Player Matchup

Jing Wei
Jing Wei
Bugtm
Jing Wei
Level 65
God Stats
9W - 20L
1,481 SR
Queue Stats
87W - 91L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
Flegdog
Cthulhu
Level 5
God Stats
1W - 2L
1,309 SR
Queue Stats
3W - 9L
1,003 Elo+
Party 2
Raijin
Raijin
KamuiSage
Raijin
Level 26
God Stats
3W - 6L
1,500 SR
Queue Stats
83W - 89L
1,345 Elo+
Party 2
Sun Wukong
Sun Wukong
SaintKwade
Sun Wukong
Level 11
God Stats
2W - 2L
1,710 SR
Queue Stats
2W - 9L
1,136 Elo+
Party 2
Da Ji
Da Ji
YodelKid
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,228 Elo+
Party 2
Team Averages
Level 35
1,500 SR
1,215 Elo+

VS

Team Averages
Level 30
1,536 SR
1,416 Elo+
Guan Yu
Guan Yu
Apoptart
Guan Yu
Level 38
God Stats
9W - 7L
1,500 SR
Queue Stats
138W - 126L
1,433 Elo+
Party 1
Olorun
Olorun
Th0rb
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,260 Elo+
Party 3
Martichoras
Martichoras
abetterpoptart
Martichoras
Level 17
God Stats
3W - 5L
1,794 SR
Queue Stats
91W - 98L
1,419 Elo+
Party 1
Arachne
Arachne
cuzsethizbahd
Arachne
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,434 Elo+
Party 1
Yemoja
Yemoja
lilostich99
Yemoja
Level 67
God Stats
14W - 12L
1,387 SR
Queue Stats
15W - 16L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bugtm
Jing Wei
14
1 / 6 / 2
8,420
443
11,430
13,895
5,408
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Flegdog
Cthulhu
12
0 / 4 / 2
8,146
429
5,005
16,432
16,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
KamuiSage
Raijin
16
7 / 8 / 5
10,419
548
21,321
16,845
7,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
SaintKwade
Sun Wukong
14
0 / 4 / 0
8,433
444
5,877
17,445
14,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
YodelKid
Da Ji
16
11 / 8 / 4
10,237
539
11,267
19,086
9,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Apoptart
Guan Yu
18
2 / 0 / 4
11,168
588
10,806
17,201
16,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Olorun
Th0rb
Olorun
14
0 / 11 / 8
9,680
509
11,183
19,456
6,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Martichoras
abetterpoptart
Martichoras
17
2 / 1 / 8
10,253
540
11,414
14,688
8,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
20
26 / 0 / 1
13,907
732
26,491
18,858
8,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
13
0 / 7 / 2
8,388
441
2,759
18,314
12,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
53
19
Kills
30
30
Deaths
19
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Apoptart
Guan Yu
2
0
4
4
L
Jing Wei
Bugtm
Jing Wei
1
6
2
0.33
L
Cthulhu
Flegdog
Cthulhu
0
4
2
0.25
L
Raijin
KamuiSage
Raijin
7
8
5
1.19
L
Sun Wukong
SaintKwade
Sun Wukong
0
4
0
0
W
Olorun
Th0rb
Olorun
0
11
8
0.36
L
Da Ji
YodelKid
Da Ji
11
8
4
1.63
W
Martichoras
abetterpoptart
Martichoras
2
1
8
6
W
Arachne
26
0
1
26.5
W
Yemoja
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,900
Damage
62,653
83,703
Taken
88,517
52,067
Mitigated
52,015
6,699
Healing
24,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Apoptart
Guan Yu
10,806
1,146
60
4,888
17,201
16,823
16
2,503
14,698
0
79,648
L
Jing Wei
Bugtm
Jing Wei
11,430
9,275
0
0
13,895
5,408
793
1,134
12,761
0
65,835
L
Cthulhu
Flegdog
Cthulhu
5,005
252
1,958
1,514
16,432
16,137
0
1,596
14,836
26,780
95
L
Raijin
KamuiSage
Raijin
21,321
2,940
0
176
16,845
7,395
403
7,698
9,147
84,841
0
L
Sun Wukong
SaintKwade
Sun Wukong
5,877
1,335
0
2,817
17,445
14,096
83
0
17,445
0
59,058
W
Olorun
Th0rb
Olorun
11,183
5,947
60
2,208
19,456
6,187
1,232
11,717
7,739
55,044
0
L
Da Ji
YodelKid
Da Ji
11,267
2,731
0
234
19,086
9,031
0
3,686
15,256
0
68,786
W
Martichoras
abetterpoptart
Martichoras
11,414
5,322
0
5,732
14,688
8,467
554
2,175
12,513
0
88,020
W
Arachne
26,491
19,149
0
7,699
18,858
8,212
822
2,342
16,316
0
110,076
W
Yemoja
2,759
411
2,915
1,217
18,314
12,326
651
7,541
10,773
26,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,655
Gold Earned
53,396
455
Minions Killed
533
0
Camps Cleared
0
1,819,014
Distance Traveled
1,715,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,168
588
131
7
0
368,264
0
L
Jing Wei
8,420
443
112
6
0
376,598
0
L
Cthulhu
8,146
429
29
2
0
381,021
0
L
Raijin
10,419
548
126
7
0
321,510
0
L
Sun Wukong
8,433
444
81
4
0
339,051
0
W
Olorun
9,680
509
93
5
0
269,218
0
L
Da Ji
10,237
539
107
6
0
400,834
0
W
Martichoras
10,253
540
132
7
0
319,252
0
W
Arachne
13,907
732
128
7
0
489,614
0
W
Yemoja
8,388
441
49
3
0
268,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role