Player Matchup

Bacchus
Bacchus
Ladiesmans
Bacchus
Level 69
God Stats
3W - 3L
1,479 SR
Queue Stats
69W - 62L
1,512 Elo+
Party 4
Bellona
Bellona
TerdFlakepuddin
Bellona
Level 34
God Stats
221W - 191L
1,644 SR
Queue Stats
221W - 191L
1,516 Elo+
Party 2
Charon
Charon
Zatsor
Charon
Level 18
God Stats
2W - 1L
1,838 SR
Queue Stats
16W - 15L
1,412 Elo+
Party 2
Eset
Eset
Zerpz
Eset
Level 105
God Stats
1W - 0L
1,777 SR
Queue Stats
71W - 74L
1,496 Elo+
Party 4
Cernunnos
Cernunnos
bigjimbo036
Cernunnos
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
33W - 38L
1,424 Elo+
Party 4
Team Averages
Level 55
1,648 SR
1,472 Elo+

VS

Team Averages
Level 65
1,409 SR
1,573 Elo+
Charon
Charon
DanteWasThere
Charon
Level 37
God Stats
3W - 5L
1,347 SR
Queue Stats
24W - 28L
1,696 Elo+
Party 3
Hercules
Hercules
ForSureRightOn
Hercules
Level 142
God Stats
2W - 1L
1,484 SR
Queue Stats
58W - 49L
1,556 Elo+
Party 1
Scylla
Scylla
LilDiglet
Scylla
Level 63
God Stats
0W - 1L
1,497 SR
Queue Stats
49W - 46L
1,863 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Rdubbs
Tsukuyomi
Level 19
God Stats
1W - 3L
1,419 SR
Queue Stats
19W - 16L
1,544 Elo+
Party 1
Ishtar
Ishtar
bonotic
Ishtar
Level 66
God Stats
0W - 2L
1,299 SR
Queue Stats
9W - 28L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ladiesmans
Bacchus
12
0 / 0 / 9
8,599
478
8,304
14,085
16,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 4 / 3
10,942
608
20,341
22,709
26,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
Zatsor
Charon
19
6 / 2 / 3
11,115
618
7,457
16,000
8,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Eset
Zerpz
Eset
14
6 / 4 / 2
9,384
521
15,167
11,450
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
bigjimbo036
Cernunnos
15
6 / 2 / 5
9,395
522
14,217
12,894
5,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,745
430
6,640
17,519
20,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
16
2 / 4 / 3
9,694
539
15,140
24,846
26,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
LilDiglet
Scylla
11
1 / 3 / 2
7,319
407
8,728
10,514
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Rdubbs
Tsukuyomi
14
6 / 8 / 1
8,976
499
7,178
18,390
8,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
bonotic
Ishtar
12
0 / 8 / 1
7,457
414
3,084
15,010
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
25
Kills
10
12
Deaths
25
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Hercules
2
4
3
0.88
W
Bacchus
Ladiesmans
Bacchus
0
0
9
4.5
L
Scylla
LilDiglet
Scylla
1
3
2
0.67
L
Tsukuyomi
Rdubbs
Tsukuyomi
6
8
1
0.81
W
7
4
3
2.13
W
Charon
Zatsor
Charon
6
2
3
3.75
W
Eset
Zerpz
Eset
6
4
2
1.75
W
Cernunnos
bigjimbo036
Cernunnos
6
2
5
4.25
L
Ishtar
bonotic
Ishtar
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,486
Damage
40,770
77,138
Taken
86,279
62,686
Mitigated
65,289
29,579
Healing
14,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,640
1,016
0
2,016
17,519
20,145
0
7,845
9,596
34,194
0
L
Hercules
15,140
6,268
0
9,562
24,846
26,728
0
4,422
20,397
0
77,416
W
Bacchus
Ladiesmans
Bacchus
8,304
1,259
0
3,582
14,085
16,305
108
5,167
8,918
26,985
0
L
Scylla
LilDiglet
Scylla
8,728
875
0
0
10,514
4,624
0
6,326
4,113
38,934
0
L
Tsukuyomi
Rdubbs
Tsukuyomi
7,178
2,437
0
1,238
18,390
8,041
0
7,905
10,485
0
46,819
W
20,341
9,543
133
10,320
22,709
26,425
458
1,832
20,877
0
96,272
W
Charon
Zatsor
Charon
7,457
1,162
0
8,338
16,000
8,915
0
1,180
14,820
121,781
0
W
Eset
Zerpz
Eset
15,167
1,039
348
1,223
11,450
5,064
1,084
5,000
6,450
75,608
0
W
Cernunnos
bigjimbo036
Cernunnos
14,217
9,312
0
5,635
12,894
5,977
2,225
3,796
9,098
0
68,750
L
Ishtar
bonotic
Ishtar
3,084
1,995
0
2,131
15,010
5,751
853
4,170
10,722
0
30,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,435
Gold Earned
41,191
533
Minions Killed
328
0
Camps Cleared
0
1,883,000
Distance Traveled
1,665,327
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,745
430
40
2
0
347,946
2
L
Hercules
9,694
539
113
6
0
353,305
2
W
Bacchus
8,599
478
20
1
0
400,171
4
L
Scylla
7,319
407
53
3
0
351,220
9
L
Tsukuyomi
8,976
499
64
4
0
335,158
3
W
Bellona
10,942
608
135
8
0
377,506
0
W
Charon
11,115
618
164
9
0
378,722
0
W
Eset
9,384
521
116
6
0
373,723
0
W
Cernunnos
9,395
522
98
5
0
352,878
0
L
Ishtar
7,457
414
58
3
0
277,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role