Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hyectu
Izanami
Level 145
God Stats
2W - 2L
1,266 SR
Queue Stats
219W - 179L
1,587 Elo+
Solo
Persephone
Persephone
Pozıtron
Persephone
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,450 Elo+
Solo
Apollo
Apollo
RAPTOR60
Apollo
Level 146
God Stats
3W - 5L
1,120 SR
Queue Stats
612W - 610L
1,537 Elo+
Solo
Hun Batz
Hun Batz
djberre
Hun Batz
Level 103
God Stats
5W - 1L
1,633 SR
Queue Stats
178W - 172L
1,546 Elo+
Solo
Team Averages
Level 132
1,404 SR
1,524 Elo+

VS

Team Averages
Level 111
1,507 SR
1,601 Elo+
Hel
Hel
Barca97Ab
Hel
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,735 Elo+
Solo
Surtr
Surtr
D4RK__zL3G3ND
Surtr
Level 111
God Stats
2W - 5L
1,500 SR
Queue Stats
184W - 179L
1,598 Elo+
Solo
Chiron
Chiron
Doschi979
Chiron
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 46L
1,498 Elo+
Solo
Fenrir
Fenrir
TheMightyChar
Fenrir
Level 156
God Stats
0W - 1L
1,364 SR
Queue Stats
75W - 58L
1,606 Elo+
Party 1
Ishtar
Ishtar
The_Medjed_
Ishtar
Level 129
God Stats
0W - 1L
1,670 SR
Queue Stats
8W - 9L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 2 / 10
10,001
833
2,691
14,566
18,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Hyectu
Izanami
18
11 / 1 / 9
11,091
924
21,817
13,076
7,558
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
Pozıtron
Persephone
16
2 / 3 / 11
9,935
828
19,322
12,748
6,527
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
RAPTOR60
Apollo
18
6 / 1 / 12
10,774
898
14,530
14,486
9,928
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
djberre
Hun Batz
16
4 / 4 / 16
10,002
834
10,841
20,410
26,839
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 5
7,635
636
5,290
14,964
6,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 4 / 5
8,200
683
8,327
15,209
16,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
Doschi979
Chiron
19
3 / 4 / 3
10,680
890
14,905
14,172
6,792
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 2
8,327
694
7,409
15,567
13,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
15
1 / 5 / 7
8,170
681
12,364
12,865
5,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
31
25
Kills
9
11
Deaths
25
58
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
2
10
3.5
L
0
7
5
0.36
L
2
4
5
1.13
L
Chiron
Doschi979
Chiron
3
4
3
1.13
W
Izanami
Hyectu
Izanami
11
1
9
15.5
W
Persephone
Pozıtron
Persephone
2
3
11
2.5
W
Apollo
RAPTOR60
Apollo
6
1
12
12
L
3
5
2
0.8
L
Ishtar
1
5
7
0.9
W
Hun Batz
djberre
Hun Batz
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,201
Damage
48,295
75,286
Taken
72,777
69,588
Mitigated
48,460
36,350
Healing
25,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
2,691
859
19,664
5,083
14,566
18,736
718
1,315
13,212
5,695
0
L
5,290
288
3,767
3,995
14,964
6,282
0
5,377
9,372
13,482
0
L
8,327
2,273
1,139
3,690
15,209
16,439
0
4,030
10,993
256
14,375
L
Chiron
Doschi979
Chiron
14,905
3,357
1,446
4,672
14,172
6,792
0
3,950
9,848
0
37,042
W
Izanami
Hyectu
Izanami
21,817
14,127
1,874
2,805
13,076
7,558
4,724
849
12,011
0
51,230
W
Persephone
Pozıtron
Persephone
19,322
637
0
604
12,748
6,527
239
1,560
11,168
43,470
0
W
Apollo
RAPTOR60
Apollo
14,530
7,098
1,470
2,266
14,486
9,928
1,991
461
13,834
0
26,718
L
7,409
1,727
173
4,114
15,567
13,334
0
4,955
10,385
0
10,470
L
Ishtar
12,364
4,981
613
1,625
12,865
5,613
0
3,787
8,755
0
20,871
W
Hun Batz
djberre
Hun Batz
10,841
1,175
844
1,740
20,410
26,839
621
1,485
18,700
0
21,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,803
Gold Earned
43,012
185
Minions Killed
106
0
Camps Cleared
0
1,115,459
Distance Traveled
1,035,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,001
833
9
1
0
185,534
0
L
Hel
7,635
636
22
2
0
213,466
0
L
Surtr
8,200
683
9
1
0
213,927
0
L
Chiron
10,680
890
45
4
0
192,198
0
W
Izanami
11,091
924
79
7
0
220,752
0
W
Persephone
9,935
828
39
3
0
236,854
0
W
Apollo
10,774
898
36
3
0
241,200
0
L
Fenrir
8,327
694
9
1
0
242,596
0
L
Ishtar
8,170
681
21
2
0
173,542
0
W
Hun Batz
10,002
834
22
2
0
231,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role