
0
374,142
0
W
King Arthur
9,166
482
65
3
0
337,276
0
W
Izanami
9,872
520
135
7
0
363,170
2
L
Athena
8,541
450
31
2
0
384,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role