Player Matchup

Atlas
Atlas
BigCigányHours
Atlas
Level 16
God Stats
2W - 4L
1,678 SR
Queue Stats
4W - 5L
1,321 Elo+
Party 2
Nemesis
Nemesis
KawixTP
Nemesis
Level 30
God Stats
1W - 5L
1,294 SR
Queue Stats
10W - 19L
1,131 Elo+
Party 1
Shiva
Shiva
Migl96
Shiva
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 15L
1,131 Elo+
Party 1
Raijin
Raijin
indafeels
Raijin
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Apollo
Apollo
zsombi123
Apollo
Level 63
God Stats
1W - 3L
1,523 SR
Queue Stats
14W - 6L
1,321 Elo+
Party 2
Team Averages
Level 34
1,499 SR
1,281 Elo+

VS

Team Averages
Level 94
1,610 SR
1,545 Elo+
Zhong Kui
Zhong Kui
CongenialKahuna
Zhong Kui
Level 142
God Stats
26W - 23L
1,687 SR
Queue Stats
169W - 172L
1,502 Elo+
Party 3
Charon
Charon
GreyHarp69
Charon
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 44L
1,549 Elo+
Party 3
Jormungandr
Jormungandr
QuentonQuads
Jormungandr
Level 25
God Stats
26W - 14L
1,894 SR
Queue Stats
105W - 102L
1,602 Elo+
Party 3
Neith
Neith
gordi01
Neith
Level 78
God Stats
2W - 3L
1,200 SR
Queue Stats
135W - 123L
1,442 Elo+
Solo
Kali
Kali
yvngSEAL
Kali
Level 96
God Stats
3W - 1L
1,767 SR
Queue Stats
80W - 75L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,617
414
3,665
13,433
11,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
KawixTP
Nemesis
12
1 / 3 / 3
7,118
445
5,091
12,755
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
Migl96
Shiva
13
1 / 2 / 2
7,394
462
2,998
12,666
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
indafeels
Raijin
13
2 / 3 / 4
7,743
484
7,964
12,666
5,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
zsombi123
Apollo
13
2 / 2 / 3
7,451
466
4,508
9,475
3,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CongenialKahuna
Zhong Kui
14
3 / 3 / 0
8,905
557
11,248
11,274
9,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
GreyHarp69
Charon
12
1 / 0 / 3
8,442
528
5,329
7,826
6,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
QuentonQuads
Jormungandr
16
4 / 2 / 3
10,624
664
15,476
13,800
12,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
gordi01
Neith
14
0 / 0 / 1
8,708
544
5,433
7,152
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
16
4 / 2 / 0
9,798
612
6,471
14,619
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
6
Kills
12
12
Deaths
7
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
Zhong Kui
CongenialKahuna
Zhong Kui
3
3
0
1
W
Charon
GreyHarp69
Charon
1
0
3
2.5
L
Nemesis
KawixTP
Nemesis
1
3
3
0.83
L
Shiva
Migl96
Shiva
1
2
2
1
W
Jormungandr
QuentonQuads
Jormungandr
4
2
3
2.75
W
Neith
gordi01
Neith
0
0
1
0.5
L
Raijin
indafeels
Raijin
2
3
4
1.33
W
Kali
4
2
0
2
L
Apollo
zsombi123
Apollo
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,226
Damage
43,957
60,995
Taken
54,671
34,092
Mitigated
38,929
9,323
Healing
17,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,665
1,152
0
1,313
13,433
11,649
0
6,518
6,915
13,822
0
W
Zhong Kui
CongenialKahuna
Zhong Kui
11,248
3,039
0
4,470
11,274
9,714
775
3,517
7,716
72,139
0
W
Charon
GreyHarp69
Charon
5,329
591
1,543
1,865
7,826
6,622
0
2,396
5,430
30,142
0
L
Nemesis
KawixTP
Nemesis
5,091
1,974
0
1,307
12,755
5,409
0
5,589
7,166
0
46,223
L
Shiva
Migl96
Shiva
2,998
500
0
819
12,666
8,072
208
6,828
5,838
0
42,803
W
Jormungandr
QuentonQuads
Jormungandr
15,476
2,661
0
3,568
13,800
12,294
0
2,728
11,007
94,131
1,046
W
Neith
gordi01
Neith
5,433
1,548
0
3,139
7,152
2,917
873
1,543
5,609
0
74,130
L
Raijin
indafeels
Raijin
7,964
460
0
2,194
12,666
5,086
0
6,078
6,588
52,039
0
W
Kali
6,471
3,382
0
3,115
14,619
7,382
0
2,368
12,251
0
100,601
L
Apollo
zsombi123
Apollo
4,508
2,789
250
3,440
9,475
3,876
0
6,449
3,026
0
39,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,323
Gold Earned
46,477
339
Minions Killed
571
0
Camps Cleared
0
1,569,893
Distance Traveled
1,569,626
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,617
414
12
1
0
292,327
1
W
Zhong Kui
8,905
557
124
8
0
270,270
0
W
Charon
8,442
528
30
2
0
331,308
0
L
Nemesis
7,118
445
78
5
0
383,478
0
L
Shiva
7,394
462
74
5
0
285,949
1
W
Jormungandr
10,624
664
147
9
0
324,329
0
W
Neith
8,708
544
123
8
0
282,168
0
L
Raijin
7,743
484
102
6
0
288,513
4
W
Kali
9,798
612
147
9
0
361,551
0
L
Apollo
7,451
466
73
5
0
319,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role