Player Matchup

Ishtar
Ishtar
Liliana-Ves
Ishtar
Level 173
God Stats
8W - 3L
1,519 SR
Queue Stats
76W - 74L
1,528 Elo+
Party 1
Merlin
Merlin
Sirjoao444
Merlin
Level 107
God Stats
3W - 2L
1,402 SR
Queue Stats
41W - 54L
1,462 Elo+
Solo
Shiva
Shiva
missingsince1995
Shiva
Level 138
God Stats
10W - 5L
1,644 SR
Queue Stats
92W - 98L
1,516 Elo+
Party 1
Da Ji
Da Ji
paperbeats
Da Ji
Level 108
God Stats
1W - 0L
1,330 SR
Queue Stats
33W - 24L
1,541 Elo+
Party 1
Horus
Horus
tactfulsolid40
Horus
Level 82
God Stats
3W - 4L
1,565 SR
Queue Stats
22W - 21L
1,287 Elo+
Solo
Team Averages
Level 122
1,492 SR
1,467 Elo+

VS

Team Averages
Level 128
1,580 SR
1,417 Elo+
Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
BananaJjoe
Charon
Level 156
God Stats
9W - 8L
1,500 SR
Queue Stats
318W - 307L
1,473 Elo+
Solo
Chaac
Chaac
Kiddblu333
Chaac
Level 109
God Stats
1W - 1L
1,531 SR
Queue Stats
72W - 76L
1,447 Elo+
Party 2
Bastet
Bastet
emchilllada
Bastet
Level 126
God Stats
0W - 1L
1,714 SR
Queue Stats
15W - 15L
1,165 Elo+
Solo
Rama
Rama
scottshort
Rama
Level 127
God Stats
4W - 1L
1,654 SR
Queue Stats
126W - 128L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
10
1 / 0 / 3
5,728
521
4,106
7,124
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Sirjoao444
Merlin
10
1 / 1 / 2
5,432
494
1,697
4,042
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
6,148
559
5,576
10,271
7,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
11
8 / 2 / 2
6,911
628
7,439
8,021
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 6
5,308
483
2,470
8,405
6,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 2 / 1
5,533
503
2,856
3,682
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
BananaJjoe
Charon
9
0 / 1 / 0
4,878
443
4,251
6,070
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
10
1 / 3 / 0
5,401
491
5,636
10,293
9,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bastet
7
0 / 3 / 0
4,381
398
3,266
6,284
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
1 / 3 / 0
5,347
486
4,042
6,699
2,221
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
3
4
Deaths
12
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
1
0.75
L
Charon
BananaJjoe
Charon
0
1
0
0
L
Chaac
1
3
0
0.33
W
Ishtar
1
0
3
2.5
W
Merlin
Sirjoao444
Merlin
1
1
2
2
L
Bastet
0
3
0
0
W
1
1
2
2
W
Da Ji
8
2
2
4.5
L
1
3
0
0.33
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,288
Damage
20,051
37,863
Taken
33,028
20,129
Mitigated
18,719
13,574
Healing
5,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,856
470
0
250
3,682
1,037
18
30
3,652
35,747
0
L
Charon
BananaJjoe
Charon
4,251
903
0
0
6,070
3,797
0
606
5,464
25,070
0
L
Chaac
5,636
1,404
0
1,866
10,293
9,716
0
18
10,275
0
35,725
W
Ishtar
4,106
2,122
0
3,987
7,124
2,711
0
1,319
5,653
0
42,034
W
Merlin
Sirjoao444
Merlin
1,697
45
0
1,250
4,042
1,319
0
1,738
2,228
31,545
0
L
Bastet
3,266
499
72
1,404
6,284
1,948
61
1,061
5,223
0
20,152
W
5,576
1,000
0
2,275
10,271
7,028
0
77
9,714
0
41,266
W
Da Ji
7,439
1,767
0
648
8,021
2,886
0
845
7,135
0
33,234
L
4,042
3,702
0
2,395
6,699
2,221
0
0
6,699
0
38,872
W
2,470
1,389
1,870
3,544
8,405
6,185
0
2,530
5,413
0
13,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,527
Gold Earned
25,540
244
Minions Killed
269
0
Camps Cleared
0
1,082,191
Distance Traveled
1,085,003
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,533
503
73
7
0
223,939
0
L
Charon
4,878
443
39
4
0
216,583
1
L
Chaac
5,401
491
57
5
0
203,860
0
W
Ishtar
5,728
521
61
6
0
192,166
0
W
Merlin
5,432
494
69
6
0
193,578
1
L
Bastet
4,381
398
28
3
0
248,399
2
W
Shiva
6,148
559
61
6
0
192,588
0
W
Da Ji
6,911
628
40
4
0
276,380
0
L
Rama
5,347
486
72
7
0
192,222
1
W
Horus
5,308
483
13
1
0
227,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role