Player Matchup

Hun Batz
Hun Batz
CcloudAtlas
Hun Batz
Level 103
God Stats
6W - 1L
1,730 SR
Queue Stats
240W - 209L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
JRL253
Danzaburou
Level 101
God Stats
11W - 5L
1,561 SR
Queue Stats
109W - 105L
1,528 Elo+
Solo
Zhong Kui
Zhong Kui
LSDionysus
Zhong Kui
Level 159
God Stats
6W - 4L
1,437 SR
Queue Stats
291W - 301L
1,475 Elo+
Solo
Ravana
Ravana
ThatKidTray707
Ravana
Level 163
God Stats
16W - 14L
1,429 SR
Queue Stats
461W - 418L
1,496 Elo+
Solo
Charon
Charon
goldenreptar92
Charon
Level 43
God Stats
8W - 2L
1,500 SR
Queue Stats
87W - 77L
1,571 Elo+
Party 1
Team Averages
Level 114
1,531 SR
1,531 Elo+

VS

Team Averages
Level 77
1,543 SR
1,502 Elo+
Surtr
Surtr
 
Surtr
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Advm
Anubis
Level 126
God Stats
5W - 5L
1,496 SR
Queue Stats
383W - 388L
1,495 Elo+
Party 2
Charon
Charon
PocketHobo
Charon
Level 105
God Stats
0W - 1L
1,670 SR
Queue Stats
88W - 82L
1,488 Elo+
Party 3
Ishtar
Ishtar
WannaBeAlcoholic
Ishtar
Level 28
God Stats
1W - 5L
1,372 SR
Queue Stats
111W - 104L
1,493 Elo+
Party 2
Thor
Thor
WyoSporting307
Thor
Level 67
God Stats
5W - 2L
1,675 SR
Queue Stats
68W - 66L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CcloudAtlas
Hun Batz
12
2 / 1 / 2
6,243
624
4,919
9,777
3,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
JRL253
Danzaburou
8
1 / 3 / 0
4,810
481
2,571
5,236
1,706
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
LSDionysus
Zhong Kui
12
6 / 1 / 2
6,512
651
7,880
6,215
4,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 1
6,737
674
6,658
8,748
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 0 / 2
5,187
519
2,825
4,959
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 3 / 0
6,127
613
5,185
11,032
6,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Advm
Anubis
10
0 / 5 / 2
5,756
576
5,049
7,598
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charon
PocketHobo
Charon
9
2 / 0 / 0
6,069
607
2,839
5,464
4,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 2
5,796
580
3,926
6,340
2,366
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 1
6,199
620
3,031
9,442
3,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
6
6
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
0
0.33
L
Anubis
Advm
Anubis
0
5
2
0.2
W
Hun Batz
CcloudAtlas
Hun Batz
2
1
2
3
W
Danzaburou
JRL253
Danzaburou
1
3
0
0.33
W
Zhong Kui
LSDionysus
Zhong Kui
6
1
2
7
L
Charon
PocketHobo
Charon
2
0
0
2
W
3
1
1
3.5
L
0
1
2
1
L
3
3
1
1.17
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,853
Damage
20,030
34,935
Taken
39,876
19,483
Mitigated
20,014
12,654
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,185
3,386
0
3,154
11,032
6,042
0
837
10,159
572
43,282
L
Anubis
Advm
Anubis
5,049
475
0
1,841
7,598
3,424
135
3,667
3,589
43,174
0
W
Hun Batz
CcloudAtlas
Hun Batz
4,919
2,153
0
5,077
9,777
3,692
0
2,069
7,708
0
54,622
W
Danzaburou
JRL253
Danzaburou
2,571
1,284
0
1,420
5,236
1,706
0
649
4,587
0
22,892
W
Zhong Kui
LSDionysus
Zhong Kui
7,880
737
0
1,506
6,215
4,684
0
3,558
2,657
35,642
0
L
Charon
PocketHobo
Charon
2,839
325
0
1,662
5,464
4,328
0
2,083
3,361
15,404
0
W
6,658
1,885
0
2,756
8,748
6,139
0
149
8,599
2,606
48,849
L
3,926
2,532
0
2,623
6,340
2,366
557
1,194
5,146
0
43,619
L
3,031
840
0
3,364
9,442
3,854
0
2,876
6,390
0
35,694
W
2,825
472
0
1,895
4,959
3,262
24
1,695
3,264
12,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
29,947
307
Minions Killed
317
0
Camps Cleared
0
953,569
Distance Traveled
1,006,605
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,127
613
69
7
0
203,892
0
L
Anubis
5,756
576
81
8
0
163,406
0
W
Hun Batz
6,243
624
84
8
0
244,643
2
W
Danzaburou
4,810
481
38
4
0
142,780
0
W
Zhong Kui
6,512
651
78
8
0
199,717
0
L
Charon
6,069
607
19
2
0
216,620
0
W
Ravana
6,737
674
95
10
0
163,369
1
L
Ishtar
5,796
580
81
8
0
191,459
0
L
Thor
6,199
620
67
7
0
231,228
0
W
Charon
5,187
519
12
1
0
203,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role