Player Matchup

Heimdallr
Heimdallr
Diamond II
BigSexHaver
Heimdallr
Diamond II
Level 66
God Stats
13W - 9L
1,786 SR
Queue Stats
83W - 62L
2,367 MMR
Solo
Odin
Odin
Diamond II
Eldrynil
Odin
Diamond II
Level 140
God Stats
83W - 60L
1,708 SR
Queue Stats
483W - 436L
2,366 MMR
Solo
Ra
Ra
Diamond III
FastAfSloth
Ra
Diamond III
Level 185
God Stats
10W - 17L
1,383 SR
Queue Stats
348W - 321L
2,207 MMR
Solo
Sol
Sol
Masters
Tsu11s
Sol
Masters
Level 106
God Stats
309W - 225L
1,901 SR
Queue Stats
491W - 426L
3,011 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
alph21
Sun Wukong
Diamond III
Level 126
God Stats
20W - 17L
1,640 SR
Queue Stats
416W - 418L
2,320 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 125
1,684 SR
2,454 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,671 SR
2,311 MMR
King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond II
Gambino
Kuzenbo
Diamond II
Level 148
God Stats
19W - 15L
1,702 SR
Queue Stats
291W - 255L
2,373 MMR
Solo
Freya
Freya
Masters
OhhViperzz
Freya
Masters
Level 162
God Stats
23W - 14L
1,776 SR
Queue Stats
223W - 175L
2,897 MMR
Solo
Fenrir
Fenrir
Masters
demisereact
Fenrir
Masters
Level 197
God Stats
264W - 175L
1,668 SR
Queue Stats
780W - 733L
2,624 MMR
Solo
Thoth
Thoth
Masters
xWOOSH
Thoth
Masters
Level 157
God Stats
16W - 11L
1,707 SR
Queue Stats
193W - 164L
2,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigSexHaver
Heimdallr
5
2 / 1 / 0
3,424
685
2,146
3,051
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odin
5
0 / 1 / 1
3,380
676
990
3,293
1,794
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
3,777
755
1,247
1,495
539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
Tsu11s
Sol
6
0 / 0 / 1
3,483
697
946
3,125
1,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
alph21
Sun Wukong
7
3 / 1 / 0
4,524
905
3,788
5,008
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
HachimanThanatosJanusBakasuraThor

VS

Bans
RavanaBaba YagaMartichorasSusanoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 3 / 0
3,677
735
2,822
6,014
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
Gambino
Kuzenbo
6
1 / 0 / 0
3,607
721
1,335
3,336
2,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
6
1 / 2 / 1
3,316
663
3,107
3,747
1,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
1
0 / 0 / 0
912
182
0
0
0
Thoth
xWOOSH
Thoth
7
0 / 0 / 0
3,517
703
1,054
2,437
691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
5
Kills
3
3
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Heimdallr
BigSexHaver
Heimdallr
2
1
0
2
W
Odin
0
1
1
0.5
W
0
0
0
0
L
Kuzenbo
Gambino
Kuzenbo
1
0
0
1
L
Freya
1
2
1
0.75
W
Sol
Tsu11s
Sol
0
0
1
0.5
W
Sun Wukong
alph21
Sun Wukong
3
1
0
3
L
Fenrir
0
0
0
0
L
Thoth
xWOOSH
Thoth
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,117
Damage
8,318
15,972
Taken
15,534
6,758
Mitigated
6,325
7,153
Healing
5,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,822
659
0
1,597
6,014
2,118
0
0
5,984
0
19,201
W
Heimdallr
BigSexHaver
Heimdallr
2,146
1,499
0
1,261
3,051
1,037
0
1,959
1,092
0
16,396
W
Odin
990
152
0
1,496
3,293
1,794
0
2,167
1,126
0
8,976
W
1,247
0
84
1,048
1,495
539
0
549
946
21,940
0
L
Kuzenbo
Gambino
Kuzenbo
1,335
433
0
2,269
3,336
2,208
0
612
2,724
8,819
0
L
Freya
3,107
1,513
0
1,178
3,747
1,308
0
196
3,551
18,183
0
W
Sol
Tsu11s
Sol
946
625
0
1,937
3,125
1,039
0
821
2,304
21,568
4,274
W
Sun Wukong
alph21
Sun Wukong
3,788
930
0
1,327
5,008
2,349
0
36
4,902
0
25,580
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Thoth
xWOOSH
Thoth
1,054
44
0
340
2,437
691
0
1,233
1,159
20,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,588
Gold Earned
15,029
181
Minions Killed
128
0
Camps Cleared
0
509,406
Distance Traveled
386,053
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,677
735
35
7
0
96,796
0
W
Heimdallr
3,424
685
25
5
0
87,267
0
W
Odin
3,380
676
15
3
0
113,743
1
W
Ra
3,777
755
51
10
0
98,513
0
L
Kuzenbo
3,607
721
12
2
0
100,999
0
L
Freya
3,316
663
35
7
0
98,898
0
W
Sol
3,483
697
40
8
0
114,647
0
W
Sun Wukong
4,524
905
50
10
0
95,236
0
L
Fenrir
912
182
0
0
0
0
0
L
Thoth
3,517
703
46
9
0
89,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role