Player Matchup

Nemesis
Nemesis
DEVASTATOR2025
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,611 Elo+
Solo
Ix Chel
Ix Chel
GrizzlyBear1445
Ix Chel
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,468 Elo+
Party 2
Charon
Charon
ShodBassoon7084
Charon
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
241W - 255L
1,447 Elo+
Party 2
Team Averages
Level 127
1,500 SR
1,509 Elo+

VS

Team Averages
Level 144
1,477 SR
1,523 Elo+
Nox
Nox
 
Nox
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Dawgiegaming
Ullr
Level 124
God Stats
46W - 26L
1,403 SR
Queue Stats
187W - 102L
1,682 Elo+
Party 1
Bacchus
Bacchus
ItzBenderBby
Bacchus
Level 126
God Stats
10W - 9L
1,529 SR
Queue Stats
290W - 307L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
7,187
719
4,027
10,625
4,490
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 6 / 1
7,157
716
3,887
8,218
3,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 1
7,280
728
5,837
7,074
6,204
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
4 / 2 / 5
8,461
846
7,801
5,700
2,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 1 / 6
8,997
900
9,377
7,532
3,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
ItzBenderBby
Bacchus
11
2 / 0 / 8
7,935
794
4,558
8,668
9,929
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
12
12
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
2
5
3.25
L
1
6
1
0.25
W
6
1
6
9
L
1
6
1
0.25
W
Bacchus
ItzBenderBby
Bacchus
2
0
8
6
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,751
Damage
21,736
25,917
Taken
21,900
13,788
Mitigated
15,694
2,576
Healing
5,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
7,801
747
0
880
5,700
2,355
645
2,000
3,656
37,341
0
L
4,027
1,686
0
1,019
10,625
4,490
0
5,748
4,877
0
15,702
W
9,377
3,825
0
2,422
7,532
3,410
597
3,678
3,782
0
35,630
L
3,887
823
412
681
8,218
3,094
0
3,729
4,489
29,788
0
W
Bacchus
ItzBenderBby
Bacchus
4,558
416
0
2,206
8,668
9,929
116
3,972
4,696
12,911
0
L
5,837
1,795
0
464
7,074
6,204
0
3,070
4,004
15,476
642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,624
Gold Earned
25,393
94
Minions Killed
119
0
Camps Cleared
0
525,261
Distance Traveled
539,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,461
846
59
6
0
166,263
0
L
Nemesis
7,187
719
40
4
0
174,098
0
W
Ullr
8,997
900
49
5
0
174,525
0
L
Ix Chel
7,157
716
35
4
0
165,685
0
W
Bacchus
7,935
794
11
1
0
198,478
0
L
Charon
7,280
728
19
2
0
185,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role