Player Matchup

Charon
Charon
Amateur_Samurai7
Charon
Level 123
God Stats
23W - 26L
1,479 SR
Queue Stats
205W - 215L
1,475 Elo+
Solo
Sol
Sol
ItsMyGamingSeat
Sol
Level 33
God Stats
12W - 9L
1,188 SR
Queue Stats
180W - 133L
1,514 Elo+
Party 2
Thor
Thor
NavisauuR
Thor
Level 85
God Stats
7W - 3L
1,789 SR
Queue Stats
129W - 145L
1,554 Elo+
Party 2
Tyr
Tyr
RunningRIOT116
Tyr
Level 124
God Stats
3W - 7L
1,292 SR
Queue Stats
447W - 397L
1,560 Elo+
Solo
Nu Wa
Nu Wa
lanreliadi96
Nu Wa
Level 157
God Stats
8W - 5L
1,627 SR
Queue Stats
84W - 77L
1,387 Elo+
Solo
Team Averages
Level 104
1,475 SR
1,498 Elo+

VS

Team Averages
Level 78
1,602 SR
1,513 Elo+
Horus
Horus
Maccaroni81
Horus
Level 102
God Stats
3W - 5L
1,385 SR
Queue Stats
152W - 135L
1,512 Elo+
Solo
Discordia
Discordia
MonteCristo776
Discordia
Level 69
God Stats
24W - 13L
1,659 SR
Queue Stats
109W - 120L
1,455 Elo+
Party 1
Charon
Charon
icyhotTaco
Charon
Level 32
God Stats
4W - 3L
1,500 SR
Queue Stats
10W - 15L
1,443 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
oofthathurt
Ah Muzen Cab
Level 63
God Stats
2W - 0L
1,740 SR
Queue Stats
88W - 43L
1,670 Elo+
Solo
He Bo
He Bo
zombiecutter
He Bo
Level 125
God Stats
4W - 0L
1,726 SR
Queue Stats
113W - 107L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,172
470
1,744
10,744
5,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 0
5,546
504
3,421
6,621
1,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thor
8
0 / 5 / 0
5,304
482
3,337
11,326
3,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 0
6,578
598
5,200
9,884
8,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 2 / 0
5,909
537
2,981
5,983
2,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,775
616
4,033
8,179
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
MonteCristo776
Discordia
12
0 / 1 / 4
6,448
586
4,967
4,388
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
icyhotTaco
Charon
10
1 / 0 / 5
6,026
548
3,196
6,486
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
oofthathurt
Ah Muzen Cab
12
7 / 0 / 1
7,041
640
8,593
7,717
3,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 3
6,104
555
7,461
6,600
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
11
11
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
2
0
0
W
0
0
0
0
W
Discordia
MonteCristo776
Discordia
0
1
4
2
L
Thor
0
5
0
0
L
0
0
0
0
W
Charon
icyhotTaco
Charon
1
0
5
3.5
L
1
2
0
0.5
W
Ah Muzen Cab
oofthathurt
Ah Muzen Cab
7
0
1
7.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
28,250
44,558
Taken
33,370
21,632
Mitigated
15,556
8,230
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,744
187
898
2,484
10,744
5,037
88
3,626
6,814
14,428
0
L
3,421
1,648
0
1,913
6,621
1,852
1,184
2,706
3,915
40,156
0
W
4,033
1,543
0
2,338
8,179
5,070
0
1,218
6,879
0
48,017
W
Discordia
MonteCristo776
Discordia
4,967
48
0
1,000
4,388
1,286
0
1,175
3,073
53,073
0
L
Thor
3,337
848
0
740
11,326
3,835
0
3,044
8,232
0
33,338
L
5,200
347
0
1,785
9,884
8,848
0
1,877
8,007
3,000
46,420
W
Charon
icyhotTaco
Charon
3,196
969
0
1,557
6,486
4,209
0
3,121
3,283
16,265
0
L
2,981
854
0
410
5,983
2,060
0
3,799
1,942
36,310
0
W
Ah Muzen Cab
oofthathurt
Ah Muzen Cab
8,593
5,389
0
4,334
7,717
3,003
0
1,789
5,886
0
60,515
W
7,461
936
0
2,713
6,600
1,988
0
1,987
4,525
46,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,509
Gold Earned
32,394
320
Minions Killed
361
0
Camps Cleared
0
1,084,802
Distance Traveled
1,146,858
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,172
470
12
1
0
221,196
3
L
Sol
5,546
504
94
9
0
196,688
0
W
Horus
6,775
616
89
8
0
238,178
2
W
Discordia
6,448
586
97
9
0
225,817
0
L
Thor
5,304
482
46
4
0
214,778
0
L
Tyr
6,578
598
97
9
0
242,559
0
W
Charon
6,026
548
28
3
0
224,908
2
L
Nu Wa
5,909
537
71
6
0
209,581
6
W
Ah Muzen Cab
7,041
640
81
7
0
223,171
1
W
He Bo
6,104
555
66
6
0
234,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role