Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Clutch_Plays1
Olorun
Level 107
God Stats
11W - 14L
1,632 SR
Queue Stats
634W - 605L
1,557 Elo+
Party 1
Odin
Odin
Khaaarlos
Odin
Level 102
God Stats
4W - 1L
1,653 SR
Queue Stats
290W - 267L
1,545 Elo+
Party 1
Tsukuyomi
Tsukuyomi
WhitenNerdy420
Tsukuyomi
Level 100
God Stats
7W - 6L
1,554 SR
Queue Stats
182W - 182L
1,440 Elo+
Party 2
Charon
Charon
opkarym110
Charon
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 38L
1,328 Elo+
Solo
Team Averages
Level 102
1,568 SR
1,474 Elo+

VS

Team Averages
Level 89
1,574 SR
1,377 Elo+
Anubis
Anubis
Gato_Berto-_-
Anubis
Level 39
God Stats
1W - 4L
1,754 SR
Queue Stats
1W - 4L
1,279 Elo+
Solo
Hachiman
Hachiman
J-Glizzy-1k
Hachiman
Level 85
God Stats
3W - 5L
1,584 SR
Queue Stats
119W - 92L
1,542 Elo+
Solo
Thanatos
Thanatos
SlapYaSilly93
Thanatos
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 21L
1,210 Elo+
Solo
Charon
Charon
dboii11Blazee
Charon
Level 154
God Stats
0W - 2L
1,265 SR
Queue Stats
152W - 155L
1,491 Elo+
Solo
Janus
Janus
vSean0_0
Janus
Level 55
God Stats
1W - 1L
1,769 SR
Queue Stats
35W - 54L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 1 / 1
9,058
566
5,744
7,142
2,793
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 0 / 2
10,005
625
7,466
5,626
2,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Odin
15
4 / 1 / 4
9,827
614
9,374
10,009
8,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
WhitenNerdy420
Tsukuyomi
14
3 / 3 / 6
8,500
531
10,255
13,288
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
opkarym110
Charon
2
0 / 0 / 0
5,146
322
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,703
356
1,381
3,604
1,557
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
J-Glizzy-1k
Hachiman
14
1 / 2 / 2
7,582
474
5,410
10,695
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
SlapYaSilly93
Thanatos
13
2 / 4 / 2
7,544
472
2,522
16,313
6,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 0 / 1
6,671
417
3,424
12,595
7,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Janus
vSean0_0
Janus
13
2 / 5 / 2
7,879
492
6,209
10,071
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
5
5
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
1
2.5
W
4
0
2
5
L
0
2
0
0
L
Hachiman
J-Glizzy-1k
Hachiman
1
2
2
1
W
Odin
4
1
4
6
L
Thanatos
SlapYaSilly93
Thanatos
2
4
2
0.75
W
Tsukuyomi
WhitenNerdy420
Tsukuyomi
3
3
6
2
L
0
0
1
0.5
W
Charon
opkarym110
Charon
0
0
0
0
L
Janus
vSean0_0
Janus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,839
Damage
18,946
36,065
Taken
53,278
18,522
Mitigated
24,139
12,605
Healing
17,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,744
1,995
80
4,040
7,142
2,793
2,934
1,468
5,602
0
67,767
W
7,466
3,105
480
2,949
5,626
2,283
695
2,171
3,345
79,552
0
L
1,381
47
0
856
3,604
1,557
0
60
3,544
23,484
0
L
Hachiman
J-Glizzy-1k
Hachiman
5,410
3,472
0
3,371
10,695
4,217
343
1,243
9,452
0
57,403
W
Odin
9,374
1,162
0
1,650
10,009
8,305
215
3,293
6,652
1,106
70,211
L
Thanatos
SlapYaSilly93
Thanatos
2,522
562
0
7,076
16,313
6,901
0
1,078
15,214
207
52,207
W
Tsukuyomi
WhitenNerdy420
Tsukuyomi
10,255
3,054
395
3,011
13,288
5,141
0
3,933
9,179
0
47,118
L
3,424
728
130
4,870
12,595
7,181
372
2,893
9,702
37,812
0
W
Charon
opkarym110
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Janus
vSean0_0
Janus
6,209
513
0
837
10,071
4,283
420
3,109
6,889
52,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
35,379
409
Minions Killed
351
0
Camps Cleared
0
1,262,644
Distance Traveled
1,329,590
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,058
566
112
7
0
287,504
7
W
Olorun
10,005
625
136
9
0
320,531
3
L
Anubis
5,703
356
43
3
0
153,642
0
L
Hachiman
7,582
474
92
6
0
275,027
4
W
Odin
9,827
614
110
7
0
307,787
0
L
Thanatos
7,544
472
83
5
0
299,995
0
W
Tsukuyomi
8,500
531
51
3
0
346,822
5
L
Charon
6,671
417
49
3
0
308,092
0
W
Charon
5,146
322
0
0
0
0
0
L
Janus
7,879
492
84
5
0
292,834
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role