Player Matchup

Hel
Hel
 
Hel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Puks9496
Charon
Level 67
God Stats
0W - 2L
1,186 SR
Queue Stats
46W - 47L
1,449 Elo+
Party 2
Medusa
Medusa
Yuzulmn
Medusa
Level 29
God Stats
3W - 3L
1,389 SR
Queue Stats
53W - 51L
1,485 Elo+
Party 2
Team Averages
Level 72
1,358 SR
1,478 Elo+

VS

Team Averages
Level 34
1,546 SR
1,416 Elo+
Persephone
Persephone
 
Persephone
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
KrolKarol
Ymir
Level 10
God Stats
2W - 1L
1,607 SR
Queue Stats
6W - 7L
1,306 Elo+
Party 1
Loki
Loki
Seraphimlll
Loki
Level 25
God Stats
1W - 0L
1,532 SR
Queue Stats
13W - 10L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 2 / 0
8,893
808
5,311
7,374
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
Puks9496
Charon
10
0 / 3 / 0
7,319
665
5,038
8,595
4,165
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Yuzulmn
Medusa
8
0 / 6 / 1
7,376
671
4,489
8,774
2,481
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
5 / 1 / 6
9,218
838
9,424
6,124
2,222
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
11
3 / 0 / 8
8,233
748
6,570
7,064
6,682
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 8
8,291
754
5,593
7,492
2,853
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
11
11
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
0
1
W
Persephone
 
Persephone
5
1
6
8
W
Ymir
3
0
8
7
L
Charon
Puks9496
Charon
0
3
0
0
W
3
1
8
7
L
Medusa
Yuzulmn
Medusa
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,838
Damage
21,587
24,743
Taken
20,680
9,343
Mitigated
11,757
6,153
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,311
202
1,264
2,833
7,374
2,697
0
3,716
3,658
50,672
0
W
Persephone
 
Persephone
9,424
988
0
852
6,124
2,222
0
3,431
2,683
38,250
0
W
Ymir
6,570
1,270
0
0
7,064
6,682
0
3,236
3,738
17,229
0
L
Charon
Puks9496
Charon
5,038
231
0
1,806
8,595
4,165
115
6,168
2,415
15,117
1,007
W
5,593
2,184
0
490
7,492
2,853
0
3,289
4,203
0
23,349
L
Medusa
Yuzulmn
Medusa
4,489
1,909
0
250
8,774
2,481
0
6,522
2,252
0
8,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,588
Gold Earned
25,742
109
Minions Killed
102
0
Camps Cleared
0
587,002
Distance Traveled
602,929
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,893
808
82
7
0
202,281
0
W
Persephone
9,218
838
49
4
0
194,090
0
W
Ymir
8,233
748
16
1
0
195,498
0
L
Charon
7,319
665
15
1
0
210,390
0
W
Loki
8,291
754
37
3
0
213,341
0
L
Medusa
7,376
671
12
1
0
174,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role