Player Matchup

Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold II
Anow-_-
Ganesha
Gold II
Level 142
God Stats
1W - 1L
1,707 SR
Queue Stats
174W - 160L
1,621 MMR
Solo
Cerberus
Cerberus
Gold II
Borkinator
Cerberus
Gold II
Level 155
God Stats
6W - 7L
1,501 SR
Queue Stats
316W - 306L
1,614 MMR
Solo
Ix Chel
Ix Chel
Gold III
Libraës
Ix Chel
Gold III
Level 159
God Stats
9W - 8L
1,590 SR
Queue Stats
31W - 27L
1,686 MMR
Party 2
Hachiman
Hachiman
Gold II
mxgv
Hachiman
Gold II
Level 108
God Stats
9W - 9L
1,616 SR
Queue Stats
119W - 122L
1,613 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,583 SR
1,607 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 119
1,517 SR
1,589 MMR
Ao Kuang
Ao Kuang
Platinum III
 
Ao Kuang
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Platinum V
DAMICHECHU
Nike
Platinum V
Level 115
God Stats
4W - 0L
1,822 SR
Queue Stats
231W - 228L
1,606 MMR
Solo
Anhur
Anhur
Gold V
FlowwState
Anhur
Gold V
Level 48
God Stats
8W - 7L
1,493 SR
Queue Stats
79W - 65L
1,617 MMR
Party 1
Neith
Neith
Gold III
Th3Cicada3301
Neith
Gold III
Level 147
God Stats
1W - 0L
1,284 SR
Queue Stats
18W - 17L
1,694 MMR
Party 3
Bacchus
Bacchus
Silver II
William990
Bacchus
Silver II
Level 131
God Stats
1W - 0L
1,484 SR
Queue Stats
9W - 9L
1,527 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
3 / 3 / 3
5,783
578
5,433
9,870
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Anow-_-
Ganesha
9
0 / 2 / 2
5,201
520
1,621
9,517
5,530
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cerberus
Borkinator
Cerberus
10
1 / 1 / 1
5,871
587
4,068
10,207
7,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
Libraës
Ix Chel
11
3 / 0 / 0
5,985
599
6,488
5,041
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
mxgv
Hachiman
8
1 / 4 / 1
4,737
474
3,303
7,136
1,836
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Baba YagaBakasuraHorus

VS

Bans
ThothMartichorasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
4 / 2 / 2
6,308
631
5,564
9,340
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 2 / 1
5,897
590
5,344
8,279
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Anhur
11
4 / 2 / 2
7,013
701
8,285
10,279
3,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 2
6,036
604
4,282
6,727
2,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
William990
Bacchus
9
0 / 1 / 5
5,756
576
4,395
7,829
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
10
10
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
3
3
1.5
W
Ao Kuang
 
Ao Kuang
4
2
2
2.5
L
Ganesha
Anow-_-
Ganesha
0
2
2
0.5
L
Cerberus
Borkinator
Cerberus
1
1
1
1.5
W
0
2
1
0.25
W
Anhur
4
2
2
2.5
L
Ix Chel
Libraës
Ix Chel
3
0
0
3
W
2
1
2
3
W
Bacchus
William990
Bacchus
0
1
5
2.5
L
Hachiman
mxgv
Hachiman
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,913
Damage
27,870
41,771
Taken
42,454
19,598
Mitigated
22,266
11,902
Healing
14,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,433
1,076
0
1,103
9,870
3,433
0
2,564
7,306
0
30,080
W
Ao Kuang
 
Ao Kuang
5,564
920
0
2,376
9,340
3,171
18
1,798
7,444
45,980
0
L
Ganesha
Anow-_-
Ganesha
1,621
269
1,151
1,545
9,517
5,530
0
3,511
6,006
18,158
0
L
Cerberus
Borkinator
Cerberus
4,068
104
0
3,055
10,207
7,057
0
1,106
9,101
35,149
229
W
5,344
880
0
1,989
8,279
4,471
0
2,901
4,964
0
43,160
W
Anhur
8,285
4,940
0
4,937
10,279
3,484
426
595
9,684
0
56,787
L
Ix Chel
Libraës
Ix Chel
6,488
619
665
2,381
5,041
1,742
0
1,458
3,583
43,828
0
W
4,282
1,102
0
3,186
6,727
2,867
0
2,599
3,948
0
49,933
W
Bacchus
William990
Bacchus
4,395
810
0
1,914
7,829
8,273
0
3,277
4,395
14,601
0
L
Hachiman
mxgv
Hachiman
3,303
1,784
0
2,002
7,136
1,836
0
1,390
5,746
0
24,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,577
Gold Earned
31,010
293
Minions Killed
332
0
Camps Cleared
0
963,234
Distance Traveled
997,771
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,783
578
52
5
0
208,215
0
W
Ao Kuang
6,308
631
74
7
0
255,958
0
L
Ganesha
5,201
520
5
1
0
203,335
0
L
Cerberus
5,871
587
94
9
0
191,838
3
W
Nike
5,897
590
77
8
0
183,201
2
W
Anhur
7,013
701
92
9
0
178,463
0
L
Ix Chel
5,985
599
86
9
0
206,778
2
W
Neith
6,036
604
77
8
0
185,524
1
W
Bacchus
5,756
576
12
1
0
194,625
0
L
Hachiman
4,737
474
56
6
0
153,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role