Player Matchup

Charon
Charon
Almighty-Alluka
Charon
Level 148
God Stats
8W - 2L
1,500 SR
Queue Stats
382W - 282L
1,541 Elo+
Solo
Horus
Horus
DemonlyIsane
Horus
Level 114
God Stats
9W - 7L
1,548 SR
Queue Stats
369W - 355L
1,457 Elo+
Solo
Bastet
Bastet
Mannybigdaddymm7
Bastet
Level 83
God Stats
8W - 11L
1,202 SR
Queue Stats
917W - 881L
1,427 Elo+
Solo
Hachiman
Hachiman
UncleJizus
Hachiman
Level 128
God Stats
10W - 7L
1,532 SR
Queue Stats
188W - 189L
1,442 Elo+
Solo
Ra
Ra
plynchsnipes
Ra
Level 157
God Stats
10W - 6L
1,564 SR
Queue Stats
245W - 203L
1,478 Elo+
Solo
Team Averages
Level 126
1,469 SR
1,469 Elo+

VS

Team Averages
Level 101
1,480 SR
1,485 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
PreVail-TipToe
Bakasura
Level 49
God Stats
49W - 47L
1,454 SR
Queue Stats
94W - 105L
1,437 Elo+
Solo
Cabrakan
Cabrakan
itzauko
Cabrakan
Level 189
God Stats
20W - 21L
1,447 SR
Queue Stats
544W - 520L
1,506 Elo+
Solo
Izanami
Izanami
temp-8930919655
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 66L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,732
612
4,786
8,013
6,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 0 / 4
6,319
574
3,805
6,673
3,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 4 / 2
6,573
598
5,491
9,177
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
UncleJizus
Hachiman
13
1 / 1 / 0
6,738
613
3,721
6,180
2,307
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 3
6,734
612
6,235
6,329
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 4 / 0
6,543
595
2,838
7,168
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charon
 
Charon
9
0 / 1 / 2
5,581
507
2,528
7,997
4,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
10
2 / 1 / 3
6,069
552
4,405
7,429
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
itzauko
Cabrakan
11
1 / 3 / 0
6,206
564
3,979
8,565
5,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 1 / 1
6,439
585
3,191
8,130
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
10
Kills
6
6
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
0
0.5
L
Charon
 
Charon
0
1
2
1
W
3
0
1
3.5
W
0
0
4
2
W
4
4
2
1.25
L
Bakasura
2
1
3
3.5
W
Hachiman
UncleJizus
Hachiman
1
1
0
1
L
Cabrakan
itzauko
Cabrakan
1
3
0
0.33
W
2
1
3
3.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,038
Damage
16,941
36,372
Taken
39,289
18,618
Mitigated
17,762
14,514
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,838
133
0
750
7,168
2,555
0
3,971
3,153
50,499
0
L
Charon
 
Charon
2,528
539
0
2,492
7,997
4,301
0
2,328
5,466
16,302
0
W
4,786
1,378
0
2,503
8,013
6,513
290
1,404
6,299
24,089
0
W
3,805
1,254
75
1,752
6,673
3,889
0
3,120
3,553
0
37,724
W
5,491
1,545
0
2,288
9,177
3,287
0
1,408
7,464
0
40,287
L
Bakasura
4,405
3,176
0
935
7,429
2,871
0
3,118
4,246
0
26,841
W
Hachiman
UncleJizus
Hachiman
3,721
2,497
0
4,255
6,180
2,307
0
671
5,509
0
64,564
L
Cabrakan
itzauko
Cabrakan
3,979
856
0
2,275
8,565
5,352
0
282
7,903
33,826
0
W
6,235
935
803
2,838
6,329
2,622
433
2,540
3,574
63,389
0
L
3,191
2,347
0
3,469
8,130
2,683
762
1,297
6,833
0
56,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
30,838
373
Minions Killed
355
0
Camps Cleared
0
1,169,744
Distance Traveled
1,017,122
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,543
595
106
10
0
210,175
0
L
Charon
5,581
507
20
2
0
166,354
5
W
Charon
6,732
612
32
3
0
224,836
2
W
Horus
6,319
574
68
6
0
227,702
0
W
Bastet
6,573
598
57
5
0
263,860
0
L
Bakasura
6,069
552
60
5
0
271,722
0
W
Hachiman
6,738
613
120
11
0
213,542
4
L
Cabrakan
6,206
564
62
6
0
174,513
0
W
Ra
6,734
612
96
9
0
239,804
4
L
Izanami
6,439
585
107
10
0
194,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role