Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Iwantoplay
Hou Yi
Level 116
God Stats
25W - 38L
1,446 SR
Queue Stats
270W - 289L
1,517 Elo+
Solo
Kuzenbo
Kuzenbo
Jabobb
Kuzenbo
Level 60
God Stats
4W - 1L
1,716 SR
Queue Stats
20W - 20L
1,468 Elo+
Solo
Nu Wa
Nu Wa
PortilloAE
Nu Wa
Level 98
God Stats
8W - 5L
1,187 SR
Queue Stats
658W - 650L
1,489 Elo+
Solo
Achilles
Achilles
Tutankhamen1
Achilles
Level 88
God Stats
4W - 2L
1,486 SR
Queue Stats
113W - 100L
1,510 Elo+
Solo
Team Averages
Level 98
1,467 SR
1,497 Elo+

VS

Team Averages
Level 82
1,493 SR
1,456 Elo+
Lancelot
Lancelot
 
Lancelot
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
DiamondF0X
Charon
Level 127
God Stats
8W - 13L
1,500 SR
Queue Stats
460W - 445L
1,487 Elo+
Solo
Thor
Thor
SeeJ4y
Thor
Level 131
God Stats
1W - 1L
1,873 SR
Queue Stats
104W - 108L
1,444 Elo+
Solo
Olorun
Olorun
TeaBone5125
Olorun
Level 49
God Stats
0W - 6L
1,093 SR
Queue Stats
18W - 35L
1,349 Elo+
Solo
Ymir
Ymir
WIFU biscuit
Ymir
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
2 / 0 / 3
6,798
567
2,299
9,444
3,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Iwantoplay
Hou Yi
11
4 / 1 / 3
6,425
535
9,008
6,424
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Jabobb
Kuzenbo
10
3 / 0 / 4
6,701
558
4,630
6,874
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
13
2 / 0 / 0
7,115
593
7,006
5,077
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Tutankhamen1
Achilles
12
3 / 0 / 3
7,597
633
6,448
9,198
9,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 5 / 0
5,810
484
4,064
9,646
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
DiamondF0X
Charon
10
0 / 0 / 0
5,714
476
2,484
7,024
4,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
SeeJ4y
Thor
10
1 / 2 / 0
5,892
491
2,970
11,019
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
8
0 / 4 / 1
5,288
441
4,195
8,652
3,096
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 1
5,277
440
1,555
9,092
6,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
1
1
Deaths
14
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
0
3
3.5
L
Lancelot
 
Lancelot
0
5
0
0
L
Charon
DiamondF0X
Charon
0
0
0
0
W
Hou Yi
Iwantoplay
Hou Yi
4
1
3
5.5
W
Kuzenbo
Jabobb
Kuzenbo
3
0
4
5
W
Nu Wa
2
0
0
2
L
Thor
SeeJ4y
Thor
1
2
0
0.5
L
Olorun
0
4
1
0.13
W
Achilles
Tutankhamen1
Achilles
3
0
3
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,391
Damage
15,268
37,017
Taken
45,433
24,610
Mitigated
22,494
9,596
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
2,299
432
0
1,558
9,444
3,527
0
634
8,707
0
63,468
L
Lancelot
 
Lancelot
4,064
1,506
0
1,203
9,646
4,644
0
325
9,321
0
36,769
L
Charon
DiamondF0X
Charon
2,484
171
0
1,853
7,024
4,650
0
3,917
3,107
33,498
0
W
Hou Yi
Iwantoplay
Hou Yi
9,008
2,746
0
2,168
6,424
2,471
687
2,085
4,339
0
48,374
W
Kuzenbo
Jabobb
Kuzenbo
4,630
2,269
0
2,589
6,874
7,121
9
3,576
3,298
13,672
0
W
Nu Wa
7,006
1,516
0
750
5,077
1,656
61
1,412
3,427
54,666
0
L
Thor
SeeJ4y
Thor
2,970
982
0
1,060
11,019
3,915
0
2,423
8,596
0
39,110
L
Olorun
4,195
2,402
250
1,812
8,652
3,096
0
1,610
7,042
38,859
0
W
Achilles
Tutankhamen1
Achilles
6,448
1,767
0
2,531
9,198
9,835
0
253
8,907
0
46,490
L
1,555
609
0
490
9,092
6,189
0
3,431
5,661
11,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,636
Gold Earned
27,981
338
Minions Killed
262
0
Camps Cleared
0
1,097,386
Distance Traveled
1,042,231
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,798
567
89
7
0
224,050
0
L
Lancelot
5,810
484
63
5
0
222,092
0
L
Charon
5,714
476
52
4
0
201,273
0
W
Hou Yi
6,425
535
65
5
0
198,404
0
W
Kuzenbo
6,701
558
10
1
0
237,019
0
W
Nu Wa
7,115
593
93
8
0
215,137
0
L
Thor
5,892
491
72
6
0
232,544
0
L
Olorun
5,288
441
49
4
0
185,060
1
W
Achilles
7,597
633
81
7
0
222,776
2
L
Ymir
5,277
440
26
2
0
201,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role