Player Matchup

Vamana
Vamana
BeA5tLiiv5
Vamana
Level 87
God Stats
7W - 2L
1,660 SR
Queue Stats
404W - 417L
1,404 Elo+
Solo
Thanatos
Thanatos
JPE2K17
Thanatos
Level 62
God Stats
1W - 0L
1,701 SR
Queue Stats
13W - 11L
1,473 Elo+
Party 1
Horus
Horus
Kuzpian
Horus
Level 153
God Stats
4W - 6L
1,334 SR
Queue Stats
660W - 664L
1,527 Elo+
Solo
Merlin
Merlin
Magdowskii
Merlin
Level 148
God Stats
2W - 0L
1,509 SR
Queue Stats
32W - 23L
1,536 Elo+
Party 1
Ares
Ares
drippyjuice
Ares
Level 67
God Stats
14W - 3L
1,736 SR
Queue Stats
744W - 750L
1,569 Elo+
Solo
Team Averages
Level 103
1,588 SR
1,502 Elo+

VS

Team Averages
Level 101
1,500 SR
1,501 Elo+
Jing Wei
Jing Wei
ElijahThatXoMan
Jing Wei
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 48L
1,591 Elo+
Solo
Vamana
Vamana
Rhyneer4515
Vamana
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 228L
1,524 Elo+
Party 2
Horus
Horus
Royal Airman
Horus
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
266W - 254L
1,531 Elo+
Party 2
Cliodhna
Cliodhna
Tifadeath67
Cliodhna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,410 Elo+
Solo
Tiamat
Tiamat
demonlordd420
Tiamat
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 234L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BeA5tLiiv5
Vamana
13
2 / 4 / 11
8,139
814
7,717
13,891
14,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
JPE2K17
Thanatos
16
6 / 3 / 11
9,008
901
10,813
9,486
5,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Kuzpian
Horus
15
1 / 2 / 15
7,912
791
6,014
15,565
15,893
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Merlin
Magdowskii
Merlin
17
9 / 2 / 9
9,586
959
20,725
8,488
4,764
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 2 / 16
8,717
872
5,660
13,404
15,389
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
3 / 3 / 8
8,992
899
7,580
10,027
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vamana
12
2 / 6 / 8
7,587
759
7,763
14,008
11,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 8
8,550
855
9,550
13,236
12,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cliodhna
Tifadeath67
Cliodhna
13
2 / 5 / 7
7,738
774
7,730
11,104
4,681
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 3 / 5
7,551
755
13,045
8,228
5,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
48
20
Kills
12
13
Deaths
20
62
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Vamana
BeA5tLiiv5
Vamana
2
4
11
1.88
L
Jing Wei
3
3
8
2.33
W
Thanatos
JPE2K17
Thanatos
6
3
11
3.83
W
Horus
Kuzpian
Horus
1
2
15
4.25
W
Merlin
Magdowskii
Merlin
9
2
9
6.75
L
Vamana
2
6
8
1
L
2
3
8
2
L
Cliodhna
Tifadeath67
Cliodhna
2
5
7
1.1
L
3
3
5
1.83
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,929
Damage
45,668
60,834
Taken
56,603
55,663
Mitigated
39,371
29,905
Healing
19,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
BeA5tLiiv5
Vamana
7,717
2,914
1,222
2,672
13,891
14,583
61
2,487
10,528
0
11,700
L
Jing Wei
7,580
6,064
458
1,832
10,027
4,033
148
4,919
4,801
0
24,779
W
Thanatos
JPE2K17
Thanatos
10,813
1,094
169
4,132
9,486
5,034
987
2,529
6,484
0
18,346
W
Horus
Kuzpian
Horus
6,014
2,410
7,842
6,031
15,565
15,893
0
5,242
9,278
0
11,209
W
Merlin
Magdowskii
Merlin
20,725
1,337
2,309
1,571
8,488
4,764
435
2,228
5,646
46,421
0
L
Vamana
7,763
1,919
603
1,692
14,008
11,992
0
5,660
7,878
0
9,537
L
9,550
2,246
4,344
5,493
13,236
12,796
0
5,180
7,190
6,179
10,959
L
Cliodhna
Tifadeath67
Cliodhna
7,730
401
235
1,125
11,104
4,681
0
6,691
4,288
0
13,686
L
13,045
528
1,673
1,751
8,228
5,869
0
3,399
4,564
20,245
0
W
5,660
430
1,756
2,201
13,404
15,389
51
2,763
9,690
8,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
40,418
118
Minions Killed
101
0
Camps Cleared
0
1,054,934
Distance Traveled
969,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,139
814
10
1
0
228,118
0
L
Jing Wei
8,992
899
35
4
0
185,418
0
W
Thanatos
9,008
901
28
3
0
227,688
0
W
Horus
7,912
791
11
1
0
220,039
0
W
Merlin
9,586
959
65
7
0
195,267
0
L
Vamana
7,587
759
8
1
0
193,882
0
L
Horus
8,550
855
11
1
0
212,875
0
L
Cliodhna
7,738
774
20
2
0
194,916
0
L
Tiamat
7,551
755
27
3
0
182,104
0
W
Ares
8,717
872
4
0
0
183,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role