Player Matchup

Ra
Ra
 
Ra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
EricAwesomenesss
Thanatos
Level 95
God Stats
2W - 0L
1,742 SR
Queue Stats
43W - 33L
1,664 Elo+
Solo
Amaterasu
Amaterasu
GenitalOverload
Amaterasu
Level 159
God Stats
2W - 1L
1,749 SR
Queue Stats
9W - 4L
1,781 Elo+
Solo
Olorun
Olorun
Juicter14
Olorun
Level 116
God Stats
3W - 1L
1,721 SR
Queue Stats
122W - 106L
1,609 Elo+
Solo
Charon
Charon
WowIGottaPoo
Charon
Level 128
God Stats
13W - 15L
1,506 SR
Queue Stats
485W - 481L
1,523 Elo+
Party 3
Team Averages
Level 119
1,644 SR
1,616 Elo+

VS

Team Averages
Level 125
1,416 SR
1,474 Elo+
Izanami
Izanami
ScrotumStompy
Izanami
Level 128
God Stats
5W - 6L
1,538 SR
Queue Stats
148W - 144L
1,479 Elo+
Party 2
Fenrir
Fenrir
SlumpHound
Fenrir
Level 117
God Stats
29W - 32L
1,493 SR
Queue Stats
218W - 256L
1,421 Elo+
Solo
Charon
Charon
Smexykins
Charon
Level 156
God Stats
1W - 5L
1,448 SR
Queue Stats
189W - 177L
1,517 Elo+
Party 1
Ravana
Ravana
TheRagingBob
Ravana
Level 126
God Stats
0W - 2L
1,285 SR
Queue Stats
127W - 121L
1,535 Elo+
Party 1
Vulcan
Vulcan
Zee97
Vulcan
Level 100
God Stats
0W - 2L
1,316 SR
Queue Stats
34W - 36L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 1 / 4
7,305
609
3,052
6,005
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
8 / 1 / 2
7,365
614
7,217
9,135
3,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
GenitalOverload
Amaterasu
13
0 / 1 / 0
6,778
565
3,219
12,374
11,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
Juicter14
Olorun
13
2 / 2 / 3
7,558
630
6,861
8,308
3,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
11
0 / 1 / 9
6,411
534
5,514
10,723
6,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
1 / 2 / 2
6,088
507
5,711
7,017
2,507
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
SlumpHound
Fenrir
10
2 / 7 / 3
6,464
539
4,280
12,389
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
Smexykins
Charon
9
0 / 1 / 3
5,663
472
5,067
9,753
6,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ravana
12
1 / 0 / 0
7,311
609
7,511
7,090
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
Zee97
Vulcan
10
2 / 4 / 1
6,474
540
6,331
7,632
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
14
Kills
6
6
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
4
6
W
8
1
2
9
W
Amaterasu
GenitalOverload
Amaterasu
0
1
0
0
W
Olorun
Juicter14
Olorun
2
2
3
1.75
L
Izanami
1
2
2
1
L
Fenrir
SlumpHound
Fenrir
2
7
3
0.5
L
Charon
Smexykins
Charon
0
1
3
1.5
L
Ravana
1
0
0
1
W
Charon
0
1
9
4.5
L
Vulcan
Zee97
Vulcan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,863
Damage
28,900
46,545
Taken
43,881
27,959
Mitigated
21,698
19,807
Healing
8,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,052
213
912
1,928
6,005
2,336
0
2,887
2,896
56,078
0
W
7,217
2,277
0
6,296
9,135
3,872
0
2,260
6,817
0
50,527
W
Amaterasu
GenitalOverload
Amaterasu
3,219
1,331
0
4,935
12,374
11,814
0
116
12,258
0
48,276
W
Olorun
Juicter14
Olorun
6,861
3,374
260
3,170
8,308
3,431
0
1,976
6,201
64,756
0
L
Izanami
5,711
4,088
0
2,131
7,017
2,507
94
4,488
2,529
0
51,219
L
Fenrir
SlumpHound
Fenrir
4,280
1,094
0
942
12,389
4,742
0
2,675
9,714
0
43,834
L
Charon
Smexykins
Charon
5,067
1,088
0
2,294
9,753
6,327
50
4,886
4,818
17,040
0
L
Ravana
7,511
2,302
0
2,402
7,090
5,408
0
58
6,720
102
60,504
W
Charon
5,514
1,175
0
2,306
10,723
6,506
0
3,692
6,804
23,863
0
L
Vulcan
Zee97
Vulcan
6,331
1,335
0
1,020
7,632
2,714
0
3,270
4,305
40,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,417
Gold Earned
32,000
401
Minions Killed
350
0
Camps Cleared
0
1,262,670
Distance Traveled
1,235,609
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,305
609
96
8
0
253,330
0
W
Thanatos
7,365
614
69
6
0
295,200
0
W
Amaterasu
6,778
565
91
8
0
199,923
4
W
Olorun
7,558
630
127
11
0
241,534
4
L
Izanami
6,088
507
87
7
0
248,423
2
L
Fenrir
6,464
539
58
5
0
253,646
2
L
Charon
5,663
472
15
1
0
253,130
2
L
Ravana
7,311
609
104
9
0
238,040
2
W
Charon
6,411
534
18
2
0
272,683
3
L
Vulcan
6,474
540
86
7
0
242,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role