Player Matchup

Thanatos
Thanatos
FlawlessK0N6
Thanatos
Level 97
God Stats
9W - 7L
1,431 SR
Queue Stats
313W - 297L
1,506 Elo+
Party 2
Atlas
Atlas
JimIndeed
Atlas
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,537 Elo+
Solo
Terra
Terra
Papacheesey69
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 85L
1,511 Elo+
Solo
Hachiman
Hachiman
lBiG Z
Hachiman
Level 148
God Stats
2W - 4L
1,591 SR
Queue Stats
419W - 403L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
skaVoidd
Kuzenbo
Level 103
God Stats
0W - 4L
1,223 SR
Queue Stats
95W - 110L
1,510 Elo+
Party 2
Team Averages
Level 112
1,449 SR
1,520 Elo+

VS

Team Averages
Level 112
1,549 SR
1,498 Elo+
Bellona
Bellona
 
Bellona
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Optimal Ninja
Cerberus
Level 148
God Stats
4W - 3L
1,427 SR
Queue Stats
118W - 97L
1,517 Elo+
Party 1
Martichoras
Martichoras
Snipinturtle
Martichoras
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Terra
Terra
aces42blades
Terra
Level 149
God Stats
3W - 2L
1,627 SR
Queue Stats
156W - 133L
1,523 Elo+
Party 1
Merlin
Merlin
perplexed98
Merlin
Level 108
God Stats
20W - 7L
1,693 SR
Queue Stats
857W - 870L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FlawlessK0N6
Thanatos
7
0 / 1 / 2
5,178
647
241
2,538
1,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
JimIndeed
Atlas
12
1 / 3 / 2
6,486
811
5,653
10,406
11,228
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 3
6,760
845
4,407
9,884
9,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hachiman
lBiG Z
Hachiman
13
1 / 2 / 3
6,283
785
10,534
6,357
4,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
skaVoidd
Kuzenbo
13
0 / 2 / 3
6,591
824
4,532
8,669
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 1 / 6
6,626
828
7,505
7,428
6,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
Optimal Ninja
Cerberus
11
2 / 2 / 6
7,151
894
3,788
13,096
11,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
Snipinturtle
Martichoras
13
4 / 0 / 2
6,967
871
9,959
3,589
1,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 0 / 8
7,224
903
5,108
8,189
6,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
13
1 / 2 / 8
6,993
874
7,574
5,239
2,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
4
Kills
9
9
Deaths
5
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
6
5
L
Thanatos
FlawlessK0N6
Thanatos
0
1
2
1
L
Atlas
JimIndeed
Atlas
1
3
2
0.67
W
Cerberus
Optimal Ninja
Cerberus
2
2
6
2.5
L
2
1
3
3.5
W
Martichoras
Snipinturtle
Martichoras
4
0
2
5
W
0
0
8
4
L
Hachiman
lBiG Z
Hachiman
1
2
3
1.25
W
Merlin
1
2
8
2.5
L
Kuzenbo
skaVoidd
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,367
Damage
33,934
37,854
Taken
37,541
38,707
Mitigated
29,336
11,103
Healing
19,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,505
1,014
1,119
2,658
7,428
6,680
0
2,522
4,478
0
11,001
L
Thanatos
FlawlessK0N6
Thanatos
241
0
0
0
2,538
1,059
0
1,399
1,101
0
241
L
Atlas
JimIndeed
Atlas
5,653
1,302
557
1,092
10,406
11,228
0
3,924
6,300
14,567
0
W
Cerberus
Optimal Ninja
Cerberus
3,788
149
1,879
4,262
13,096
11,391
0
3,418
9,678
6,735
0
L
4,407
394
3,268
3,220
9,884
9,223
0
4,422
5,263
8,551
0
W
Martichoras
Snipinturtle
Martichoras
9,959
3,548
0
120
3,589
1,956
0
2,407
974
0
16,862
W
5,108
149
4,271
3,119
8,189
6,822
0
3,764
4,200
10,911
0
L
Hachiman
lBiG Z
Hachiman
10,534
5,126
1,260
859
6,357
4,440
0
4,294
2,022
0
22,281
W
Merlin
7,574
85
1,387
616
5,239
2,487
0
1,818
3,421
25,417
0
L
Kuzenbo
skaVoidd
Kuzenbo
4,532
1,282
66
781
8,669
12,757
0
2,447
6,077
8,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,298
Gold Earned
34,961
60
Minions Killed
93
0
Camps Cleared
0
644,484
Distance Traveled
768,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,626
828
12
2
0
141,639
0
L
Thanatos
5,178
647
0
0
0
44,804
0
L
Atlas
6,486
811
16
2
0
149,240
0
W
Cerberus
7,151
894
15
2
0
148,862
0
L
Terra
6,760
845
10
1
0
159,833
0
W
Martichoras
6,967
871
23
3
0
143,328
0
W
Terra
7,224
903
14
2
0
176,991
0
L
Hachiman
6,283
785
25
3
0
150,712
0
W
Merlin
6,993
874
29
4
0
157,850
0
L
Kuzenbo
6,591
824
9
1
0
139,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role