Player Matchup

Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Moonatic6548
Charybdis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,471 Elo+
Solo
Mercury
Mercury
RedditMoment
Mercury
Level 81
God Stats
1W - 1L
1,746 SR
Queue Stats
177W - 172L
1,542 Elo+
Solo
Nox
Nox
TheMaxilla
Nox
Level 146
God Stats
10W - 8L
1,700 SR
Queue Stats
494W - 508L
1,532 Elo+
Solo
Cerberus
Cerberus
hersheypie1994
Cerberus
Level 158
God Stats
0W - 1L
1,494 SR
Queue Stats
94W - 82L
1,459 Elo+
Party 2
Team Averages
Level 102
1,588 SR
1,501 Elo+

VS

Team Averages
Level 108
1,619 SR
1,518 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Chrihhhs
Hera
Level 142
God Stats
8W - 1L
1,931 SR
Queue Stats
273W - 252L
1,541 Elo+
Solo
Janus
Janus
GearHeadG355
Janus
Level 121
God Stats
6W - 7L
1,554 SR
Queue Stats
290W - 273L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PotatosaurusRex
Ah Muzen Cab
Level 129
God Stats
6W - 4L
1,610 SR
Queue Stats
384W - 389L
1,517 Elo+
Solo
Ares
Ares
palecryptid
Ares
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 108L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
0 / 7 / 6
7,629
636
3,279
16,553
17,091
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Moonatic6548
Charybdis
12
1 / 6 / 2
7,343
612
5,315
11,158
4,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
RedditMoment
Mercury
16
6 / 5 / 2
9,001
750
11,077
10,934
4,852
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
1 / 2 / 7
8,982
749
8,488
8,933
6,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
16
5 / 4 / 6
9,492
791
15,655
20,317
20,558
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
4 / 3 / 12
9,334
778
9,411
11,195
6,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
19
12 / 0 / 12
11,275
940
15,286
10,760
6,269
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
1 / 3 / 15
9,421
785
15,163
8,710
4,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
PotatosaurusRex
Ah Muzen Cab
16
7 / 4 / 11
10,048
837
16,911
11,561
6,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

15
0 / 3 / 18
9,445
787
5,924
15,551
17,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
13
Kills
24
24
Deaths
13
23
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
7
6
0.43
W
Ix Chel
 
Ix Chel
4
3
12
3.33
W
Hera
12
0
12
18
W
1
3
15
2.83
L
Charybdis
Moonatic6548
Charybdis
1
6
2
0.33
W
Ah Muzen Cab
PotatosaurusRex
Ah Muzen Cab
7
4
11
3.13
L
Mercury
RedditMoment
Mercury
6
5
2
1.4
L
1
2
7
2.25
L
Cerberus
5
4
6
2
W
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,814
Damage
62,695
67,895
Taken
57,777
53,519
Mitigated
41,230
16,203
Healing
18,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,279
0
505
1,735
16,553
17,091
0
10,357
5,850
11,701
0
W
Ix Chel
 
Ix Chel
9,411
2,225
4,906
2,583
11,195
6,471
1,186
5,836
5,359
17,086
0
W
Hera
15,286
4,302
693
3,193
10,760
6,269
529
5,121
5,480
26,697
0
W
15,163
250
1,019
1,647
8,710
4,460
379
3,301
5,409
34,131
0
L
Charybdis
Moonatic6548
Charybdis
5,315
2,245
0
1,159
11,158
4,721
0
7,582
3,498
0
9,541
W
Ah Muzen Cab
PotatosaurusRex
Ah Muzen Cab
16,911
6,016
537
1,118
11,561
6,485
1,923
5,894
5,643
0
31,693
L
Mercury
RedditMoment
Mercury
11,077
3,857
875
1,820
10,934
4,852
0
7,153
3,695
0
21,718
L
8,488
313
292
1,855
8,933
6,297
0
6,558
2,168
32,634
0
L
Cerberus
15,655
64
2,427
5,535
20,317
20,558
0
13,557
6,524
26,941
1,733
W
5,924
454
577
2,282
15,551
17,545
318
5,503
9,948
9,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,447
Gold Earned
49,523
178
Minions Killed
130
0
Camps Cleared
0
1,037,428
Distance Traveled
1,131,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,629
636
12
1
0
187,353
0
W
Ix Chel
9,334
778
23
2
0
208,468
0
W
Hera
11,275
940
37
3
0
252,934
0
W
Janus
9,421
785
31
3
0
210,710
0
L
Charybdis
7,343
612
16
1
0
133,575
0
W
Ah Muzen Cab
10,048
837
28
2
0
214,397
0
L
Mercury
9,001
750
21
2
0
250,571
0
L
Nox
8,982
749
70
6
0
230,855
0
L
Cerberus
9,492
791
59
5
0
235,074
0
W
Ares
9,445
787
11
1
0
244,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role