Player Matchup

Discordia
Discordia
EganJr
Discordia
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,508 Elo+
Party 2
Tiamat
Tiamat
Jester11285
Tiamat
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,631 Elo+
Party 2
Hercules
Hercules
Ju31
Hercules
Level 151
God Stats
3W - 2L
1,484 SR
Queue Stats
134W - 98L
1,636 Elo+
Solo
Yemoja
Yemoja
Mushify
Yemoja
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,526 Elo+
Party 2
Ullr
Ullr
Sirbuli
Ullr
Level 23
God Stats
10W - 8L
1,511 SR
Queue Stats
235W - 236L
1,506 Elo+
Solo
Team Averages
Level 114
1,499 SR
1,562 Elo+

VS

Team Averages
Level 119
1,403 SR
1,504 Elo+
Ne Zha
Ne Zha
FeDos97
Ne Zha
Level 149
God Stats
1W - 2L
1,286 SR
Queue Stats
255W - 241L
1,530 Elo+
Party 3
Hades
Hades
KkONfireKk
Hades
Level 111
God Stats
7W - 16L
1,258 SR
Queue Stats
504W - 526L
1,500 Elo+
Solo
Hel
Hel
Soprano352
Hel
Level 89
God Stats
15W - 12L
1,352 SR
Queue Stats
770W - 769L
1,465 Elo+
Party 1
Nox
Nox
ZelGaDisA
Nox
Level 124
God Stats
5W - 7L
1,498 SR
Queue Stats
247W - 241L
1,504 Elo+
Party 1
Hercules
Hercules
растоман
Hercules
Level 123
God Stats
6W - 2L
1,623 SR
Queue Stats
247W - 241L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EganJr
Discordia
16
7 / 2 / 11
9,466
947
14,007
6,548
2,993
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
15
2 / 1 / 15
8,584
858
7,539
7,356
4,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Ju31
Hercules
15
6 / 3 / 11
8,685
869
9,103
13,599
14,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
Mushify
Yemoja
15
1 / 2 / 16
7,997
800
4,037
10,742
7,139
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ullr
Sirbuli
Ullr
15
2 / 2 / 12
8,377
838
12,067
13,095
5,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FeDos97
Ne Zha
14
2 / 3 / 3
6,944
694
11,237
10,142
7,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
11
3 / 4 / 1
7,111
711
7,755
8,137
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 5 / 3
6,317
632
2,989
10,216
5,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
0 / 3 / 7
7,144
714
4,958
7,193
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 3 / 4
7,543
754
8,180
16,528
17,540
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
26
18
Kills
8
10
Deaths
18
65
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Discordia
EganJr
Discordia
7
2
11
6.25
L
Ne Zha
FeDos97
Ne Zha
2
3
3
1.17
W
Tiamat
2
1
15
9.5
W
Hercules
Ju31
Hercules
6
3
11
3.83
L
Hades
3
4
1
0.88
W
Yemoja
Mushify
Yemoja
1
2
16
4.5
W
Ullr
Sirbuli
Ullr
2
2
12
4
L
0
5
3
0.3
L
0
3
7
1.17
L
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,753
Damage
35,119
51,340
Taken
52,216
34,761
Mitigated
38,882
26,028
Healing
21,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
EganJr
Discordia
14,007
953
916
670
6,548
2,993
437
2,308
4,088
26,609
0
L
Ne Zha
FeDos97
Ne Zha
11,237
501
677
2,088
10,142
7,216
0
4,876
5,126
0
23,956
W
Tiamat
7,539
805
2,163
2,773
7,356
4,377
1,453
2,279
4,994
21,632
0
W
Hercules
Ju31
Hercules
9,103
1,535
0
3,542
13,599
14,524
253
3,495
9,964
0
14,350
L
Hades
7,755
396
150
1,365
8,137
4,721
0
4,115
3,689
12,328
0
W
Yemoja
Mushify
Yemoja
4,037
1,006
8,725
2,865
10,742
7,139
974
4,459
6,220
7,759
0
W
Ullr
Sirbuli
Ullr
12,067
3,744
1,222
3,152
13,095
5,728
964
2,974
9,912
0
23,745
L
2,989
127
5,807
3,246
10,216
5,489
43
3,957
6,259
7,975
0
L
4,958
58
227
691
7,193
3,916
0
4,593
2,600
14,962
0
L
8,180
1,935
1,003
6,724
16,528
17,540
0
7,932
8,186
0
11,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,109
Gold Earned
35,059
118
Minions Killed
83
0
Camps Cleared
0
928,644
Distance Traveled
809,994
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,466
947
37
4
0
180,839
0
L
Ne Zha
6,944
694
23
2
0
172,895
0
W
Tiamat
8,584
858
35
4
0
193,689
0
W
Hercules
8,685
869
6
1
0
189,533
0
L
Hades
7,111
711
15
2
0
118,933
0
W
Yemoja
7,997
800
11
1
0
187,437
0
W
Ullr
8,377
838
29
3
0
177,146
0
L
Hel
6,317
632
14
1
0
165,118
0
L
Nox
7,144
714
19
2
0
169,412
0
L
Hercules
7,543
754
12
1
0
183,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role