Player Matchup

Cupid
Cupid
Chronoking
Cupid
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,637 Elo+
Solo
Charon
Charon
Prominencee
Charon
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 34L
1,515 Elo+
Party 3
Hel
Hel
Versachiman
Hel
Level 63
God Stats
4W - 4L
1,712 SR
Queue Stats
85W - 62L
1,525 Elo+
Party 3
Da Ji
Da Ji
kadnom
Da Ji
Level 29
God Stats
3W - 2L
1,335 SR
Queue Stats
125W - 87L
1,338 Elo+
Party 2
Guan Yu
Guan Yu
poudgy
Guan Yu
Level 32
God Stats
5W - 4L
1,335 SR
Queue Stats
93W - 89L
1,250 Elo+
Party 2
Team Averages
Level 43
1,476 SR
1,453 Elo+

VS

Team Averages
Level 132
1,653 SR
1,540 Elo+
Sol
Sol
 
Sol
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Thor
Thor
CrotchBog
Thor
Level 116
God Stats
15W - 8L
1,719 SR
Queue Stats
259W - 218L
1,558 Elo+
Solo
The Morrigan
The Morrigan
HELLHOUND78PR
The Morrigan
Level 122
God Stats
5W - 3L
1,608 SR
Queue Stats
206W - 238L
1,514 Elo+
Party 1
Tiamat
Tiamat
Taokakak
Tiamat
Level 69
God Stats
168W - 150L
1,581 SR
Queue Stats
578W - 568L
1,542 Elo+
Party 1
Charon
Charon
Vicksnick
Charon
Level 174
God Stats
16W - 12L
1,857 SR
Queue Stats
396W - 350L
1,589 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
9
0 / 2 / 4
5,339
445
2,169
5,982
2,344
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
9
1 / 1 / 4
6,034
503
4,018
8,456
6,786
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 2 / 1
6,726
561
6,233
7,651
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
kadnom
Da Ji
11
3 / 2 / 1
6,426
536
6,333
9,530
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
poudgy
Guan Yu
11
1 / 1 / 1
6,041
503
5,877
13,920
8,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 1
6,988
582
4,559
7,936
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thor
12
2 / 0 / 2
6,496
541
4,747
10,163
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
HELLHOUND78PR
The Morrigan
10
0 / 2 / 7
6,189
516
5,405
7,110
3,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tiamat
Taokakak
Tiamat
12
3 / 2 / 2
6,680
557
4,911
7,261
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Vicksnick
Charon
12
1 / 1 / 2
7,047
587
9,624
10,380
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
7
Kills
8
8
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
1
1.25
L
Cupid
0
2
4
1
W
Thor
2
0
2
3
W
The Morrigan
HELLHOUND78PR
The Morrigan
0
2
7
1.75
L
Charon
1
1
4
3
W
Tiamat
Taokakak
Tiamat
3
2
2
2
L
2
2
1
1.25
W
Charon
Vicksnick
Charon
1
1
2
2
L
Da Ji
kadnom
Da Ji
3
2
1
1.75
L
Guan Yu
poudgy
Guan Yu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,630
Damage
29,246
45,539
Taken
42,850
25,841
Mitigated
18,625
14,293
Healing
12,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,559
1,834
0
4,382
7,936
2,338
3,088
2,047
5,822
50,376
0
L
Cupid
2,169
890
402
1,505
5,982
2,344
89
3,420
2,489
0
31,527
W
Thor
4,747
1,120
0
1,648
10,163
3,866
0
1,918
8,205
0
48,242
W
The Morrigan
HELLHOUND78PR
The Morrigan
5,405
938
0
1,124
7,110
3,517
238
2,922
4,188
26,275
0
L
Charon
4,018
894
0
1,402
8,456
6,786
0
4,666
3,691
20,746
0
W
Tiamat
Taokakak
Tiamat
4,911
507
0
1,933
7,261
4,232
0
2,909
4,352
43,197
0
L
6,233
257
1,888
3,430
7,651
3,735
0
5,231
2,224
51,774
0
W
Charon
Vicksnick
Charon
9,624
2,129
0
3,171
10,380
4,672
0
520
9,860
45,434
0
L
Da Ji
kadnom
Da Ji
6,333
2,146
0
1,000
9,530
4,045
0
2,850
6,580
0
51,969
L
Guan Yu
poudgy
Guan Yu
5,877
1,567
176
4,490
13,920
8,931
0
7,184
5,887
0
32,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,566
Gold Earned
33,400
308
Minions Killed
371
0
Camps Cleared
0
1,292,136
Distance Traveled
1,152,190
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,988
582
98
8
0
213,218
2
L
Cupid
5,339
445
62
5
0
272,417
0
W
Thor
6,496
541
76
6
0
274,947
4
W
The Morrigan
6,189
516
27
2
0
210,477
1
L
Charon
6,034
503
24
2
0
260,413
0
W
Tiamat
6,680
557
88
7
0
233,605
1
L
Hel
6,726
561
89
7
0
257,516
0
W
Charon
7,047
587
82
7
0
219,943
1
L
Da Ji
6,426
536
76
6
0
260,705
3
L
Guan Yu
6,041
503
57
5
0
241,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role