Player Matchup

Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Bedinem
Maui
Level 152
God Stats
5W - 6L
1,410 SR
Queue Stats
326W - 319L
1,511 Elo+
Party 1
Pele
Pele
MR_T-BERETTA
Pele
Level 167
God Stats
2W - 0L
1,500 SR
Queue Stats
415W - 430L
1,504 Elo+
Party 1
Charon
Charon
Mammosha
Charon
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 162L
1,478 Elo+
Solo
Thoth
Thoth
qmanmatt
Thoth
Level 128
God Stats
9W - 12L
1,357 SR
Queue Stats
731W - 747L
1,465 Elo+
Solo
Team Averages
Level 137
1,454 SR
1,491 Elo+

VS

Team Averages
Level 100
1,344 SR
1,454 Elo+
Izanami
Izanami
DerKingimRing
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 68L
1,401 Elo+
Solo
Neith
Neith
FuNk09
Neith
Level 107
God Stats
8W - 8L
1,445 SR
Queue Stats
580W - 569L
1,421 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MR-SMOKE-453
Morgan Le Fay
Level 107
God Stats
6W - 10L
1,376 SR
Queue Stats
845W - 886L
1,553 Elo+
Solo
Thoth
Thoth
Nomoogle
Thoth
Level 150
God Stats
13W - 17L
1,345 SR
Queue Stats
987W - 963L
1,487 Elo+
Solo
Fenrir
Fenrir
rann_off
Fenrir
Level 105
God Stats
5W - 4L
1,053 SR
Queue Stats
565W - 575L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
9 / 1 / 10
10,996
785
24,353
10,625
6,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Maui
Bedinem
Maui
18
5 / 1 / 15
11,507
822
6,060
19,018
18,466
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 2 / 10
10,982
784
8,243
12,259
8,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Mammosha
Charon
18
2 / 1 / 21
11,142
796
11,528
19,098
23,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
qmanmatt
Thoth
19
8 / 1 / 12
11,196
800
10,489
12,792
6,552
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 6 / 4
8,681
620
9,097
12,093
5,790
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
FuNk09
Neith
16
1 / 3 / 4
8,132
581
8,844
11,584
5,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
MR-SMOKE-453
Morgan Le Fay
15
1 / 6 / 3
8,046
575
17,316
12,723
6,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thoth
Nomoogle
Thoth
16
0 / 6 / 2
8,378
598
13,097
11,642
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
rann_off
Fenrir
15
2 / 6 / 2
8,618
616
9,521
17,061
24,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
20
27
Kills
5
6
Deaths
27
68
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
1
10
14
W
Maui
Bedinem
Maui
5
1
15
12.5
L
Izanami
1
6
4
0.5
L
Neith
FuNk09
Neith
1
3
4
1
L
Morgan Le Fay
MR-SMOKE-453
Morgan Le Fay
1
6
3
0.42
W
3
2
10
4
W
Charon
Mammosha
Charon
2
1
21
12.5
L
Thoth
Nomoogle
Thoth
0
6
2
0.17
W
Thoth
qmanmatt
Thoth
8
1
12
14
L
Fenrir
rann_off
Fenrir
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,673
Damage
57,875
73,792
Taken
65,103
62,691
Mitigated
47,943
34,084
Healing
15,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
24,353
1,198
922
1,792
10,625
6,163
433
4,089
6,536
42,081
0
W
Maui
Bedinem
Maui
6,060
1,020
5,601
5,069
19,018
18,466
638
7,100
11,679
9,752
0
L
Izanami
9,097
4,691
1,437
1,037
12,093
5,790
0
11,226
867
0
17,735
L
Neith
FuNk09
Neith
8,844
1,767
1,890
4,088
11,584
5,691
0
10,188
1,396
0
18,857
L
Morgan Le Fay
MR-SMOKE-453
Morgan Le Fay
17,316
1,575
0
1,669
12,723
6,426
0
10,680
2,043
28,992
0
W
8,243
1,962
1,081
1,887
12,259
8,022
1,671
5,470
6,789
0
24,724
W
Charon
Mammosha
Charon
11,528
1,025
4,955
5,687
19,098
23,488
650
8,697
10,221
20,358
0
L
Thoth
Nomoogle
Thoth
13,097
331
446
714
11,642
5,247
0
9,587
2,055
30,273
0
W
Thoth
qmanmatt
Thoth
10,489
556
3,259
3,831
12,792
6,552
3,031
5,607
7,085
35,226
0
L
Fenrir
rann_off
Fenrir
9,521
1,390
615
3,162
17,061
24,789
0
10,750
6,281
864
14,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,823
Gold Earned
41,855
171
Minions Killed
108
0
Camps Cleared
0
1,406,836
Distance Traveled
1,202,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,996
785
50
4
0
295,681
0
W
Maui
11,507
822
10
1
0
273,963
0
L
Izanami
8,681
620
26
2
0
232,081
0
L
Neith
8,132
581
10
1
0
273,703
0
L
Morgan Le Fay
8,046
575
24
2
0
223,095
0
W
Pele
10,982
784
39
3
0
261,779
0
W
Charon
11,142
796
11
1
0
306,508
0
L
Thoth
8,378
598
39
3
0
245,513
0
W
Thoth
11,196
800
61
4
0
268,905
0
L
Fenrir
8,618
616
9
1
0
228,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role